Example #1
0
void registerTXDPlugins( void )
{
    // First register the main serialization plugins.
    // Those are responsible for detecting texture dictionaries and native textures in RW streams.
    // The sub module plugins depend on those.
    texDictionaryStreamStore.RegisterPlugin( engineFactory );
    registerNativeTexturePlugins();

    // Register pure sub modules.
    registerResizeFilteringEnvironment();
}
Example #2
0
// Interface creation for the RenderWare engine.
Interface* CreateEngine( LibraryVersion theVersion )
{
    if ( hasInitialized == false )
    {
        // Verify data constants before we create a valid engine.
        if ( VerifyLibraryIntegrity() )
        {
            // Configuration comes first.
            registerConfigurationEnvironment();

            // Initialize our plugins first.
            refCountRegister.RegisterPlugin( engineFactory );
            rwlockProvider.RegisterPlugin( engineFactory );

            // Now do the main modules.
            registerThreadingEnvironment();
            registerWarningHandlerEnvironment();
            registerRasterConsistency();
            registerEventSystem();
            registerStreamGlobalPlugins();
            registerFileSystemDataRepository();
            registerSerializationPlugins();
            registerObjectExtensionsPlugins();
            registerTXDPlugins();
            registerImagingPlugin();
            registerWindowingSystem();
            registerDriverEnvironment();
            registerDrawingLayerEnvironment();

            // After all plugins registered themselves, we know that
            // each configuration entry is properly initialized.
            // Now we can create a configuration block in the interface!
            registerConfigurationBlockDispatching();

            hasInitialized = true;
        }
    }

    Interface *engineOut = NULL;

    if ( hasInitialized == true )
    {
        // Create a specialized engine depending on the version.
        engineOut = engineFactory.Construct( _engineMemAlloc );

        if ( engineOut )
        {
            engineOut->SetVersion( theVersion );
        }
    }

    return engineOut;
}
Example #3
0
void registerMobileUNCNativePlugin( void )
{
    uncNativeTexturePlugin.RegisterPlugin( engineFactory );
}
Example #4
0
void registerRasterSizeBlurPlugin( void )
{
    resizeFilterBlurPluginRegister.RegisterPlugin( engineFactory );
}
Example #5
0
void registerD3D8NativePlugin( void )
{
    d3dNativeTexturePluginRegister.RegisterPlugin( engineFactory );
}