Example #1
0
void	Join_Screen::ApplyEvent(ID::Event* e)
{
//	Com_protocol		pm;
	Protocol_Manager	Pm;
	Protocol	p;
	int		fd;
//	char		buf[512];

	if (Sockets_manager::GetInstance()->GetSockets()->begin() != Sockets_manager::GetInstance()->GetSockets()->end())
	{
		fd = (*Sockets_manager::GetInstance()->GetSockets()->begin())->fd;
	p.AddCmdGameCreateUnit(1, 2, 2, 1);
	p.AddCmdGameCreateUnit(1, 3, 7, 2);
	p.AddCmdGameCreateUnit(2, 34, 16, 5);
	p.AddCmdGameDeleteUnit(4, 4);
	p.AddCmdGameDeleteUnit(4, 6);
	p.AddCmdGameOrderAttack(2, 3, 4, 5);
	p.AddCmdGameOrderMove(10, 11, 2, 3);
	p.AddCmdGameOrderMove(1, 2, 3, 4);
	p.AddCmdGameOrderAttack(4, 2, 8, 7);
	p.AddCmdGameSetGroup(43);
	p.AddCmdGameUseGroup(10, 1);
	p.AddCmdGameOrderAttack(7, 8, 9, 10);
//skill c'est pas fini
//	p.AddCmdGameBuild(24, 34);
	}
	if (e->type == ID::EVENT_KEY_DOWN)
	{
		if (e->keyDown.keysym.sym == ID::KEY_ESCAPE)
			__Join_Screen__backCbClickDown(0, 0, 0);
		else if (e->keyDown.keysym.sym == ID::KEY_a)
		{
			if (Sockets_manager::GetInstance()->GetSockets()->begin() != Sockets_manager::GetInstance()->GetSockets()->end())
			{
//				Pm.Write(fd, &p);
			}
		}
	}
}