Example #1
0
      void PrimRefArrayGenFromGeometry<Ty>::generate_parallel(size_t threadIndex, size_t threadCount, LockStepTaskScheduler* scheduler, const Ty* geom, PrimRef* prims_o, PrimInfo& pinfo_o) 
    {
      PrimRefArrayGenFromGeometry gen(geom,prims_o,pinfo_o);

      /* calculate initial destination for each thread */
      size_t numPrimitives = geom->size();
      gen.dst = new size_t[threadCount];
      for (size_t i=0; i<threadCount; i++)
	gen.dst[i] = i*numPrimitives/threadCount;
      
      /* first try to generate primref array */
      pinfo_o.reset();
      scheduler->dispatchTask(task_task_gen_parallel, &gen, threadIndex, threadCount);
      assert(pinfo_o.size() <= numPrimitives);
      
      /* calculate new destinations */
      size_t cnt = 0;
      for (size_t i=0; i<threadCount; i++) {
	size_t n = gen.dst[i]; gen.dst[i] = cnt; cnt += n;
      }
      
      /* if primitive got filtered out, run again */
      if (cnt < numPrimitives) 
      {
	pinfo_o.reset();
	scheduler->dispatchTask(task_task_gen_parallel, &gen, threadIndex, threadCount);
	assert(pinfo_o.size() == cnt);
      }
      
      delete[] gen.dst; gen.dst = NULL;
    }
Example #2
0
    PrimRefArrayGen::PrimRefArrayGen(size_t threadIndex, size_t threadCount, LockStepTaskScheduler* scheduler, const Scene* scene, GeometryTy ty, size_t numTimeSteps, PrimRef* prims_o, PrimInfo& pinfo_o, bool parallel)
      : dst(NULL), scene(scene), ty(ty), numTimeSteps(numTimeSteps), numPrimitives(0), prims_o(prims_o), pinfo_o(pinfo_o)
    {
      /*! calculate number of primitives */
      if ((ty & TRIANGLE_MESH) && (numTimeSteps & 1)) numPrimitives += scene->numTriangles;
      if ((ty & TRIANGLE_MESH) && (numTimeSteps & 2)) numPrimitives += scene->numTriangles2;
      if ((ty & SUBDIV_MESH  ) && (numTimeSteps & 1)) numPrimitives += scene->numSubdivPatches;
      if ((ty & SUBDIV_MESH  ) && (numTimeSteps & 2)) numPrimitives += scene->numSubdivPatches2;
      if ((ty & BEZIER_CURVES) && (numTimeSteps & 1)) numPrimitives += scene->numBezierCurves;
      if ((ty & BEZIER_CURVES) && (numTimeSteps & 2)) numPrimitives += scene->numBezierCurves2;
      if ((ty & USER_GEOMETRY)                      ) numPrimitives += scene->numUserGeometries1;

      /*! parallel generation of primref array */
      if (parallel) 
      {
	/* calculate initial destination for each thread */
	dst = new size_t[threadCount];
	for (size_t i=0; i<threadCount; i++)
	  dst[i] = i*numPrimitives/threadCount;

	/* first try to generate primref array */
	pinfo_o.reset();
	scheduler->dispatchTask(task_task_gen_parallel, this, threadIndex, threadCount);
	assert(pinfo_o.size() <= numPrimitives);

	/* calculate new destinations */
	size_t cnt = 0;
	for (size_t i=0; i<threadCount; i++) {
	  size_t n = dst[i]; dst[i] = cnt; cnt += n;
	}

	/* if primitive got filtered out, run again */
	if (cnt < numPrimitives) 
	{
	  pinfo_o.reset();
	  scheduler->dispatchTask(task_task_gen_parallel, this, threadIndex, threadCount);
	  assert(pinfo_o.size() == cnt);
	}

	delete[] dst; dst = NULL;
      }

      /*! sequential generation of primref array */
      else 
      {
	pinfo_o.reset();
	task_gen_parallel(0,1);
	assert(pinfo_o.size() <= numPrimitives);
      }
    }
Example #3
0
   void PrimRefArrayGenFromGeometry<Ty>::generate_sequential(size_t threadIndex, size_t threadCount, const Ty* geom, PrimRef* prims_o, PrimInfo& pinfo_o) 
 {
   pinfo_o.reset();
   PrimRefArrayGenFromGeometry gen(geom,prims_o,pinfo_o);
   gen.task_gen_parallel(0,1);
   assert(pinfo_o.size() <= geom->size());
 }
Example #4
0
    FallBackSplit FallBackSplit::find(size_t threadIndex, PrimRefBlockAlloc<PrimRef>& alloc, PrimRefList& prims, 
				      PrimRefList& lprims_o, PrimInfo& linfo_o,
				      PrimRefList& rprims_o, PrimInfo& rinfo_o)
    {
      size_t num = 0;
      BBox3fa lbounds = empty, rbounds = empty;
      PrimRefList::item* lblock = lprims_o.insert(alloc.malloc(threadIndex));
      PrimRefList::item* rblock = rprims_o.insert(alloc.malloc(threadIndex));
      linfo_o.reset();
      rinfo_o.reset();

      while (PrimRefList::item* block = prims.take()) 
      {
	for (size_t i=0; i<block->size(); i++) 
	{
	  const PrimRef& prim = block->at(i); 
	  const BBox3fa bounds = prim.bounds();
	  
	  if ((num++)%2) 
	  {
	    linfo_o.add(bounds,prim.center2()); 
	    if (likely(lblock->insert(prim))) continue; 
	    lblock = lprims_o.insert(alloc.malloc(threadIndex));
	    lblock->insert(prim);
	  } 
	  else 
	  {
	    rinfo_o.add(bounds,prim.center2()); 
	    if (likely(rblock->insert(prim))) continue;
	    rblock = rprims_o.insert(alloc.malloc(threadIndex));
	    rblock->insert(prim);
	  }
	}
	alloc.free(threadIndex,block);
      }
      return FallBackSplit(linfo_o.geomBounds,linfo_o.size(),rinfo_o.geomBounds,rinfo_o.size());
    }
    void StrandSplit::Split::split<false>(size_t threadIndex, size_t threadCount, LockStepTaskScheduler* scheduler, PrimRefBlockAlloc<BezierPrim>& alloc, 
					  BezierRefList& prims, 
					  BezierRefList& lprims_o, PrimInfo& linfo_o, 
					  BezierRefList& rprims_o, PrimInfo& rinfo_o) const 
    {
      BezierRefList::item* lblock = lprims_o.insert(alloc.malloc(threadIndex));
      BezierRefList::item* rblock = rprims_o.insert(alloc.malloc(threadIndex));
      linfo_o.reset();
      rinfo_o.reset();
      
      while (BezierRefList::item* block = prims.take()) 
      {
	for (size_t i=0; i<block->size(); i++) 
	{
	  const BezierPrim& prim = block->at(i); 
	  const Vec3fa axisi = normalize(prim.p3-prim.p0);
	  const float cos0 = abs(dot(axisi,axis0));
	  const float cos1 = abs(dot(axisi,axis1));
	  
	  if (cos0 > cos1) 
	  {
	    linfo_o.add(prim.bounds(),prim.center());
	    if (likely(lblock->insert(prim))) continue; 
	    lblock = lprims_o.insert(alloc.malloc(threadIndex));
	    lblock->insert(prim);
	  } 
	  else 
	  {
	    rinfo_o.add(prim.bounds(),prim.center());
	    if (likely(rblock->insert(prim))) continue;
	    rblock = rprims_o.insert(alloc.malloc(threadIndex));
	    rblock->insert(prim);
	  }
	}
	alloc.free(threadIndex,block);
      }
    }
Example #6
0
    PrimRefListGen::PrimRefListGen(size_t threadIndex, size_t threadCount, LockStepTaskScheduler* scheduler, PrimRefBlockAlloc<PrimRef>* alloc, const Scene* scene, GeometryTy ty, size_t numTimeSteps, PrimRefList& prims, PrimInfo& pinfo)
      : scene(scene), ty(ty), numTimeSteps(numTimeSteps), alloc(alloc), numPrimitives(0), prims_o(prims), pinfo_o(pinfo)
    {
      /*! calculate number of primitives */
      if ((ty & TRIANGLE_MESH) && (numTimeSteps & 1)) numPrimitives += scene->numTriangles;
      if ((ty & TRIANGLE_MESH) && (numTimeSteps & 2)) numPrimitives += scene->numTriangles2;
      if ((ty & SUBDIV_MESH  ) && (numTimeSteps & 1)) numPrimitives += scene->numSubdivPatches;
      if ((ty & SUBDIV_MESH  ) && (numTimeSteps & 2)) numPrimitives += scene->numSubdivPatches2;
      if ((ty & BEZIER_CURVES) && (numTimeSteps & 1)) numPrimitives += scene->numBezierCurves;
      if ((ty & BEZIER_CURVES) && (numTimeSteps & 2)) numPrimitives += scene->numBezierCurves2;
      if ((ty & USER_GEOMETRY)                      ) numPrimitives += scene->numUserGeometries1;
      
      pinfo.reset();
      if (numPrimitives <= single_threaded_primrefgen_threshold) 
	task_gen_parallel(threadIndex,threadCount,0,1);
      else
	scheduler->dispatchTask(threadIndex,threadCount,_task_gen_parallel,this,threadCount,"build::trirefgen");

      assert(pinfo_o.size() <= numPrimitives);
    }
    void SpatialSplit::Split::split<false>(size_t threadIndex, size_t threadCount, LockStepTaskScheduler* scheduler, PrimRefBlockAlloc<PrimRef>& alloc, 
					   Scene* scene, TriRefList& prims, 
					   TriRefList& lprims_o, PrimInfo& linfo_o, 
					   TriRefList& rprims_o, PrimInfo& rinfo_o) const
    {
      assert(valid());
      TriRefList::item* lblock = lprims_o.insert(alloc.malloc(threadIndex));
      TriRefList::item* rblock = rprims_o.insert(alloc.malloc(threadIndex));
      linfo_o.reset();
      rinfo_o.reset();
    
      /* sort each primitive to left, right, or left and right */
      while (atomic_set<PrimRefBlock>::item* block = prims.take()) 
      {
	for (size_t i=0; i<block->size(); i++) 
	{
	  const PrimRef& prim = block->at(i); 
	  const BBox3fa bounds = prim.bounds();
	  const int bin0 = mapping.bin(bounds.lower)[dim];
	  const int bin1 = mapping.bin(bounds.upper)[dim];

	  /* sort to the left side */
	  if (bin1 < pos)
	  {
	    linfo_o.add(bounds,center2(bounds));
	    if (likely(lblock->insert(prim))) continue; 
	    lblock = lprims_o.insert(alloc.malloc(threadIndex));
	    lblock->insert(prim);
	    continue;
	  }
	  
	  /* sort to the right side */
	  if (bin0 >= pos)
	  {
	    rinfo_o.add(bounds,center2(bounds));
	    if (likely(rblock->insert(prim))) continue;
	    rblock = rprims_o.insert(alloc.malloc(threadIndex));
	    rblock->insert(prim);
	    continue;
	  }
	  
	  /* split and sort to left and right */
	  TriangleMesh* mesh = (TriangleMesh*) scene->get(prim.geomID());
	  TriangleMesh::Triangle tri = mesh->triangle(prim.primID());
	  const Vec3fa v0 = mesh->vertex(tri.v[0]);
	  const Vec3fa v1 = mesh->vertex(tri.v[1]);
	  const Vec3fa v2 = mesh->vertex(tri.v[2]);
	  
	  PrimRef left,right;
	  float fpos = mapping.pos(pos,dim);
	  splitTriangle(prim,dim,fpos,v0,v1,v2,left,right);
	
	  if (!left.bounds().empty()) {
	    linfo_o.add(left.bounds(),center2(left.bounds()));
	    if (!lblock->insert(left)) {
	      lblock = lprims_o.insert(alloc.malloc(threadIndex));
	      lblock->insert(left);
	    }
	  }
	  
	  if (!right.bounds().empty()) {
	    rinfo_o.add(right.bounds(),center2(right.bounds()));
	    if (!rblock->insert(right)) {
	      rblock = rprims_o.insert(alloc.malloc(threadIndex));
	      rblock->insert(right);
	    }
	  }
	}
	alloc.free(threadIndex,block);
      }
    }
    void SpatialSplit::Split::split<false>(size_t threadIndex, size_t threadCount, LockStepTaskScheduler* scheduler, PrimRefBlockAlloc<BezierPrim>& alloc, 
					   Scene* scene, BezierRefList& prims, 
					   BezierRefList& lprims_o, PrimInfo& linfo_o, 
					   BezierRefList& rprims_o, PrimInfo& rinfo_o) const
    {
      assert(valid());
      BezierRefList::item* lblock = lprims_o.insert(alloc.malloc(threadIndex));
      BezierRefList::item* rblock = rprims_o.insert(alloc.malloc(threadIndex));
      linfo_o.reset();
      rinfo_o.reset();

      while (BezierRefList::item* block = prims.take()) 
      {
	for (size_t i=0; i<block->size(); i++) 
	{
	  const BezierPrim& prim = block->at(i);
	  const int bin0 = mapping.bin(min(prim.p0,prim.p3))[dim];
	  const int bin1 = mapping.bin(max(prim.p0,prim.p3))[dim];
	  
	  /* sort to the left side */
	  if (bin0 < pos && bin1 < pos) // FIXME: optimize
	  {
	    linfo_o.add(prim.bounds(),prim.center());
	    if (likely(lblock->insert(prim))) continue; 
	    lblock = lprims_o.insert(alloc.malloc(threadIndex));
	    lblock->insert(prim);
	    continue;
	  }
	  
	  /* sort to the right side */
	  if (bin0 >= pos && bin1 >= pos)// FIXME: optimize
	  {
	    rinfo_o.add(prim.bounds(),prim.center());
	    if (likely(rblock->insert(prim))) continue;
	    rblock = rprims_o.insert(alloc.malloc(threadIndex));
	    rblock->insert(prim);
	    continue;
	  }
	  
	  /* split and sort to left and right */
	  BezierPrim left,right;
	  float fpos = mapping.pos(pos,dim);
	  if (prim.split(dim,fpos,left,right)) 
	  {
	    if (!left.bounds().empty()) {
	      linfo_o.add(left.bounds(),left.center());
	      if (!lblock->insert(left)) {
		lblock = lprims_o.insert(alloc.malloc(threadIndex));
		lblock->insert(left);
	      }
	    }
	    if (!right.bounds().empty()) {
	      rinfo_o.add(right.bounds(),right.center());
	      if (!rblock->insert(right)) {
		rblock = rprims_o.insert(alloc.malloc(threadIndex));
		rblock->insert(right);
	      }
	    }
	    continue;
	  }
	  
	  /* insert to left side as fallback */
	  linfo_o.add(prim.bounds(),prim.center());
	  if (!lblock->insert(prim)) {
	    lblock = lprims_o.insert(alloc.malloc(threadIndex));
	    lblock->insert(prim);
	  }
	}
	alloc.free(threadIndex,block);
      }
    }