const VarCharType& VarCharType::InstanceInternal(const std::size_t length) {
  static PtrMap<size_t, VarCharType> instance_map;
  PtrMap<size_t, VarCharType>::iterator imit = instance_map.find(length);
  if (imit == instance_map.end()) {
    imit = instance_map.insert(length, new VarCharType(length, nullable_internal)).first;
  }
  return *(imit->second);
}
 /**
  * @brief Get a reference to the singleton instance of this Operation.
  *
  * @param target_type The target type to coerce input values to.
  * @return A reference to the singleton instance of this Operation.
  **/
 static const NumericCastOperation& Instance(const Type &target_type) {
   static PtrMap<const Type*, NumericCastOperation> instance_map;
   PtrMap<const Type*, NumericCastOperation>::iterator instance_map_it =
       instance_map.find(&target_type);
   if (instance_map_it == instance_map.end()) {
     instance_map_it = instance_map.insert(&target_type,
                                           new NumericCastOperation(target_type)).first;
   }
   return *(instance_map_it->second);
 }
Example #3
0
 void updatePositions(MWWorld::Ptr ptr)
 {
   // Find the reference (if any)
   PtrMap::iterator it = sounds.find(ptr);
   if(it != sounds.end())
     {
       // Then find all sounds in it (if any)
       IDMap::iterator it2 = it->second.begin();
       for(;it2 != it->second.end(); it2++)
         {
           // Get the sound (if it still exists)
           SoundPtr snd = it2->second.lock();
           if(snd)
             // Update position
             setPos(snd, ptr);
         }
     }
 }
Example #4
0
    bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const
    {
      PtrMap::const_iterator it = sounds.find(ptr);
      if(it != sounds.end())
        {
          IDMap::const_iterator it2 = it->second.find(id);
          if(it2 != it->second.end())
            {
              // Get a shared_ptr from the weak_ptr
              SoundPtr snd = it2->second.lock();;

              // Is it still alive?
              if(snd)
                {
                  // Then return its status!
                  return snd->isPlaying();
                }
            }
        }
      // Nothing found, sound is not playing
      return false;
    }
Example #5
0
 // Stop a sound and remove it from the list. If id="" then
 // remove the entire object and stop all its sounds.
 void remove(MWWorld::Ptr ptr, const std::string &id = "")
 {
   PtrMap::iterator it = sounds.find(ptr);
   if(it != sounds.end())
     {
       if(id == "")
         // Kill all references to 'ptr'
         clearAll(it);
       else
         {
           // Only find the id we're looking for
           IDMap::iterator it2 = it->second.find(id);
           if(it2 != it->second.end())
             {
               // Stop the sound and remove it from the list
               SoundPtr snd = it2->second.lock();
               if(snd) snd->stop();
               it->second.erase(it2);
             }
         }
     }
 }