Dictionary Curve3D::_get_data() const { Dictionary dc; PoolVector3Array d; d.resize(points.size() * 3); PoolVector3Array::Write w = d.write(); PoolRealArray t; t.resize(points.size()); PoolRealArray::Write wt = t.write(); for (int i = 0; i < points.size(); i++) { w[i * 3 + 0] = points[i].in; w[i * 3 + 1] = points[i].out; w[i * 3 + 2] = points[i].pos; wt[i] = points[i].tilt; } w = PoolVector3Array::Write(); wt = PoolRealArray::Write(); dc["points"] = d; dc["tilts"] = t; return dc; }
PoolVector3Array Curve3D::tesselate(int p_max_stages, float p_tolerance) const { PoolVector3Array tess; if (points.size() == 0) { return tess; } Vector<Map<float, Vector3> > midpoints; midpoints.resize(points.size() - 1); int pc = 1; for (int i = 0; i < points.size() - 1; i++) { _bake_segment3d(midpoints[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance); pc++; pc += midpoints[i].size(); } tess.resize(pc); PoolVector3Array::Write bpw = tess.write(); bpw[0] = points[0].pos; int pidx = 0; for (int i = 0; i < points.size() - 1; i++) { for (Map<float, Vector3>::Element *E = midpoints[i].front(); E; E = E->next()) { pidx++; bpw[pidx] = E->get(); } pidx++; bpw[pidx] = points[i + 1].pos; } bpw = PoolVector3Array::Write(); return tess; }