// Encode PNGs without libpng.
std::string encodePNG(const PremultipliedImage& pre) {
    // Make copy of the image so that we can unpremultiply it.
    const auto src = util::unpremultiply(pre.clone());

    // PNG magic bytes
    const char preamble[8] = { char(0x89), 'P', 'N', 'G', '\r', '\n', 0x1a, '\n' };

    // IHDR chunk for our RGBA image.
    const char ihdr[13] = {
        NETWORK_BYTE_UINT32(src.size.width),  // width
        NETWORK_BYTE_UINT32(src.size.height), // height
        8,                                    // bit depth == 8 bits
        6,                                    // color type == RGBA
        0,                                    // compression method == deflate
        0,                                    // filter method == default
        0,                                    // interlace method == none
    };

    // Prepare the (compressed) data chunk.
    const auto stride = src.stride();
    std::string idat;
    for (uint32_t y = 0; y < src.size.height; y++) {
        // Every scanline needs to be prefixed with one byte that indicates the filter type.
        idat.append(1, 0); // filter type 0
        idat.append((const char*)(src.data.get() + y * stride), stride);
    }
    idat = util::compress(idat);

    // Assemble the PNG.
    std::string png;
    png.reserve((8 /* preamble */) + (12 + 13 /* IHDR */) +
                (12 + idat.size() /* IDAT */) + (12 /* IEND */));
    png.append(preamble, 8);
    addChunk(png, "IHDR", ihdr, 13);
    addChunk(png, "IDAT", idat.data(), static_cast<uint32_t>(idat.size()));
    addChunk(png, "IEND");
    return png;
}