bool ConditionRegeneration::serialize(PropWriteStream& propWriteStream) { if (!Condition::serialize(propWriteStream)) { return false; } propWriteStream.ADD_UCHAR(CONDITIONATTR_HEALTHTICKS); propWriteStream.ADD_VALUE(healthTicks); propWriteStream.ADD_UCHAR(CONDITIONATTR_HEALTHGAIN); propWriteStream.ADD_VALUE(healthGain); propWriteStream.ADD_UCHAR(CONDITIONATTR_MANATICKS); propWriteStream.ADD_VALUE(manaTicks); propWriteStream.ADD_UCHAR(CONDITIONATTR_MANAGAIN); propWriteStream.ADD_VALUE(manaGain); return true; }
bool ConditionLight::serialize(PropWriteStream& propWriteStream) { if(!Condition::serialize(propWriteStream)) return false; propWriteStream.addByte(CONDITIONATTR_LIGHTCOLOR); propWriteStream.addType(lightInfo.color); propWriteStream.addByte(CONDITIONATTR_LIGHTLEVEL); propWriteStream.addType(lightInfo.level); propWriteStream.addByte(CONDITIONATTR_LIGHTTICKS); propWriteStream.addType(internalLightTicks); propWriteStream.addByte(CONDITIONATTR_LIGHTINTERVAL); propWriteStream.addType(lightChangeInterval); return true; }
bool ConditionDamage::serialize(PropWriteStream& propWriteStream) { if(!Condition::serialize(propWriteStream)) return false; propWriteStream.ADD_UCHAR(CONDITIONATTR_DELAYED); propWriteStream.ADD_VALUE(delayed); propWriteStream.ADD_UCHAR(CONDITIONATTR_PERIODDAMAGE); propWriteStream.ADD_VALUE(periodDamage); propWriteStream.ADD_UCHAR(CONDITIONATTR_OWNER); propWriteStream.ADD_VALUE(owner); for(DamageList::const_iterator it = damageList.begin(); it != damageList.end(); ++it) { propWriteStream.ADD_UCHAR(CONDITIONATTR_INTERVALDATA); propWriteStream.ADD_VALUE((*it)); } return true; }
bool ConditionOutfit::serialize(PropWriteStream& propWriteStream) { if(!Condition::serialize(propWriteStream)){ return false; } for(std::vector<Outfit_t>::const_iterator it = outfits.begin(); it != outfits.end(); ++it){ propWriteStream.ADD_UINT8(CONDITIONATTR_OUTFIT); propWriteStream.ADD_UINT32((*it).lookType); propWriteStream.ADD_UINT32((*it).lookTypeEx); propWriteStream.ADD_UINT32((*it).lookHead); propWriteStream.ADD_UINT32((*it).lookBody); propWriteStream.ADD_UINT32((*it).lookLegs); propWriteStream.ADD_UINT32((*it).lookFeet); propWriteStream.ADD_UINT32((*it).lookAddons); } return true; }
bool ConditionDamage::serialize(PropWriteStream& propWriteStream) { if (!Condition::serialize(propWriteStream)) { return false; } propWriteStream.ADD_UCHAR(CONDITIONATTR_DELAYED); propWriteStream.ADD_VALUE(delayed); propWriteStream.ADD_UCHAR(CONDITIONATTR_PERIODDAMAGE); propWriteStream.ADD_VALUE(periodDamage); // propWriteStream.ADD_UCHAR(CONDITIONATTR_OWNER); // propWriteStream.ADD_VALUE(owner); for (const IntervalInfo& intervalInfo : damageList) { propWriteStream.ADD_UCHAR(CONDITIONATTR_INTERVALDATA); propWriteStream.ADD_VALUE(intervalInfo); } return true; }
bool ConditionAttributes::serialize(PropWriteStream& propWriteStream) { if(!Condition::serialize(propWriteStream)){ return false; } for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i){ propWriteStream.ADD_UCHAR(CONDITIONATTR_SKILLS); propWriteStream.ADD_VALUE(skills[i]); } for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i){ propWriteStream.ADD_UCHAR(CONDITIONATTR_SKILLSPERCENT); propWriteStream.ADD_VALUE(skillsPercent[i]); } for(int32_t i = STAT_FIRST; i <= STAT_LAST; ++i){ propWriteStream.ADD_UCHAR(CONDITIONATTR_STATS); propWriteStream.ADD_VALUE(stats[i]); } return true; }
bool IOMapSerialize::saveItems(Database* db, uint32_t& tileId, uint32_t houseId, const Tile* tile) { int32_t thingCount = tile->getThingCount(); if(!thingCount) return true; Item* item = NULL; int32_t runningId = 0, parentId = 0; ContainerStackList containerStackList; bool stored = false; DBInsert stmt(db); stmt.setQuery("INSERT INTO `tile_items` (`tile_id`, `world_id`, `sid`, `pid`, `itemtype`, `count`, `attributes`) VALUES "); DBQuery query; for(int32_t i = 0; i < thingCount; ++i) { if(!(item = tile->__getThing(i)->getItem()) || (!item->isMovable() && !item->forceSerialize())) continue; if(!stored) { Position tilePosition = tile->getPosition(); query << "INSERT INTO `tiles` (`id`, `world_id`, `house_id`, `x`, `y`, `z`) VALUES (" << tileId << ", " << g_config.getNumber(ConfigManager::WORLD_ID) << ", " << houseId << ", " << tilePosition.x << ", " << tilePosition.y << ", " << tilePosition.z << ")"; if(!db->query(query.str())) return false; stored = true; query.str(""); } PropWriteStream propWriteStream; item->serializeAttr(propWriteStream); uint32_t attributesSize = 0; const char* attributes = propWriteStream.getStream(attributesSize); query << tileId << ", " << g_config.getNumber(ConfigManager::WORLD_ID) << ", " << ++runningId << ", " << parentId << ", " << item->getID() << ", " << (int32_t)item->getSubType() << ", " << db->escapeBlob(attributes, attributesSize); if(!stmt.addRow(query.str())) return false; query.str(""); if(item->getContainer()) containerStackList.push_back(std::make_pair(item->getContainer(), runningId)); } Container* container = NULL; for(ContainerStackList::iterator cit = containerStackList.begin(); cit != containerStackList.end(); ++cit) { container = cit->first; parentId = cit->second; for(ItemList::const_iterator it = container->getItems(); it != container->getEnd(); ++it) { if(!(item = *it)) continue; PropWriteStream propWriteStream; item->serializeAttr(propWriteStream); uint32_t attributesSize = 0; const char* attributes = propWriteStream.getStream(attributesSize); query << tileId << ", " << g_config.getNumber(ConfigManager::WORLD_ID) << ", " << ++runningId << ", " << parentId << ", " << item->getID() << ", " << (int32_t)item->getSubType() << ", " << db->escapeBlob(attributes, attributesSize); if(!stmt.addRow(query.str())) return false; query.str(""); if(item->getContainer()) containerStackList.push_back(std::make_pair(item->getContainer(), runningId)); } } if(stored) ++tileId; return stmt.execute(); }
bool IOLoginData::savePlayer(Player* player) { if (player->getHealth() <= 0) { player->changeHealth(1); } Database* db = Database::getInstance(); std::ostringstream query; query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID(); DBResult_ptr result = db->storeQuery(query.str()); if (!result) { return false; } if (result->getDataInt("save") == 0) { query.str(""); query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID(); return db->executeQuery(query.str()); } //serialize conditions PropWriteStream propWriteStream; for (Condition* condition : player->conditions) { if (condition->isPersistent()) { condition->serialize(propWriteStream); propWriteStream.write<uint8_t>(CONDITIONATTR_END); } } size_t conditionsSize; const char* conditions = propWriteStream.getStream(conditionsSize); //First, an UPDATE query to write the player itself query.str(""); query << "UPDATE `players` SET "; query << "`level` = " << player->level << ','; query << "`group_id` = " << player->group->id << ','; query << "`vocation` = " << player->getVocationId() << ','; query << "`health` = " << player->health << ','; query << "`healthmax` = " << player->healthMax << ','; query << "`experience` = " << player->experience << ','; query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ','; query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ','; query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ','; query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ','; query << "`looktype` = " << player->defaultOutfit.lookType << ','; query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ','; query << "`maglevel` = " << player->magLevel << ','; query << "`mana` = " << player->mana << ','; query << "`manamax` = " << player->manaMax << ','; query << "`manaspent` = " << player->manaSpent << ','; query << "`soul` = " << player->soul << ','; query << "`town_id` = " << player->town->getID() << ','; const Position& loginPosition = player->getLoginPosition(); query << "`posx` = " << loginPosition.getX() << ','; query << "`posy` = " << loginPosition.getY() << ','; query << "`posz` = " << loginPosition.getZ() << ','; query << "`cap` = " << (player->capacity / 100) << ','; query << "`sex` = " << player->sex << ','; if (player->lastLoginSaved != 0) { query << "`lastlogin` = " << player->lastLoginSaved << ','; } if (player->lastIP != 0) { query << "`lastip` = " << player->lastIP << ','; } query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ','; if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { int32_t skullTime = 0; if (player->skullTicks > 0) { skullTime = time(nullptr) + player->skullTicks / 1000; } query << "`skulltime` = " << skullTime << ','; Skulls_t skull = SKULL_NONE; if (player->skull == SKULL_RED) { skull = SKULL_RED; } else if (player->skull == SKULL_BLACK) { skull = SKULL_BLACK; } query << "`skull` = " << static_cast<uint32_t>(skull) << ','; } query << "`lastlogout` = " << player->getLastLogout() << ','; query << "`balance` = " << player->bankBalance << ','; query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ','; query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ','; query << "`stamina` = " << player->getStaminaMinutes() << ','; query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ','; query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ','; query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ','; query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ','; query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ','; query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ','; query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ','; query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ','; query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ','; query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ','; query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ','; query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ','; query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ','; query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ','; if (!player->isOffline()) { query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ','; } query << "`blessings` = " << static_cast<uint32_t>(player->blessings); query << " WHERE `id` = " << player->getGUID(); DBTransaction transaction; if (!transaction.begin()) { return false; } if (!db->executeQuery(query.str())) { return false; } // learned spells query.str(""); query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES "); for (const std::string& spellName : player->learnedInstantSpellList) { query << player->getGUID() << ',' << db->escapeString(spellName); if (!spellsQuery.addRow(query)) { return false; } } if (!spellsQuery.execute()) { return false; } //item saving query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); ItemBlockList itemList; for (int32_t slotId = 1; slotId <= 10; ++slotId) { Item* item = player->inventory[slotId]; if (item) { itemList.emplace_back(slotId, item); } } if (!saveItems(player, itemList, itemsQuery, propWriteStream)) { return false; } if (player->lastDepotId != -1) { //save depot items query.str(""); query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (const auto& it : player->depotChests) { DepotChest* depotChest = it.second; for (Item* item : depotChest->getItemList()) { itemList.emplace_back(it.first, item); } } if (!saveItems(player, itemList, depotQuery, propWriteStream)) { return false; } } //save inbox items query.str(""); query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } DBInsert inboxQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (Item* item : player->getInbox()->getItemList()) { itemList.emplace_back(0, item); } if (!saveItems(player, itemList, inboxQuery, propWriteStream)) { return false; } query.str(""); query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES "); player->genReservedStorageRange(); for (const auto& it : player->storageMap) { query << player->getGUID() << ',' << it.first << ',' << it.second; if (!storageQuery.addRow(query)) { return false; } } if (!storageQuery.execute()) { return false; } //End the transaction return transaction.commit(); }
bool IOPlayer::savePlayer(Player* player) { player->preSave(); Database* db = Database::instance(); DBQuery query; DBResult* result; //check if the player have to be saved or not query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID(); if(!(result = db->storeQuery(query.str()))){ return false; } if(result->getDataInt("save") == 0){ db->freeResult(result); query.str(""); query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastip << " WHERE `id` = " << player->getGUID(); DBTransaction transaction(db); if(!transaction.begin()){ return false; } if(!db->executeQuery(query.str())){ return false; } transaction.commit(); return true; } db->freeResult(result); //serialize conditions PropWriteStream propWriteStream; for(ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it){ if((*it)->isPersistent()){ if(!(*it)->serialize(propWriteStream)){ return false; } propWriteStream.ADD_UCHAR(CONDITIONATTR_END); } } uint32_t conditionsSize; const char* conditions = propWriteStream.getStream(conditionsSize); //First, an UPDATE query to write the player itself query.str(""); query << "UPDATE `players` SET `level` = " << player->level << ", `vocation` = " << (int)player->getVocationId() << ", `health` = " << player->health << ", `healthmax` = " << player->healthMax << ", `direction` = " << (int)player->getDirection() << ", `experience` = " << player->experience << ", `lookbody` = " << (int)player->defaultOutfit.lookBody << ", `lookfeet` = " << (int)player->defaultOutfit.lookFeet << ", `lookhead` = " << (int)player->defaultOutfit.lookHead << ", `looklegs` = " << (int)player->defaultOutfit.lookLegs << ", `looktype` = " << (int)player->defaultOutfit.lookType << ", `maglevel` = " << player->magLevel << ", `mana` = " << player->mana << ", `manamax` = " << player->manaMax << ", `manaspent` = " << player->manaSpent << ", `soul` = " << player->soul << ", `town_id` = " << player->town << ", `posx` = " << player->getLoginPosition().x << ", `posy` = " << player->getLoginPosition().y << ", `posz` = " << player->getLoginPosition().z << ", `cap` = " << player->getCapacity() << ", `sex` = " << player->sex << ", `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastip << ", `conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", `loss_experience` = " << (int)player->getLossPercent(LOSS_EXPERIENCE) << ", `loss_mana` = " << (int)player->getLossPercent(LOSS_MANASPENT) << ", `loss_skills` = " << (int)player->getLossPercent(LOSS_SKILLTRIES) << ", `loss_items` = " << (int)player->getLossPercent(LOSS_ITEMS) << ", `balance` = " << player->balance; #ifdef __SKULLSYSTEM__ int32_t redSkullTime = 0; if(player->redSkullTicks > 0){ redSkullTime = std::time(NULL) + player->redSkullTicks/1000; } query << ", `redskulltime` = " << redSkullTime; int32_t redSkull = 0; if(player->skull == SKULL_RED){ redSkull = 1; } query << ", `redskull` = " << redSkull; #endif query << " WHERE `id` = " << player->getGUID(); DBTransaction transaction(db); if(!transaction.begin()){ return false; } if(!db->executeQuery(query.str())){ return false; } query.str(""); //skills for(int i = 0; i <= 6; i++){ query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i; if(!db->executeQuery(query.str())){ return false; } query.str(""); } // deletes all player-related stuff query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); query << "DELETE FROM `player_viplist` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); DBInsert stmt(db); //learned spells stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name`) VALUES "); for(LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin(); it != player->learnedInstantSpellList.end(); ++it){ query << player->getGUID() << ", " << db->escapeString(*it); if(!stmt.addRow(query)){ return false; } } if(!stmt.execute()){ return false; } ItemBlockList itemList; Item* item; for(int32_t slotId = 1; slotId <= 10; ++slotId){ if((item = player->inventory[slotId])){ itemList.push_back(itemBlock(slotId, item)); } } //item saving stmt.setQuery("INSERT INTO `player_items` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES "); if(!(saveItems(player, itemList, stmt) && stmt.execute())){ return false; } itemList.clear(); for(DepotMap::iterator it = player->depots.begin(); it != player->depots.end(); ++it){ itemList.push_back(itemBlock(it->first, it->second)); } //save depot items stmt.setQuery("INSERT INTO `player_depotitems` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES "); if(!(saveItems(player, itemList, stmt) && stmt.execute())){ return false; } stmt.setQuery("INSERT INTO `player_storage` (`player_id` , `key` , `value` ) VALUES "); for(StorageMap::const_iterator cit = player->getStorageIteratorBegin(); cit != player->getStorageIteratorEnd();cit++){ query << player->getGUID() << ", " << cit->first << ", " << cit->second; if(!stmt.addRow(query)){ return false; } } if(!stmt.execute()){ return false; } //save vip list if(!player->VIPList.empty()){ std::stringstream ss; ss << "INSERT INTO `player_viplist` (`player_id`, `vip_id`) SELECT " << player->getGUID() << ", `id` FROM `players` WHERE `id` IN"; stmt.setQuery(ss.str()); ss.str(""); for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end();){ ss << (*it); ++it; if(it != player->VIPList.end()){ ss << ","; } } stmt.addRow(ss); if(!stmt.execute()){ return false; } } //End the transaction return transaction.commit(); }
bool IOPlayer::saveItems(Player* player, const ItemBlockList& itemList, DBInsert& query_insert) { std::list<Container*> listContainer; std::stringstream stream; typedef std::pair<Container*, int32_t> containerBlock; std::list<containerBlock> stack; int32_t parentId = 0; int32_t runningId = 100; Database* db = Database::instance(); Item* item; int32_t pid; for(ItemBlockList::const_iterator it = itemList.begin(); it != itemList.end(); ++it){ pid = it->first; item = it->second; ++runningId; uint32_t attributesSize; PropWriteStream propWriteStream; item->serializeAttr(propWriteStream); const char* attributes = propWriteStream.getStream(attributesSize); stream << player->getGUID() << ", " << pid << ", " << runningId << ", " << item->getID() << ", " << (int32_t)item->getSubType() << ", " << db->escapeBlob(attributes, attributesSize); if(!query_insert.addRow(stream)){ return false; } if(Container* container = item->getContainer()){ stack.push_back(containerBlock(container, runningId)); } } while(stack.size() > 0){ const containerBlock& cb = stack.front(); Container* container = cb.first; parentId = cb.second; stack.pop_front(); for(uint32_t i = 0; i < container->size(); ++i){ ++runningId; item = container->getItem(i); if(Container* sub = item->getContainer()){ stack.push_back(containerBlock(sub, runningId)); } uint32_t attributesSize; PropWriteStream propWriteStream; item->serializeAttr(propWriteStream); const char* attributes = propWriteStream.getStream(attributesSize); stream << player->getGUID() << ", " << parentId << ", " << runningId << ", " << item->getID() << ", " << (int32_t)item->getSubType() << ", " << db->escapeBlob(attributes, attributesSize); if(!query_insert.addRow(stream)) return false; } } return true; }
bool Item::serializeAttr(PropWriteStream& propWriteStream) const { if (isStackable() || isFluidContainer() || isSplash()) { uint8_t _count = getSubType(); propWriteStream.ADD_UCHAR(ATTR_COUNT); propWriteStream.ADD_UCHAR(_count); } if (hasCharges()) { uint16_t _count = getCharges(); propWriteStream.ADD_UCHAR(ATTR_CHARGES); propWriteStream.ADD_USHORT(_count); } if (!isNotMoveable()) { uint16_t _actionId = getActionId(); if (_actionId) { propWriteStream.ADD_UCHAR(ATTR_ACTION_ID); propWriteStream.ADD_USHORT(_actionId); } } const std::string& _text = getText(); if (!_text.empty()) { propWriteStream.ADD_UCHAR(ATTR_TEXT); propWriteStream.ADD_STRING(_text); } const time_t _writtenDate = getDate(); if (_writtenDate > 0) { propWriteStream.ADD_UCHAR(ATTR_WRITTENDATE); propWriteStream.ADD_ULONG(_writtenDate); } const std::string& _writer = getWriter(); if (!_writer.empty()) { propWriteStream.ADD_UCHAR(ATTR_WRITTENBY); propWriteStream.ADD_STRING(_writer); } const std::string& _specialDesc = getSpecialDescription(); if (!_specialDesc.empty()) { propWriteStream.ADD_UCHAR(ATTR_DESC); propWriteStream.ADD_STRING(_specialDesc); } if (hasAttribute(ATTR_ITEM_DURATION)) { uint32_t duration = getDuration(); propWriteStream.ADD_UCHAR(ATTR_DURATION); propWriteStream.ADD_ULONG(duration); } ItemDecayState_t decayState = getDecaying(); if (decayState == DECAYING_TRUE || decayState == DECAYING_PENDING) { propWriteStream.ADD_UCHAR(ATTR_DECAYING_STATE); propWriteStream.ADD_UCHAR(decayState); } return true; }
bool ConditionEffect::serialize(PropWriteStream& propWriteStream) { propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_EFFECT); propWriteStream.ADD_VALUE((uint32_t)type); propWriteStream.ADD_VALUE(interval); switch(type){ case ConditionEffect::PERIODIC_HEAL: case ConditionEffect::PERIODIC_DAMAGE: { ConditionEffect::ModPeriodicDamage& mod = getModEffect<ConditionEffect::ModPeriodicDamage>(); propWriteStream.ADD_USHORT(1); //revision propWriteStream.ADD_VALUE((uint32_t)mod.type.value()); propWriteStream.ADD_VALUE(mod.min); propWriteStream.ADD_VALUE(mod.max); propWriteStream.ADD_VALUE(mod.value); propWriteStream.ADD_VALUE(mod.total); propWriteStream.ADD_VALUE(mod.percent); propWriteStream.ADD_VALUE(mod.first); propWriteStream.ADD_VALUE(mod.rounds); break; } case ConditionEffect::PERIODIC_MOD_STAMINA: { ConditionEffect::ModPeriodicStamina& mod = getModEffect<ConditionEffect::ModPeriodicStamina>(); propWriteStream.ADD_USHORT(1); //revision propWriteStream.ADD_VALUE(mod.value); break; } case ConditionEffect::REGEN_HEALTH: case ConditionEffect::REGEN_MANA: case ConditionEffect::REGEN_SOUL: { ConditionEffect::ModRegen& mod = getModEffect<ConditionEffect::ModRegen>(); propWriteStream.ADD_USHORT(1); //revision propWriteStream.ADD_VALUE((uint32_t)mod.type.value()); propWriteStream.ADD_VALUE(mod.percent); propWriteStream.ADD_VALUE(mod.value); break; } case ConditionEffect::MOD_SPEED: { ConditionEffect::ModSpeed& mod = getModEffect<ConditionEffect::ModSpeed>(); propWriteStream.ADD_USHORT(1); //revision propWriteStream.ADD_VALUE(mod.percent); propWriteStream.ADD_VALUE(mod.value); propWriteStream.ADD_VALUE(mod.delta); break; } case ConditionEffect::MOD_STAT: { ConditionEffect::ModStat& mod = getModEffect<ConditionEffect::ModStat>(); propWriteStream.ADD_USHORT(1); //revision propWriteStream.ADD_VALUE((uint32_t)mod.type.value()); propWriteStream.ADD_VALUE(mod.percent); propWriteStream.ADD_VALUE(mod.value); propWriteStream.ADD_VALUE(mod.delta); break; } case ConditionEffect::MOD_SKILL: { ConditionEffect::ModSkill& mod = getModEffect<ConditionEffect::ModSkill>(); propWriteStream.ADD_USHORT(1); //revision propWriteStream.ADD_VALUE((uint32_t)mod.type.value()); propWriteStream.ADD_VALUE(mod.percent); propWriteStream.ADD_VALUE(mod.value); propWriteStream.ADD_VALUE(mod.delta); break; } case ConditionEffect::SHAPESHIFT: { ConditionEffect::ModShapeShift& mod = getModEffect<ConditionEffect::ModShapeShift>(); propWriteStream.ADD_USHORT(1); //revision propWriteStream.ADD_VALUE(mod.lookType); propWriteStream.ADD_VALUE(mod.lookTypeEx); propWriteStream.ADD_VALUE(mod.lookHead); propWriteStream.ADD_VALUE(mod.lookBody); propWriteStream.ADD_VALUE(mod.lookLegs); propWriteStream.ADD_VALUE(mod.lookFeet); propWriteStream.ADD_VALUE(mod.lookAddons); break; } case ConditionEffect::LIGHT: { ConditionEffect::ModLight& mod = getModEffect<ConditionEffect::ModLight>(); propWriteStream.ADD_USHORT(1); //revision propWriteStream.ADD_VALUE(mod.level); propWriteStream.ADD_VALUE(mod.color); break; } case ConditionEffect::DISPEL: { ConditionEffect::ModDispel& mod = getModEffect<ConditionEffect::ModDispel>(); propWriteStream.ADD_USHORT(1); //revision propWriteStream.ADD_STRING(mod.name); break; } case ConditionEffect::SCRIPT: { ConditionEffect::ModScript& mod = getModEffect<ConditionEffect::ModScript>(); propWriteStream.ADD_USHORT(1); //revision propWriteStream.ADD_STRING(mod.name); break; } default: return false; } return true; }
bool Condition::serialize(PropWriteStream& propWriteStream) { propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_MECHANIC); propWriteStream.ADD_VALUE(mechanicType.value()); propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_COMBAT); propWriteStream.ADD_VALUE(combatType.value()); propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_SOURCE); propWriteStream.ADD_VALUE(sourceId); propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_TICKS); propWriteStream.ADD_VALUE(ticks); propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_NAME); propWriteStream.ADD_STRING(name); propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_FLAGS); propWriteStream.ADD_VALUE(flags); for(std::list<ConditionEffect>::iterator it = effectList.begin(); it != effectList.end(); ++it){ ConditionEffect& effect = (*it); effect.serialize(propWriteStream); } return true; }
bool IOLoginData::savePlayer(Player* player) { if (player->getHealth() <= 0) { player->changeHealth(1); } Database* db = Database::getInstance(); std::ostringstream query; query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID(); DBResult* result = db->storeQuery(query.str()); if (!result) { return false; } if (result->getDataInt("save") == 0) { db->freeResult(result); query.str(""); query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID(); return db->executeQuery(query.str()); } db->freeResult(result); //serialize conditions PropWriteStream propWriteStream; for (ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it) { Condition* condition = *it; if (condition->isPersistent()) { if (!condition->serialize(propWriteStream)) { return false; } propWriteStream.ADD_UCHAR(CONDITIONATTR_END); } } uint32_t conditionsSize = 0; const char* conditions = propWriteStream.getStream(conditionsSize); //First, an UPDATE query to write the player itself query.str(""); query << "UPDATE `players` SET "; query << "`level` = " << player->level << ", "; query << "`group_id` = " << player->groupId << ", "; query << "`vocation` = " << (int32_t)player->getVocationId() << ", "; query << "`health` = " << player->health << ", "; query << "`healthmax` = " << player->healthMax << ", "; query << "`experience` = " << player->experience << ", "; query << "`lookbody` = " << (int32_t)player->defaultOutfit.lookBody << ", "; query << "`lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet << ", "; query << "`lookhead` = " << (int32_t)player->defaultOutfit.lookHead << ", "; query << "`looklegs` = " << (int32_t)player->defaultOutfit.lookLegs << ", "; query << "`looktype` = " << (int32_t)player->defaultOutfit.lookType << ", "; query << "`lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons << ", "; query << "`maglevel` = " << player->magLevel << ", "; query << "`mana` = " << player->mana << ", "; query << "`manamax` = " << player->manaMax << ", "; query << "`manaspent` = " << player->manaSpent << ", "; query << "`soul` = " << player->soul << ", "; query << "`town_id` = " << player->town << ", "; const Position& loginPosition = player->getLoginPosition(); query << "`posx` = " << loginPosition.x << ", "; query << "`posy` = " << loginPosition.y << ", "; query << "`posz` = " << loginPosition.z << ", "; query << "`cap` = " << player->getCapacity() << ", "; query << "`sex` = " << player->sex << ", "; if (player->lastLoginSaved != 0) { query << "`lastlogin` = " << player->lastLoginSaved << ", "; } if (player->lastIP != 0) { query << "`lastip` = " << player->lastIP << ", "; } query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", "; if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { int32_t skullTime = 0; if (player->skullTicks > 0) { skullTime = time(NULL) + player->skullTicks / 1000; } query << "`skulltime` = " << skullTime << ", "; int32_t skull = 0; if (player->skull == SKULL_RED) { skull = SKULL_RED; } else if (player->skull == SKULL_BLACK) { skull = SKULL_BLACK; } query << "`skull` = " << skull << ", "; } query << "`lastlogout` = " << player->getLastLogout() << ", "; query << "`balance` = " << player->bankBalance << ", "; query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ", "; query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ", "; query << "`stamina` = " << player->getStaminaMinutes() << ", "; if (!player->isOffline()) { query << "`onlinetime` = `onlinetime` + " << (time(NULL) - player->lastLoginSaved) << ", "; } query << "`blessings` = " << player->blessings; query << " WHERE `id` = " << player->getGUID(); DBTransaction transaction; if (!transaction.begin()) { return false; } if (!db->executeQuery(query.str())) { return false; } // skills for (int32_t i = SKILL_FIRST; i <= SKILL_LAST; i++) { query.str(""); query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i; if (!db->executeQuery(query.str())) { return false; } } // learned spells query.str(""); query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); DBInsert stmt(db); stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES "); for (LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin(); it != player->learnedInstantSpellList.end(); ++it) { query << player->getGUID() << "," << db->escapeString(*it); if (!stmt.addRow(query)) { return false; } } if (!stmt.execute()) { return false; } //item saving query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } stmt.setQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); ItemBlockList itemList; for (int32_t slotId = 1; slotId <= 10; ++slotId) { Item* item = player->inventory[slotId]; if (item) { itemList.push_back(itemBlock(slotId, item)); } } if (!saveItems(player, itemList, stmt)) { return false; } if (player->depotChange) { //save depot items query.str(""); query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } stmt.setQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (DepotMap::iterator it = player->depotChests.begin(); it != player->depotChests.end() ; ++it) { DepotChest* depotChest = it->second; for (ItemDeque::const_iterator iit = depotChest->getItems(), end = depotChest->getEnd(); iit != end; ++iit) { itemList.push_back(itemBlock(it->first, *iit)); } } if (!saveItems(player, itemList, stmt)) { return false; } } //save inbox items query.str(""); query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } stmt.setQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (ItemDeque::const_iterator it = player->getInbox()->getItems(), end = player->getInbox()->getEnd(); it != end; ++it) { itemList.push_back(itemBlock(0, *it)); } if (!saveItems(player, itemList, stmt)) { return false; } query.str(""); query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); stmt.setQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES "); player->genReservedStorageRange(); for (StorageMap::const_iterator cit = player->getStorageIteratorBegin(), end = player->getStorageIteratorEnd(); cit != end; ++cit) { query << player->getGUID() << "," << cit->first << "," << cit->second; if (!stmt.addRow(query)) { return false; } } if (!stmt.execute()) { return false; } //End the transaction return transaction.commit(); }
bool IOPlayer::savePlayer(Player* player, bool shallow) { player->preSave(); DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBResult_ptr result; //check if the player has to be saved or not query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID(); if(!(result = db->storeQuery(query))){ return false; } const uint32_t save = result->getDataInt("save"); if(save == 0) return true; //serialize conditions PropWriteStream propWriteStream; for(ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it){ if((*it)->isPersistent()){ if(!(*it)->serialize(propWriteStream)){ return false; } propWriteStream.ADD_UCHAR(*CONDITIONATTR_END); } } uint32_t conditionsSize; const char* conditions = propWriteStream.getStream(conditionsSize); //First, an UPDATE query to write the player itself query.reset(); query << "UPDATE `players` SET `level` = " << player->level << ", `vocation` = " << (int32_t)player->getVocationId() << ", `health` = " << player->health << ", `healthmax` = " << player->healthMax << ", `direction` = " << player->getDirection().value() << ", `experience` = " << player->experience << ", `lookbody` = " << (int32_t)player->defaultOutfit.lookBody << ", `lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet << ", `lookhead` = " << (int32_t)player->defaultOutfit.lookHead << ", `looklegs` = " << (int32_t)player->defaultOutfit.lookLegs << ", `looktype` = " << (int32_t)player->defaultOutfit.lookType << ", `lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons << ", `maglevel` = " << player->magLevel << ", `mana` = " << player->mana << ", `manamax` = " << player->manaMax << ", `manaspent` = " << player->manaSpent << ", `soul` = " << player->soul << ", `town_id` = " << player->town << ", `posx` = " << player->getLoginPosition().x << ", `posy` = " << player->getLoginPosition().y << ", `posz` = " << player->getLoginPosition().z << ", `cap` = " << player->getCapacity() << ", `sex` = " << player->sex.value() << ", `conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", `loss_experience` = " << (int32_t)player->getLossPercent(LOSS_EXPERIENCE) << ", `loss_mana` = " << (int32_t)player->getLossPercent(LOSS_MANASPENT) << ", `loss_skills` = " << (int32_t)player->getLossPercent(LOSS_SKILLTRIES) << ", `loss_items` = " << (int32_t)player->getLossPercent(LOSS_ITEMS) << ", `loss_containers` = " << (int32_t)player->getLossPercent(LOSS_CONTAINERS) << ", `stamina` = " << player->stamina; #ifdef __SKULLSYSTEM__ query << ", `skull_type` = " << (player->getSkull() == SKULL_RED || player->getSkull() == SKULL_BLACK ? player->getSkull().value() : 0); query << ", `skull_time` = " << player->lastSkullTime; #endif query << " WHERE `id` = " << player->getGUID(); DBTransaction transaction(db); if(!transaction.begin()) return false; if(!db->executeQuery(query)){ return false; } //skills for(int32_t i = 0; i <= 6; i++){ query.reset(); query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skill_id` = " << i; if(!db->executeQuery(query)){ return false; } } if(shallow) return transaction.commit(); // deletes all player-related stuff /* query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); */ query.reset(); query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query)){ return false; } query.reset(); query << "DELETE FROM `player_viplist` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } // Starti inserting DBInsert insert(db); /* ItemBlockList itemList; Item* item; for(int32_t slotId = 1; slotId <= 10; ++slotId){ if((item = player->inventory[slotId])){ itemList.push_back(itemBlock(slotId, item)); } } //item saving stmt.setQuery("INSERT INTO `player_items` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES "); if(!(saveItems(player, itemList, stmt) && stmt.execute())){ return false; } itemList.clear(); for(DepotMap::iterator it = player->depots.begin(); it != player->depots.end(); ++it){ itemList.push_back(itemBlock(it->first, it->second)); } //save depot items stmt.setQuery("INSERT INTO `player_depotitems` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES "); if(!(saveItems(player, itemList, stmt) && stmt.execute())){ return false; } */ insert.setQuery("INSERT INTO `player_storage` (`player_id` , `id` , `value` ) VALUES "); for(StorageMap::const_iterator cit = player->getCustomValueIteratorBegin(); cit != player->getCustomValueIteratorEnd();cit++){ query.reset(); query << player->getGUID() << ", " << db->escapeString(cit->first) << ", " << db->escapeString(cit->second); if(!insert.addRow(query.str())){ return false; } } if(!insert.execute()){ return false; } //save vip list if(!player->VIPList.empty()){ query.reset(); query << "INSERT INTO `player_viplist` (`player_id`, `vip_id`) SELECT " << player->getGUID() << ", `id` FROM `players` WHERE `id` IN ("; for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end(); ){ query << (*it); ++it; if(it != player->VIPList.end()){ query << ","; } else{ query << ")"; } } if(!db->executeQuery(query)){ return false; } } //End the transaction return transaction.commit(); }