Example #1
0
bool ConditionRegeneration::serialize(PropWriteStream& propWriteStream)
{
	if (!Condition::serialize(propWriteStream)) {
		return false;
	}

	propWriteStream.ADD_UCHAR(CONDITIONATTR_HEALTHTICKS);
	propWriteStream.ADD_VALUE(healthTicks);

	propWriteStream.ADD_UCHAR(CONDITIONATTR_HEALTHGAIN);
	propWriteStream.ADD_VALUE(healthGain);

	propWriteStream.ADD_UCHAR(CONDITIONATTR_MANATICKS);
	propWriteStream.ADD_VALUE(manaTicks);

	propWriteStream.ADD_UCHAR(CONDITIONATTR_MANAGAIN);
	propWriteStream.ADD_VALUE(manaGain);
	return true;
}
Example #2
0
bool ConditionLight::serialize(PropWriteStream& propWriteStream)
{
	if(!Condition::serialize(propWriteStream))
		return false;

	propWriteStream.addByte(CONDITIONATTR_LIGHTCOLOR);
	propWriteStream.addType(lightInfo.color);

	propWriteStream.addByte(CONDITIONATTR_LIGHTLEVEL);
	propWriteStream.addType(lightInfo.level);

	propWriteStream.addByte(CONDITIONATTR_LIGHTTICKS);
	propWriteStream.addType(internalLightTicks);

	propWriteStream.addByte(CONDITIONATTR_LIGHTINTERVAL);
	propWriteStream.addType(lightChangeInterval);

	return true;
}
Example #3
0
bool ConditionDamage::serialize(PropWriteStream& propWriteStream)
{
	if(!Condition::serialize(propWriteStream))
		return false;

	propWriteStream.ADD_UCHAR(CONDITIONATTR_DELAYED);
	propWriteStream.ADD_VALUE(delayed);

	propWriteStream.ADD_UCHAR(CONDITIONATTR_PERIODDAMAGE);
	propWriteStream.ADD_VALUE(periodDamage);

	propWriteStream.ADD_UCHAR(CONDITIONATTR_OWNER);
	propWriteStream.ADD_VALUE(owner);

	for(DamageList::const_iterator it = damageList.begin(); it != damageList.end(); ++it)
	{
		propWriteStream.ADD_UCHAR(CONDITIONATTR_INTERVALDATA);
		propWriteStream.ADD_VALUE((*it));
	}
	return true;
}
Example #4
0
bool ConditionOutfit::serialize(PropWriteStream& propWriteStream)
{
	if(!Condition::serialize(propWriteStream)){
		return false;
	}

	for(std::vector<Outfit_t>::const_iterator it = outfits.begin(); it != outfits.end(); ++it){
		propWriteStream.ADD_UINT8(CONDITIONATTR_OUTFIT);
		propWriteStream.ADD_UINT32((*it).lookType);
		propWriteStream.ADD_UINT32((*it).lookTypeEx);
		propWriteStream.ADD_UINT32((*it).lookHead);
		propWriteStream.ADD_UINT32((*it).lookBody);
		propWriteStream.ADD_UINT32((*it).lookLegs);
		propWriteStream.ADD_UINT32((*it).lookFeet);
		propWriteStream.ADD_UINT32((*it).lookAddons);
	}

	return true;
}
bool ConditionDamage::serialize(PropWriteStream& propWriteStream)
{
	if (!Condition::serialize(propWriteStream)) {
		return false;
	}

	propWriteStream.ADD_UCHAR(CONDITIONATTR_DELAYED);
	propWriteStream.ADD_VALUE(delayed);

	propWriteStream.ADD_UCHAR(CONDITIONATTR_PERIODDAMAGE);
	propWriteStream.ADD_VALUE(periodDamage);

	// propWriteStream.ADD_UCHAR(CONDITIONATTR_OWNER);
	// propWriteStream.ADD_VALUE(owner);

	for (const IntervalInfo& intervalInfo : damageList) {
		propWriteStream.ADD_UCHAR(CONDITIONATTR_INTERVALDATA);
		propWriteStream.ADD_VALUE(intervalInfo);
	}
	return true;
}
Example #6
0
bool ConditionAttributes::serialize(PropWriteStream& propWriteStream)
{
	if(!Condition::serialize(propWriteStream)){
		return false;
	}

	for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i){
		propWriteStream.ADD_UCHAR(CONDITIONATTR_SKILLS);
		propWriteStream.ADD_VALUE(skills[i]);
	}

	for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i){
		propWriteStream.ADD_UCHAR(CONDITIONATTR_SKILLSPERCENT);
		propWriteStream.ADD_VALUE(skillsPercent[i]);
	}

	for(int32_t i = STAT_FIRST; i <= STAT_LAST; ++i){
		propWriteStream.ADD_UCHAR(CONDITIONATTR_STATS);
		propWriteStream.ADD_VALUE(stats[i]);
	}

	return true;
}
bool IOMapSerialize::saveItems(Database* db, uint32_t& tileId, uint32_t houseId, const Tile* tile)
{
	int32_t thingCount = tile->getThingCount();
	if(!thingCount)
		return true;

	Item* item = NULL;
	int32_t runningId = 0, parentId = 0;
	ContainerStackList containerStackList;

	bool stored = false;
	DBInsert stmt(db);
	stmt.setQuery("INSERT INTO `tile_items` (`tile_id`, `world_id`, `sid`, `pid`, `itemtype`, `count`, `attributes`) VALUES ");

	DBQuery query;
	for(int32_t i = 0; i < thingCount; ++i)
	{
		if(!(item = tile->__getThing(i)->getItem()) || (!item->isMovable() && !item->forceSerialize()))
			continue;

		if(!stored)
		{
			Position tilePosition = tile->getPosition();
			query << "INSERT INTO `tiles` (`id`, `world_id`, `house_id`, `x`, `y`, `z`) VALUES ("
				<< tileId << ", " << g_config.getNumber(ConfigManager::WORLD_ID) << ", " << houseId << ", "
				<< tilePosition.x << ", " << tilePosition.y << ", " << tilePosition.z << ")";
			if(!db->query(query.str()))
				return false;

			stored = true;
			query.str("");
		}

		PropWriteStream propWriteStream;
		item->serializeAttr(propWriteStream);

		uint32_t attributesSize = 0;
		const char* attributes = propWriteStream.getStream(attributesSize);

		query << tileId << ", " << g_config.getNumber(ConfigManager::WORLD_ID) << ", " << ++runningId << ", " << parentId << ", "
			<< item->getID() << ", " << (int32_t)item->getSubType() << ", " << db->escapeBlob(attributes, attributesSize);
		if(!stmt.addRow(query.str()))
			return false;

		query.str("");
		if(item->getContainer())
			containerStackList.push_back(std::make_pair(item->getContainer(), runningId));
	}

	Container* container = NULL;
	for(ContainerStackList::iterator cit = containerStackList.begin(); cit != containerStackList.end(); ++cit)
	{
		container = cit->first;
		parentId = cit->second;
		for(ItemList::const_iterator it = container->getItems(); it != container->getEnd(); ++it)
		{
			if(!(item = *it))
				continue;

			PropWriteStream propWriteStream;
			item->serializeAttr(propWriteStream);

			uint32_t attributesSize = 0;
			const char* attributes = propWriteStream.getStream(attributesSize);

			query << tileId << ", " << g_config.getNumber(ConfigManager::WORLD_ID) << ", " << ++runningId << ", " << parentId << ", "
				<< item->getID() << ", " << (int32_t)item->getSubType() << ", " << db->escapeBlob(attributes, attributesSize);
			if(!stmt.addRow(query.str()))
				return false;

			query.str("");
			if(item->getContainer())
				containerStackList.push_back(std::make_pair(item->getContainer(), runningId));
		}
	}

	if(stored)
		++tileId;

	return stmt.execute();
}
bool IOLoginData::savePlayer(Player* player)
{
	if (player->getHealth() <= 0) {
		player->changeHealth(1);
	}

	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	if (result->getDataInt("save") == 0) {
		query.str("");
		query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
		return db->executeQuery(query.str());
	}

	//serialize conditions
	PropWriteStream propWriteStream;
	for (Condition* condition : player->conditions) {
		if (condition->isPersistent()) {
			condition->serialize(propWriteStream);
			propWriteStream.write<uint8_t>(CONDITIONATTR_END);
		}
	}

	size_t conditionsSize;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.str("");
	query << "UPDATE `players` SET ";
	query << "`level` = " << player->level << ',';
	query << "`group_id` = " << player->group->id << ',';
	query << "`vocation` = " << player->getVocationId() << ',';
	query << "`health` = " << player->health << ',';
	query << "`healthmax` = " << player->healthMax << ',';
	query << "`experience` = " << player->experience << ',';
	query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ',';
	query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ',';
	query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ',';
	query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ',';
	query << "`looktype` = " << player->defaultOutfit.lookType << ',';
	query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ',';
	query << "`maglevel` = " << player->magLevel << ',';
	query << "`mana` = " << player->mana << ',';
	query << "`manamax` = " << player->manaMax << ',';
	query << "`manaspent` = " << player->manaSpent << ',';
	query << "`soul` = " << player->soul << ',';
	query << "`town_id` = " << player->town->getID() << ',';

	const Position& loginPosition = player->getLoginPosition();
	query << "`posx` = " << loginPosition.getX() << ',';
	query << "`posy` = " << loginPosition.getY() << ',';
	query << "`posz` = " << loginPosition.getZ() << ',';

	query << "`cap` = " << (player->capacity / 100) << ',';
	query << "`sex` = " << player->sex << ',';

	if (player->lastLoginSaved != 0) {
		query << "`lastlogin` = " << player->lastLoginSaved << ',';
	}

	if (player->lastIP != 0) {
		query << "`lastip` = " << player->lastIP << ',';
	}

	query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ',';

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		int32_t skullTime = 0;

		if (player->skullTicks > 0) {
			skullTime = time(nullptr) + player->skullTicks / 1000;
		}

		query << "`skulltime` = " << skullTime << ',';

		Skulls_t skull = SKULL_NONE;
		if (player->skull == SKULL_RED) {
			skull = SKULL_RED;
		} else if (player->skull == SKULL_BLACK) {
			skull = SKULL_BLACK;
		}
		query << "`skull` = " << static_cast<uint32_t>(skull) << ',';
	}

	query << "`lastlogout` = " << player->getLastLogout() << ',';
	query << "`balance` = " << player->bankBalance << ',';
	query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ',';
	query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ',';
	query << "`stamina` = " << player->getStaminaMinutes() << ',';

	query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ',';
	query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ',';
	query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ',';
	query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ',';
	query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ',';
	query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ',';
	query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ',';
	query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ',';
	query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ',';
	query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ',';
	query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ',';
	query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ',';
	query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ',';
	query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ',';

	if (!player->isOffline()) {
		query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ',';
	}
	query << "`blessings` = " << static_cast<uint32_t>(player->blessings);
	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery(query.str())) {
		return false;
	}

	// learned spells
	query.str("");
	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");
	for (const std::string& spellName : player->learnedInstantSpellList) {
		query << player->getGUID() << ',' << db->escapeString(spellName);
		if (!spellsQuery.addRow(query)) {
			return false;
		}
	}

	if (!spellsQuery.execute()) {
		return false;
	}

	//item saving
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");

	ItemBlockList itemList;
	for (int32_t slotId = 1; slotId <= 10; ++slotId) {
		Item* item = player->inventory[slotId];
		if (item) {
			itemList.emplace_back(slotId, item);
		}
	}

	if (!saveItems(player, itemList, itemsQuery, propWriteStream)) {
		return false;
	}

	if (player->lastDepotId != -1) {
		//save depot items
		query.str("");
		query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

		if (!db->executeQuery(query.str())) {
			return false;
		}

		DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
		itemList.clear();

		for (const auto& it : player->depotChests) {
			DepotChest* depotChest = it.second;
			for (Item* item : depotChest->getItemList()) {
				itemList.emplace_back(it.first, item);
			}
		}

		if (!saveItems(player, itemList, depotQuery, propWriteStream)) {
			return false;
		}
	}

	//save inbox items
	query.str("");
	query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	DBInsert inboxQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
	itemList.clear();

	for (Item* item : player->getInbox()->getItemList()) {
		itemList.emplace_back(0, item);
	}

	if (!saveItems(player, itemList, inboxQuery, propWriteStream)) {
		return false;
	}

	query.str("");
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
	player->genReservedStorageRange();

	for (const auto& it : player->storageMap) {
		query << player->getGUID() << ',' << it.first << ',' << it.second;
		if (!storageQuery.addRow(query)) {
			return false;
		}
	}

	if (!storageQuery.execute()) {
		return false;
	}

	//End the transaction
	return transaction.commit();
}
Example #9
0
bool IOPlayer::savePlayer(Player* player)
{
	player->preSave();

	Database* db = Database::instance();
	DBQuery query;
	DBResult* result;

	//check if the player have to be saved or not
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();

	if(!(result = db->storeQuery(query.str()))){
		return false;
	}

	if(result->getDataInt("save") == 0){
		db->freeResult(result);

		query.str("");
		query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved
		        << ", `lastip` = " << player->lastip
				<< " WHERE `id` = " << player->getGUID();

		DBTransaction transaction(db);
		if(!transaction.begin()){
			return false;
		}

		if(!db->executeQuery(query.str())){
			return false;
		}

		transaction.commit();

		return true;
	}
	db->freeResult(result);

	//serialize conditions
	PropWriteStream propWriteStream;

	for(ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it){
		if((*it)->isPersistent()){
			if(!(*it)->serialize(propWriteStream)){
				return false;
			}

			propWriteStream.ADD_UCHAR(CONDITIONATTR_END);
		}
	}

	uint32_t conditionsSize;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.str("");
	query << "UPDATE `players` SET `level` = " << player->level
    << ", `vocation` = " << (int)player->getVocationId()
	<< ", `health` = " << player->health
	<< ", `healthmax` = " << player->healthMax
	<< ", `direction` = " << (int)player->getDirection()
	<< ", `experience` = " << player->experience
	<< ", `lookbody` = " << (int)player->defaultOutfit.lookBody
	<< ", `lookfeet` = " << (int)player->defaultOutfit.lookFeet
	<< ", `lookhead` = " << (int)player->defaultOutfit.lookHead
	<< ", `looklegs` = " << (int)player->defaultOutfit.lookLegs
	<< ", `looktype` = " << (int)player->defaultOutfit.lookType
	<< ", `maglevel` = " << player->magLevel
	<< ", `mana` = " << player->mana
	<< ", `manamax` = " << player->manaMax
	<< ", `manaspent` = " << player->manaSpent
	<< ", `soul` = " << player->soul
	<< ", `town_id` = " << player->town
	<< ", `posx` = " << player->getLoginPosition().x
	<< ", `posy` = " << player->getLoginPosition().y
	<< ", `posz` = " << player->getLoginPosition().z
	<< ", `cap` = " << player->getCapacity()
	<< ", `sex` = " << player->sex
	<< ", `lastlogin` = " << player->lastLoginSaved
	<< ", `lastip` = " << player->lastip
	<< ", `conditions` = " << db->escapeBlob(conditions, conditionsSize)
	<< ", `loss_experience` = " << (int)player->getLossPercent(LOSS_EXPERIENCE)
	<< ", `loss_mana` = " << (int)player->getLossPercent(LOSS_MANASPENT)
	<< ", `loss_skills` = " << (int)player->getLossPercent(LOSS_SKILLTRIES)
	<< ", `loss_items` = " << (int)player->getLossPercent(LOSS_ITEMS)
	<< ", `balance` = " << player->balance;

#ifdef __SKULLSYSTEM__
	int32_t redSkullTime = 0;
	if(player->redSkullTicks > 0){
		redSkullTime = std::time(NULL) + player->redSkullTicks/1000;
	}

	query << ", `redskulltime` = " << redSkullTime;

	int32_t redSkull = 0;
	if(player->skull == SKULL_RED){
		redSkull = 1;
	}

	query << ", `redskull` = " << redSkull;
#endif

	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction(db);
	if(!transaction.begin()){
		return false;
	}

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	//skills
	for(int i = 0; i <= 6; i++){
		query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i;

		if(!db->executeQuery(query.str())){
			return false;
		}
		query.str("");
	}

	// deletes all player-related stuff

	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_viplist` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	DBInsert stmt(db);

	//learned spells
	stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name`) VALUES ");

	for(LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin();
			it != player->learnedInstantSpellList.end(); ++it){
		query << player->getGUID() << ", " << db->escapeString(*it);

		if(!stmt.addRow(query)){
			return false;
		}
	}

	if(!stmt.execute()){
		return false;
	}

	ItemBlockList itemList;

	Item* item;
	for(int32_t slotId = 1; slotId <= 10; ++slotId){
		if((item = player->inventory[slotId])){
			itemList.push_back(itemBlock(slotId, item));
		}
	}

	//item saving
	stmt.setQuery("INSERT INTO `player_items` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES ");

	if(!(saveItems(player, itemList, stmt) && stmt.execute())){
		return false;
	}

	itemList.clear();
	for(DepotMap::iterator it = player->depots.begin(); it != player->depots.end(); ++it){
		itemList.push_back(itemBlock(it->first, it->second));
	}

	//save depot items
	stmt.setQuery("INSERT INTO `player_depotitems` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES ");

	if(!(saveItems(player, itemList, stmt) && stmt.execute())){
		return false;
	}

	stmt.setQuery("INSERT INTO `player_storage` (`player_id` , `key` , `value` ) VALUES ");

	for(StorageMap::const_iterator cit = player->getStorageIteratorBegin(); cit != player->getStorageIteratorEnd();cit++){
		query << player->getGUID() << ", " << cit->first << ", " << cit->second;

		if(!stmt.addRow(query)){
			return false;
		}
	}

	if(!stmt.execute()){
		return false;
	}

	//save vip list
	if(!player->VIPList.empty()){
		std::stringstream ss;
		ss << "INSERT INTO `player_viplist` (`player_id`, `vip_id`) SELECT " << player->getGUID()
			<< ", `id` FROM `players` WHERE `id` IN";

		stmt.setQuery(ss.str());
		ss.str("");

		for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end();){
			ss << (*it);
			++it;
			
			if(it != player->VIPList.end()){
				ss << ",";
			}
		}

		stmt.addRow(ss);

		if(!stmt.execute()){
			return false;
		}
	}

	//End the transaction
	return transaction.commit();
}
Example #10
0
bool IOPlayer::saveItems(Player* player, const ItemBlockList& itemList, DBInsert& query_insert)
{
	std::list<Container*> listContainer;
	std::stringstream stream;

	typedef std::pair<Container*, int32_t> containerBlock;
	std::list<containerBlock> stack;

	int32_t parentId = 0;
	int32_t runningId = 100;

	Database* db = Database::instance();
	Item* item;
	int32_t pid;

	for(ItemBlockList::const_iterator it = itemList.begin(); it != itemList.end(); ++it){
		pid = it->first;
		item = it->second;
		++runningId;

		uint32_t attributesSize;

		PropWriteStream propWriteStream;
		item->serializeAttr(propWriteStream);
		const char* attributes = propWriteStream.getStream(attributesSize);

		stream << player->getGUID() << ", " << pid << ", " << runningId << ", " << item->getID() << ", " << (int32_t)item->getSubType() << ", " << db->escapeBlob(attributes, attributesSize);

		if(!query_insert.addRow(stream)){
			return false;
		}

		if(Container* container = item->getContainer()){
			stack.push_back(containerBlock(container, runningId));
		}
	}

	while(stack.size() > 0){
		const containerBlock& cb = stack.front();
		Container* container = cb.first;
		parentId = cb.second;
		stack.pop_front();

		for(uint32_t i = 0; i < container->size(); ++i){
			++runningId;
			item = container->getItem(i);
			if(Container* sub = item->getContainer()){
				stack.push_back(containerBlock(sub, runningId));
			}

			uint32_t attributesSize;

			PropWriteStream propWriteStream;
			item->serializeAttr(propWriteStream);
			const char* attributes = propWriteStream.getStream(attributesSize);

			stream << player->getGUID() << ", " << parentId << ", " << runningId << ", " << item->getID() << ", " << (int32_t)item->getSubType() << ", " << db->escapeBlob(attributes, attributesSize);

			if(!query_insert.addRow(stream))
				return false;
		}
	}

	return true;
}
Example #11
0
bool Item::serializeAttr(PropWriteStream& propWriteStream) const
{
	if (isStackable() || isFluidContainer() || isSplash()) {
		uint8_t _count = getSubType();
		propWriteStream.ADD_UCHAR(ATTR_COUNT);
		propWriteStream.ADD_UCHAR(_count);
	}

	if (hasCharges()) {
		uint16_t _count = getCharges();
		propWriteStream.ADD_UCHAR(ATTR_CHARGES);
		propWriteStream.ADD_USHORT(_count);
	}

	if (!isNotMoveable()) {
		uint16_t _actionId = getActionId();
		if (_actionId) {
			propWriteStream.ADD_UCHAR(ATTR_ACTION_ID);
			propWriteStream.ADD_USHORT(_actionId);
		}
	}

	const std::string& _text = getText();
	if (!_text.empty()) {
		propWriteStream.ADD_UCHAR(ATTR_TEXT);
		propWriteStream.ADD_STRING(_text);
	}

	const time_t _writtenDate = getDate();
	if (_writtenDate > 0) {
		propWriteStream.ADD_UCHAR(ATTR_WRITTENDATE);
		propWriteStream.ADD_ULONG(_writtenDate);
	}

	const std::string& _writer = getWriter();
	if (!_writer.empty()) {
		propWriteStream.ADD_UCHAR(ATTR_WRITTENBY);
		propWriteStream.ADD_STRING(_writer);
	}

	const std::string& _specialDesc = getSpecialDescription();
	if (!_specialDesc.empty()) {
		propWriteStream.ADD_UCHAR(ATTR_DESC);
		propWriteStream.ADD_STRING(_specialDesc);
	}

	if (hasAttribute(ATTR_ITEM_DURATION)) {
		uint32_t duration = getDuration();
		propWriteStream.ADD_UCHAR(ATTR_DURATION);
		propWriteStream.ADD_ULONG(duration);
	}

	ItemDecayState_t decayState = getDecaying();
	if (decayState == DECAYING_TRUE || decayState == DECAYING_PENDING) {
		propWriteStream.ADD_UCHAR(ATTR_DECAYING_STATE);
		propWriteStream.ADD_UCHAR(decayState);
	}

	return true;
}
Example #12
0
bool ConditionEffect::serialize(PropWriteStream& propWriteStream)
{
	propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_EFFECT);
	propWriteStream.ADD_VALUE((uint32_t)type);
	propWriteStream.ADD_VALUE(interval);

	switch(type){
		case ConditionEffect::PERIODIC_HEAL:
		case ConditionEffect::PERIODIC_DAMAGE:
		{
			ConditionEffect::ModPeriodicDamage& mod = getModEffect<ConditionEffect::ModPeriodicDamage>();
			propWriteStream.ADD_USHORT(1); //revision
			propWriteStream.ADD_VALUE((uint32_t)mod.type.value());
			propWriteStream.ADD_VALUE(mod.min);
			propWriteStream.ADD_VALUE(mod.max);
			propWriteStream.ADD_VALUE(mod.value);
			propWriteStream.ADD_VALUE(mod.total);
			propWriteStream.ADD_VALUE(mod.percent);
			propWriteStream.ADD_VALUE(mod.first);
			propWriteStream.ADD_VALUE(mod.rounds);
			break;
		}
		case ConditionEffect::PERIODIC_MOD_STAMINA:
		{
			ConditionEffect::ModPeriodicStamina& mod = getModEffect<ConditionEffect::ModPeriodicStamina>();
			propWriteStream.ADD_USHORT(1); //revision
			propWriteStream.ADD_VALUE(mod.value);
			break;
		}
		case ConditionEffect::REGEN_HEALTH:
		case ConditionEffect::REGEN_MANA:
		case ConditionEffect::REGEN_SOUL:
		{
			ConditionEffect::ModRegen& mod = getModEffect<ConditionEffect::ModRegen>();
			propWriteStream.ADD_USHORT(1); //revision
			propWriteStream.ADD_VALUE((uint32_t)mod.type.value());
			propWriteStream.ADD_VALUE(mod.percent);
			propWriteStream.ADD_VALUE(mod.value);
			break;
		}
		case ConditionEffect::MOD_SPEED:
		{
			ConditionEffect::ModSpeed& mod = getModEffect<ConditionEffect::ModSpeed>();
			propWriteStream.ADD_USHORT(1); //revision
			propWriteStream.ADD_VALUE(mod.percent);
			propWriteStream.ADD_VALUE(mod.value);
			propWriteStream.ADD_VALUE(mod.delta);
			break;
		}
		case ConditionEffect::MOD_STAT:
		{
			ConditionEffect::ModStat& mod = getModEffect<ConditionEffect::ModStat>();
			propWriteStream.ADD_USHORT(1); //revision
			propWriteStream.ADD_VALUE((uint32_t)mod.type.value());
			propWriteStream.ADD_VALUE(mod.percent);
			propWriteStream.ADD_VALUE(mod.value);
			propWriteStream.ADD_VALUE(mod.delta);
			break;
		}
		case ConditionEffect::MOD_SKILL:
		{
			ConditionEffect::ModSkill& mod = getModEffect<ConditionEffect::ModSkill>();
			propWriteStream.ADD_USHORT(1); //revision
			propWriteStream.ADD_VALUE((uint32_t)mod.type.value());
			propWriteStream.ADD_VALUE(mod.percent);
			propWriteStream.ADD_VALUE(mod.value);
			propWriteStream.ADD_VALUE(mod.delta);
			break;
		}
		case ConditionEffect::SHAPESHIFT:
		{
			ConditionEffect::ModShapeShift& mod = getModEffect<ConditionEffect::ModShapeShift>();
			propWriteStream.ADD_USHORT(1); //revision
			propWriteStream.ADD_VALUE(mod.lookType);
			propWriteStream.ADD_VALUE(mod.lookTypeEx);
			propWriteStream.ADD_VALUE(mod.lookHead);
			propWriteStream.ADD_VALUE(mod.lookBody);
			propWriteStream.ADD_VALUE(mod.lookLegs);
			propWriteStream.ADD_VALUE(mod.lookFeet);
			propWriteStream.ADD_VALUE(mod.lookAddons);
			break;
		}
		case ConditionEffect::LIGHT:
		{
			ConditionEffect::ModLight& mod = getModEffect<ConditionEffect::ModLight>();
			propWriteStream.ADD_USHORT(1); //revision
			propWriteStream.ADD_VALUE(mod.level);
			propWriteStream.ADD_VALUE(mod.color);
			break;
		}
		case ConditionEffect::DISPEL:
		{
			ConditionEffect::ModDispel& mod = getModEffect<ConditionEffect::ModDispel>();
			propWriteStream.ADD_USHORT(1); //revision
			propWriteStream.ADD_STRING(mod.name);
			break;
		}
		case ConditionEffect::SCRIPT:
		{
			ConditionEffect::ModScript& mod = getModEffect<ConditionEffect::ModScript>();
			propWriteStream.ADD_USHORT(1); //revision
			propWriteStream.ADD_STRING(mod.name);
			break;
		}
		default: return false;
	}

	return true;
}
Example #13
0
bool Condition::serialize(PropWriteStream& propWriteStream)
{
	propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_MECHANIC);
	propWriteStream.ADD_VALUE(mechanicType.value());

	propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_COMBAT);
	propWriteStream.ADD_VALUE(combatType.value());

	propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_SOURCE);
	propWriteStream.ADD_VALUE(sourceId);

	propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_TICKS);
	propWriteStream.ADD_VALUE(ticks);

	propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_NAME);
	propWriteStream.ADD_STRING(name);

	propWriteStream.ADD_UCHAR(*CONDITIONATTRIBUTE_FLAGS);
	propWriteStream.ADD_VALUE(flags);

	for(std::list<ConditionEffect>::iterator it = effectList.begin(); it != effectList.end(); ++it){
		ConditionEffect& effect = (*it);
		effect.serialize(propWriteStream);
	}

	return true;
}
Example #14
0
bool IOLoginData::savePlayer(Player* player)
{
	if (player->getHealth() <= 0) {
		player->changeHealth(1);
	}

	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();

	DBResult* result = db->storeQuery(query.str());

	if (!result) {
		return false;
	}

	if (result->getDataInt("save") == 0) {
		db->freeResult(result);
		query.str("");
		query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
		return db->executeQuery(query.str());
	}

	db->freeResult(result);

	//serialize conditions
	PropWriteStream propWriteStream;

	for (ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it) {
		Condition* condition = *it;

		if (condition->isPersistent()) {
			if (!condition->serialize(propWriteStream)) {
				return false;
			}

			propWriteStream.ADD_UCHAR(CONDITIONATTR_END);
		}
	}

	uint32_t conditionsSize = 0;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.str("");
	query << "UPDATE `players` SET ";
	query << "`level` = " << player->level << ", ";
	query << "`group_id` = " << player->groupId << ", ";
	query << "`vocation` = " << (int32_t)player->getVocationId() << ", ";
	query << "`health` = " << player->health << ", ";
	query << "`healthmax` = " << player->healthMax << ", ";
	query << "`experience` = " << player->experience << ", ";
	query << "`lookbody` = " << (int32_t)player->defaultOutfit.lookBody << ", ";
	query << "`lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet << ", ";
	query << "`lookhead` = " << (int32_t)player->defaultOutfit.lookHead << ", ";
	query << "`looklegs` = " << (int32_t)player->defaultOutfit.lookLegs << ", ";
	query << "`looktype` = " << (int32_t)player->defaultOutfit.lookType << ", ";
	query << "`lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons << ", ";
	query << "`maglevel` = " << player->magLevel << ", ";
	query << "`mana` = " << player->mana << ", ";
	query << "`manamax` = " << player->manaMax << ", ";
	query << "`manaspent` = " << player->manaSpent << ", ";
	query << "`soul` = " << player->soul << ", ";
	query << "`town_id` = " << player->town << ", ";

	const Position& loginPosition = player->getLoginPosition();
	query << "`posx` = " << loginPosition.x << ", ";
	query << "`posy` = " << loginPosition.y << ", ";
	query << "`posz` = " << loginPosition.z << ", ";

	query << "`cap` = " << player->getCapacity() << ", ";
	query << "`sex` = " << player->sex << ", ";

	if (player->lastLoginSaved != 0) {
		query << "`lastlogin` = " << player->lastLoginSaved << ", ";
	}

	if (player->lastIP != 0) {
		query << "`lastip` = " << player->lastIP << ", ";
	}

	query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", ";

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		int32_t skullTime = 0;

		if (player->skullTicks > 0) {
			skullTime = time(NULL) + player->skullTicks / 1000;
		}

		query << "`skulltime` = " << skullTime << ", ";
		int32_t skull = 0;

		if (player->skull == SKULL_RED) {
			skull = SKULL_RED;
		} else if (player->skull == SKULL_BLACK) {
			skull = SKULL_BLACK;
		}

		query << "`skull` = " << skull << ", ";
	}

	query << "`lastlogout` = " << player->getLastLogout() << ", ";
	query << "`balance` = " << player->bankBalance << ", ";
	query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ", ";
	query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ", ";
	query << "`stamina` = " << player->getStaminaMinutes() << ", ";
	if (!player->isOffline()) {
		query << "`onlinetime` = `onlinetime` + " << (time(NULL) - player->lastLoginSaved) << ", ";
	}
	query << "`blessings` = " << player->blessings;
	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery(query.str())) {
		return false;
	}

	// skills
	for (int32_t i = SKILL_FIRST; i <= SKILL_LAST; i++) {
		query.str("");
		query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i;

		if (!db->executeQuery(query.str())) {
			return false;
		}
	}

	// learned spells
	query.str("");
	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert stmt(db);
	stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");

	for (LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin();
	        it != player->learnedInstantSpellList.end(); ++it) {
		query << player->getGUID() << "," << db->escapeString(*it);

		if (!stmt.addRow(query)) {
			return false;
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//item saving
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	stmt.setQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");

	ItemBlockList itemList;
	for (int32_t slotId = 1; slotId <= 10; ++slotId) {
		Item* item = player->inventory[slotId];
		if (item) {
			itemList.push_back(itemBlock(slotId, item));
		}
	}

	if (!saveItems(player, itemList, stmt)) {
		return false;
	}

	if (player->depotChange) {
		//save depot items
		query.str("");
		query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

		if (!db->executeQuery(query.str())) {
			return false;
		}

		stmt.setQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
		itemList.clear();

		for (DepotMap::iterator it = player->depotChests.begin(); it != player->depotChests.end() ; ++it) {
			DepotChest* depotChest = it->second;

			for (ItemDeque::const_iterator iit = depotChest->getItems(), end = depotChest->getEnd(); iit != end; ++iit) {
				itemList.push_back(itemBlock(it->first, *iit));
			}
		}

		if (!saveItems(player, itemList, stmt)) {
			return false;
		}
	}

	//save inbox items
	query.str("");
	query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	stmt.setQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
	itemList.clear();

	for (ItemDeque::const_iterator it = player->getInbox()->getItems(), end = player->getInbox()->getEnd(); it != end; ++it) {
		itemList.push_back(itemBlock(0, *it));
	}

	if (!saveItems(player, itemList, stmt)) {
		return false;
	}

	query.str("");
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	stmt.setQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
	player->genReservedStorageRange();

	for (StorageMap::const_iterator cit = player->getStorageIteratorBegin(), end = player->getStorageIteratorEnd(); cit != end; ++cit) {
		query << player->getGUID() << "," << cit->first << "," << cit->second;

		if (!stmt.addRow(query)) {
			return false;
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//End the transaction
	return transaction.commit();
}
Example #15
0
bool IOPlayer::savePlayer(Player* player, bool shallow)
{
	player->preSave();

	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;
	DBResult_ptr result;

	//check if the player has to be saved or not
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
	if(!(result = db->storeQuery(query))){
		return false;
	}

	const uint32_t save = result->getDataInt("save");

	if(save == 0)
		return true;

	//serialize conditions
	PropWriteStream propWriteStream;
	for(ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it){
		if((*it)->isPersistent()){
			if(!(*it)->serialize(propWriteStream)){
				return false;
			}

			propWriteStream.ADD_UCHAR(*CONDITIONATTR_END);
		}
	}

	uint32_t conditionsSize;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.reset();
	query << "UPDATE `players` SET `level` = " << player->level
	<< ", `vocation` = " << (int32_t)player->getVocationId()
	<< ", `health` = " << player->health
	<< ", `healthmax` = " << player->healthMax
	<< ", `direction` = " << player->getDirection().value()
	<< ", `experience` = " << player->experience
	<< ", `lookbody` = " << (int32_t)player->defaultOutfit.lookBody
	<< ", `lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet
	<< ", `lookhead` = " << (int32_t)player->defaultOutfit.lookHead
	<< ", `looklegs` = " << (int32_t)player->defaultOutfit.lookLegs
	<< ", `looktype` = " << (int32_t)player->defaultOutfit.lookType
	<< ", `lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons
	<< ", `maglevel` = " << player->magLevel
	<< ", `mana` = " << player->mana
	<< ", `manamax` = " << player->manaMax
	<< ", `manaspent` = " << player->manaSpent
	<< ", `soul` = " << player->soul
	<< ", `town_id` = " << player->town
	<< ", `posx` = " << player->getLoginPosition().x
	<< ", `posy` = " << player->getLoginPosition().y
	<< ", `posz` = " << player->getLoginPosition().z
	<< ", `cap` = " << player->getCapacity()
	<< ", `sex` = " << player->sex.value()
	<< ", `conditions` = " << db->escapeBlob(conditions, conditionsSize)
	<< ", `loss_experience` = " << (int32_t)player->getLossPercent(LOSS_EXPERIENCE)
	<< ", `loss_mana` = " << (int32_t)player->getLossPercent(LOSS_MANASPENT)
	<< ", `loss_skills` = " << (int32_t)player->getLossPercent(LOSS_SKILLTRIES)
	<< ", `loss_items` = " << (int32_t)player->getLossPercent(LOSS_ITEMS)
	<< ", `loss_containers` = " << (int32_t)player->getLossPercent(LOSS_CONTAINERS)
	<< ", `stamina` = " << player->stamina;

#ifdef __SKULLSYSTEM__
	query << ", `skull_type` = " << (player->getSkull() == SKULL_RED || player->getSkull() == SKULL_BLACK ? player->getSkull().value() : 0);
	query << ", `skull_time` = " << player->lastSkullTime;
#endif

	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction(db);
	if(!transaction.begin())
		return false;

	if(!db->executeQuery(query)){
		return false;
	}

	//skills
	for(int32_t i = 0; i <= 6; i++){
		query.reset();
		query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skill_id` = " << i;

		if(!db->executeQuery(query)){
			return false;
		}
	}

	if(shallow)
		return transaction.commit();

	// deletes all player-related stuff

	/*
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");
	*/

	query.reset();
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query)){
		return false;
	}

	query.reset();
	query << "DELETE FROM `player_viplist` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}

	// Starti inserting
	DBInsert insert(db);

	/*
	ItemBlockList itemList;
	Item* item;
	for(int32_t slotId = 1; slotId <= 10; ++slotId){
		if((item = player->inventory[slotId])){
			itemList.push_back(itemBlock(slotId, item));
		}
	}

	//item saving
	stmt.setQuery("INSERT INTO `player_items` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES ");
	if(!(saveItems(player, itemList, stmt) && stmt.execute())){
		return false;
	}

	itemList.clear();
	for(DepotMap::iterator it = player->depots.begin(); it != player->depots.end(); ++it){
		itemList.push_back(itemBlock(it->first, it->second));
	}

	//save depot items
	stmt.setQuery("INSERT INTO `player_depotitems` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES ");
	if(!(saveItems(player, itemList, stmt) && stmt.execute())){
		return false;
	}
	*/

	insert.setQuery("INSERT INTO `player_storage` (`player_id` , `id` , `value` ) VALUES ");
	for(StorageMap::const_iterator cit = player->getCustomValueIteratorBegin(); cit != player->getCustomValueIteratorEnd();cit++){
		query.reset();
		query << player->getGUID() << ", " << db->escapeString(cit->first) << ", " << db->escapeString(cit->second);
		if(!insert.addRow(query.str())){
			return false;
		}
	}

	if(!insert.execute()){
		return false;
	}

	//save vip list
	if(!player->VIPList.empty()){
		query.reset();
		query << "INSERT INTO `player_viplist` (`player_id`, `vip_id`) SELECT " << player->getGUID()
			<< ", `id` FROM `players` WHERE `id` IN (";
		for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end(); ){
			query << (*it);
			++it;
			if(it != player->VIPList.end()){
				query << ",";
			}
			else{
				query << ")";
			}
		}

		if(!db->executeQuery(query)){
			return false;
		}
	}

	//End the transaction
	return transaction.commit();
}