void ChunkManager::update() { if (!planetList.empty()) { timeNow = Planet::getTimer().getMilliseconds(); std::list<Planet*>::iterator i; for (i = planetList.begin(); i != planetList.end(); ++i) { Planet *planet = *i; expirationTime = planet->getChunkLoader()->getExpirationTime(); for (Ogre::uint32 o = 0; o < 6; ++o) { updateNode(planet->getCubeFace(o)); } } } }