Example #1
0
 bool CheckProc(ProcEventInfo& eventInfo)
 {
     if (!eventInfo.GetActionTarget())
         return false;
     if (eventInfo.GetActionTarget()->HasAura(SPELL_PALADIN_BEACON_OF_LIGHT, eventInfo.GetActor()->GetGUID()))
         return false;
     return true;
 }
 void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
 {
     PreventDefaultAction();
     Unit* caster = eventInfo.GetActionTarget();
     int32 bp = CalculatePct(static_cast<int32>(caster->GetMaxPower(POWER_MANA)), aurEff->GetAmount());
     caster->CastCustomSpell(SPELL_MAGE_MAGIC_ABSORPTION_MANA, SPELLVALUE_BASE_POINT0, bp, caster, true, nullptr, aurEff);
 }
Example #3
0
            void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();
                DamageInfo* damageInfo = eventInfo.GetDamageInfo();
                if (!damageInfo || !damageInfo->GetDamage())
                    return;

                eventInfo.GetActionTarget()->CastSpell(eventInfo.GetActor(), SPELL_TWISTED_REFLECTION_HEAL, true, nullptr, aurEff);
            }
        bool HandleCheckProc(ProcEventInfo &eventInfo)
        {
            if (!canProc)
                return false;

            auto const caster = eventInfo.GetActionTarget();
            if (caster && caster->HasAura(SPELL_ULTIMATE_POWER))
                return false;

            auto const target = eventInfo.GetActor();
            if (!target || target->GetTypeId() != TYPEID_PLAYER)
                return false;

            return true;
        }
            void OnProc(constAuraEffectPtr aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();

                if (!GetCaster())
                    return;

                if (!eventInfo.GetHealInfo() || !eventInfo.GetHealInfo()->GetHeal())
                    return;

                Unit* unitTarget = eventInfo.GetActionTarget();
                Player* plr = GetCaster()->ToPlayer();
                if (!unitTarget || !plr)
                    return;

                float Mastery = plr->GetFloatValue(PLAYER_MASTERY) * 1.25f / 100.0f;
                int32 bp = (Mastery * eventInfo.GetHealInfo()->GetHeal()) / 6;

                bp += unitTarget->GetRemainingPeriodicAmount(plr->GetGUID(), SPELL_PRIEST_ECHO_OF_LIGHT, SPELL_AURA_PERIODIC_HEAL);
                plr->CastCustomSpell(unitTarget, SPELL_PRIEST_ECHO_OF_LIGHT, &bp, NULL, NULL, true);
            }
Example #6
0
 bool CheckProc(ProcEventInfo& eventInfo)
 {
     if (eventInfo.GetActionTarget()->GetEntry() != NPC_XS013_SCRAPBOT)
         return false;
     return true;
 }
 void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
 {
     PreventDefaultAction();
     if (Unit* target = eventInfo.GetActionTarget())
         target->CastSpell(target, SPELL_MAGE_BLAZING_SPEED, true, nullptr, aurEff);
 }
 void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
 {
     Unit* caster = eventInfo.GetActionTarget();
     caster->CastSpell(caster, SPELL_MAGE_ARCANE_SURGE, true, nullptr, aurEff);
 }
Example #9
0
        void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
        {
            PreventDefaultAction();

            Unit* attacker = eventInfo.GetActor();
            int32 damage = int32(attacker->GetTotalAttackPowerValue(BASE_ATTACK) * 0.125f / 2600 * attacker->GetBaseAttackTime(BASE_ATTACK));
            attacker->CastCustomSpell(SPELL_SHAMAN_FLAMETONGUE_ATTACK, SPELLVALUE_BASE_POINT0, damage, eventInfo.GetActionTarget(), TRIGGERED_FULL_MASK, nullptr, aurEff);
        }
Example #10
0
 bool CheckProc(ProcEventInfo& eventInfo)
 {
     if (eventInfo.GetActionTarget()->GetAura(SPELL_PALADIN_BEACON_OF_LIGHT_MARKER, GetCasterGUID()))
         return false;
     return true;
 }
 bool CheckProc(ProcEventInfo& eventInfo)
 {
     return eventInfo.GetActor() == eventInfo.GetActionTarget();
 }
Example #12
0
 bool CheckProc(ProcEventInfo& eventInfo)
 {
     Unit* actionTarget = eventInfo.GetActionTarget();
     return actionTarget && actionTarget->GetCreatureType() == CREATURE_TYPE_UNDEAD && actionTarget->GetOwner();
 }