#includeIn this example, we import the PlayerC++ library and create a PlayerClient object to connect to the robot. We then create a Position2dProxy object to control the robot's position. Inside the while loop, we use the GetOrientation function to retrieve the robot's orientation and print it out to the console. The package library for PlayerC++ is libplayerc++.using namespace PlayerCc; int main(int argc, char **argv){ PlayerClient robot("localhost", 6665); Position2dProxy pp(&robot, 0); while(true){ robot.Read(); double orientation = pp.GetOrientation(); std::cout << "Orientation: " << orientation << std::endl; } return 0; }