//This method gets called for every brush dab for every symmetrical brush.
Bool SculptSelectionBrush::MovePointsFunc(BrushDabData* dab)
{
	//Get the PolygonObject that this brush dab is touching.
	//If its a sculpt object (ie it has a SculptTag) then this object is a high res object and not the base object so we can't change selections on it.
	if (dab->IsSculptObject())
		return false;

	PolygonObject* pPoly = dab->GetPolygonObject();

	//Get the polygon selection for the PolygonObject.
	BaseSelect* pSelect = pPoly->GetPolygonS();

	//Loop over every polygon that the brush dab has touched and add the index for the polygon to the selection.
	Int32 polyCount = dab->GetPolyCount();
	const BrushPolyData* pPolyData = dab->GetPolyData();
	for (Int32 a = 0; a < polyCount; a++)
	{
		pSelect->Select(pPolyData[a].polyIndex);
	}

	pPoly->SetDirty(DIRTYFLAGS_SELECT);
	return true;
}