bool Background::load(MfcArchive &file) { debug(5, "Background::load()"); _bgname = file.readPascalString(); int count = file.readUint16LE(); for (int i = 0; i < count; i++) { PictureObject *pct = new PictureObject(); pct->load(file, i == 0); addPictureObject(pct); } assert(g_fp->_gameProjectVersion >= 4); _bigPictureArray1Count = file.readUint32LE(); assert(g_fp->_gameProjectVersion >= 5); _bigPictureArray2Count = file.readUint32LE(); _bigPictureArray = (BigPicture ***)calloc(_bigPictureArray1Count, sizeof(BigPicture **)); debug(6, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count); for (int i = 0; i < _bigPictureArray1Count; i++) { _bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *)); for (int j = 0; j < _bigPictureArray2Count; j++) { _bigPictureArray[i][j] = new BigPicture(); _bigPictureArray[i][j]->load(file); } } return true; }