Example #1
0
void GLShaderParamTemplate<Pixel32>::uniformSet(unsigned location, const Pixel32& val)
{
    glproc::Uniform4f(location, val.getR()/255.f, val.getG()/255.f, val.getB()/255.f,
            val.getA()/255.f);
}
Example #2
0
void ColorNode::render(GLContext* pContext, const glm::mat4& transform)
{
    glClearColor(m_Color.getR()/255.f, m_Color.getG()/255.f, m_Color.getB()/255.f, 1.0f); 
    glClear(GL_COLOR_BUFFER_BIT);
}