PhysicsJointLimit* PhysicsJointLimit::construct(PhysicsBody* a, PhysicsBody* b, const Vec2& anchr1, const Vec2& anchr2, float min, float max) { PhysicsJointLimit* joint = new (std::nothrow) PhysicsJointLimit(); if (joint && joint->init(a, b, anchr1, anchr2, min, max)) { return joint; } CC_SAFE_DELETE(joint); return nullptr; }
PhysicsJointLimit* PhysicsJointLimit::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2) { PhysicsJointLimit* joint = new PhysicsJointLimit(); if (joint && joint->init(a, b, anchr1, anchr2)) { return joint; } CC_SAFE_DELETE(joint); return nullptr; }