Example #1
0
void Enemy::CheckFutureCollision(int attempts)
{
	attempts++;
	if(attempts > 10) return;
	PxVec3 pos = actor->getGlobalPose().p;
	PxVec3 dirMove = PxVec3(moveDir.x,0,moveDir.z);
	while(dirMove.isZero())
	{
		float xspeed = rand()% (int)ceil(movementSpeed); //getal van 0 tot 10
		float xfSpeed = xspeed - (int)ceil(movementSpeed)/2; // getal van -5 tot 5
		float zspeed = rand()%(int)ceil(movementSpeed); //getal van 0 tot 10
		float zfSpeed = zspeed -(int)ceil( movementSpeed)/2; // getal van -5 tot 5
		dirMove = PxVec3(xfSpeed, 0, zfSpeed);
	}
	dirMove.normalize();
	int numHits;
	PxRaycastHit* hit = physics->RaycastMultiple(pos-PxVec3(0,1.5f,0),dirMove,3.5f,&numHits,PxQueryFlag::eSTATIC | PxQueryFlag::eDYNAMIC);
	for(unsigned int i= 0; i < numHits; i++)
	{
		if(hit[i].actor != actor && hit[i].actor != NULL)
		{
			currentMoveTime = 0;	
			float xspeed = rand()% (int)ceil(movementSpeed);		//number from 0 to movementSpeed
			float xfSpeed = xspeed - (int)ceil(movementSpeed)/2;	// number from -movementSpeed/2 to movementSpeed/2
			float zspeed = rand()%(int)ceil(movementSpeed);			
			float zfSpeed = zspeed -(int)ceil( movementSpeed)/2;	
			moveDir = D3DXVECTOR3(xfSpeed, 0, zfSpeed);
			i = 999;
			CheckFutureCollision(attempts);
		}
		
	}
}
void NpArticulationLink::setAngularVelocity(const PxVec3& velocity, bool autowake)
{
	NpScene* scene = NpActor::getOwnerScene(*this);

	PX_CHECK_AND_RETURN(velocity.isFinite(), "NpArticulationLink::setAngularVelocity velocity is not valid.");

	NP_WRITE_CHECK(scene);

	getScbBodyFast().setAngularVelocity(velocity);

	if (scene)
		mRoot->wakeUpInternal((!velocity.isZero()), autowake);
}
void NpArticulationLink::addTorque(const PxVec3& torque, PxForceMode::Enum mode, bool autowake)
{
	NpScene* scene = NpActor::getOwnerScene(*this);
	PX_UNUSED(scene);

	PX_CHECK_AND_RETURN(torque.isFinite(), "NpArticulationLink::addTorque: force is not valid.");
	NP_WRITE_CHECK(scene);
	PX_CHECK_AND_RETURN(scene, "NpArticulationLink::addTorque: articulation link must be in a scene!");

	addSpatialForce(0, &torque, mode);

	mRoot->wakeUpInternal((!torque.isZero()), autowake);
}
void NpRigidDynamic::addTorque(const PxVec3& torque, PxForceMode::Enum mode, bool autowake)
{
    Scb::Body& b = getScbBodyFast();

    PX_CHECK_AND_RETURN(torque.isFinite(), "NpRigidDynamic::addTorque: torque is not valid.");
    NP_WRITE_CHECK(NpActor::getOwnerScene(*this));
    PX_CHECK_AND_RETURN(NpActor::getAPIScene(*this), "RigidDynamic::addTorque: Body must be in a scene!");
    PX_CHECK_AND_RETURN(!(b.getFlags() & PxRigidBodyFlag::eKINEMATIC), "RigidDynamic::addTorque: Body must be non-kinematic!");
    PX_CHECK_AND_RETURN(!(b.getActorFlags() & PxActorFlag::eDISABLE_SIMULATION), "RigidDynamic::addTorque: Not allowed if PxActorFlag::eDISABLE_SIMULATION is set!");

    addSpatialForce(0, &torque, mode);

    wakeUpInternalNoKinematicTest(b, (!torque.isZero()), autowake);
}
void NpRigidDynamic::setAngularVelocity(const PxVec3& velocity, bool autowake)
{
    NpScene* scene = NpActor::getAPIScene(*this);

    NP_WRITE_CHECK(NpActor::getOwnerScene(*this));
    PX_CHECK_AND_RETURN(velocity.isFinite(), "NpRigidDynamic::setAngularVelocity: velocity is not valid.");
    PX_CHECK_AND_RETURN(!(getScbBodyFast().getFlags() & PxRigidBodyFlag::eKINEMATIC), "RigidDynamic::setAngularVelocity: Body must be non-kinematic!");
    PX_CHECK_AND_RETURN(!(getScbBodyFast().getActorFlags() & PxActorFlag::eDISABLE_SIMULATION), "RigidDynamic::setAngularVelocity: Not allowed if PxActorFlag::eDISABLE_SIMULATION is set!");

    Scb::Body& b = getScbBodyFast();
    b.setAngularVelocity(velocity);

    if (scene)
        wakeUpInternalNoKinematicTest(b, (!velocity.isZero()), autowake);
}
void Gu::TriangleMesh::debugVisualize(
	Cm::RenderOutput& out, const PxTransform& pose, const PxMeshScale& scaling, const PxBounds3& cullbox,
	const PxU64 mask, const PxReal fscale, const PxU32 numMaterials) const 
{
	PX_UNUSED(numMaterials);

	//bool cscale = !!(mask & ((PxU64)1 << PxVisualizationParameter::eCULL_BOX));
	const PxU64 cullBoxMask = PxU64(1) << PxVisualizationParameter::eCULL_BOX;
	bool cscale = ((mask & cullBoxMask) == cullBoxMask);

	const PxMat44 midt(PxIdentity);
	const Cm::Matrix34 absPose(PxMat33(pose.q) * scaling.toMat33(), pose.p);

	PxU32 nbTriangles = getNbTrianglesFast();
	const PxU32 nbVertices = getNbVerticesFast();
	const PxVec3* vertices = getVerticesFast();
	const void* indices = getTrianglesFast();

	const PxDebugColor::Enum colors[] = 
	{
		PxDebugColor::eARGB_BLACK,		
		PxDebugColor::eARGB_RED,		
		PxDebugColor::eARGB_GREEN,		
		PxDebugColor::eARGB_BLUE,		
		PxDebugColor::eARGB_YELLOW,	
		PxDebugColor::eARGB_MAGENTA,	
		PxDebugColor::eARGB_CYAN,		
		PxDebugColor::eARGB_WHITE,		
		PxDebugColor::eARGB_GREY,		
		PxDebugColor::eARGB_DARKRED,	
		PxDebugColor::eARGB_DARKGREEN,	
		PxDebugColor::eARGB_DARKBLUE,	
	};

	const PxU32 colorCount = sizeof(colors)/sizeof(PxDebugColor::Enum);

	if(cscale)
	{
		const Gu::Box worldBox(
			(cullbox.maximum + cullbox.minimum)*0.5f,
			(cullbox.maximum - cullbox.minimum)*0.5f,
			PxMat33(PxIdentity));
		
		// PT: TODO: use the callback version here to avoid allocating this huge array
		PxU32* results = reinterpret_cast<PxU32*>(PX_ALLOC_TEMP(sizeof(PxU32)*nbTriangles, "tmp triangle indices"));
		LimitedResults limitedResults(results, nbTriangles, 0);
		Midphase::intersectBoxVsMesh(worldBox, *this, pose, scaling, &limitedResults);
		nbTriangles = limitedResults.mNbResults;

		if (fscale)
		{
			const PxU32 fcolor = PxU32(PxDebugColor::eARGB_DARKRED);

			for (PxU32 i=0; i<nbTriangles; i++)
			{
				const PxU32 index = results[i];
				PxVec3 wp[3];
				getTriangle(*this, index, wp, vertices, indices, absPose, has16BitIndices());

				const PxVec3 center = (wp[0] + wp[1] + wp[2]) / 3.0f;
				PxVec3 normal = (wp[0] - wp[1]).cross(wp[0] - wp[2]);
				PX_ASSERT(!normal.isZero());
				normal = normal.getNormalized();

				out << midt << fcolor <<
						Cm::DebugArrow(center, normal * fscale);
			}
		}

		if (mask & (PxU64(1) << PxVisualizationParameter::eCOLLISION_SHAPES))
		{
			const PxU32 scolor = PxU32(PxDebugColor::eARGB_MAGENTA);

			out << midt << scolor;	// PT: no need to output this for each segment!

			PxDebugLine* segments = out.reserveSegments(nbTriangles*3);
			for(PxU32 i=0; i<nbTriangles; i++)
			{
				const PxU32 index = results[i];
				PxVec3 wp[3];
				getTriangle(*this, index, wp, vertices, indices, absPose, has16BitIndices());
				segments[0] = PxDebugLine(wp[0], wp[1], scolor);
				segments[1] = PxDebugLine(wp[1], wp[2], scolor);
				segments[2] = PxDebugLine(wp[2], wp[0], scolor);
				segments+=3;
			}
		}

		if ((mask & (PxU64(1) << PxVisualizationParameter::eCOLLISION_EDGES)) && mExtraTrigData)
			visualizeActiveEdges(out, *this, nbTriangles, results, absPose, midt);

		PX_FREE(results);
	}
	else
	{
		if (fscale)
		{
			const PxU32 fcolor = PxU32(PxDebugColor::eARGB_DARKRED);

			for (PxU32 i=0; i<nbTriangles; i++)
			{
				PxVec3 wp[3];
				getTriangle(*this, i, wp, vertices, indices, absPose, has16BitIndices());

				const PxVec3 center = (wp[0] + wp[1] + wp[2]) / 3.0f;
				PxVec3 normal = (wp[0] - wp[1]).cross(wp[0] - wp[2]);
				PX_ASSERT(!normal.isZero());
				normal = normal.getNormalized();

				out << midt << fcolor <<
						Cm::DebugArrow(center, normal * fscale);
			}
		}

		if (mask & (PxU64(1) << PxVisualizationParameter::eCOLLISION_SHAPES))
		{
			PxU32 scolor = PxU32(PxDebugColor::eARGB_MAGENTA);

			out << midt << scolor;	// PT: no need to output this for each segment!

			PxVec3* transformed = reinterpret_cast<PxVec3*>(PX_ALLOC(sizeof(PxVec3)*nbVertices, "PxVec3"));
			for(PxU32 i=0;i<nbVertices;i++)
				transformed[i] = absPose.transform(vertices[i]);

			PxDebugLine* segments = out.reserveSegments(nbTriangles*3);
			for (PxU32 i=0; i<nbTriangles; i++)
			{
				PxVec3 wp[3];
				getTriangle(*this, i, wp, transformed, indices, has16BitIndices());
				const PxU32 localMaterialIndex = getTriangleMaterialIndex(i);
				scolor = colors[localMaterialIndex % colorCount];
				
				segments[0] = PxDebugLine(wp[0], wp[1], scolor);
				segments[1] = PxDebugLine(wp[1], wp[2], scolor);
				segments[2] = PxDebugLine(wp[2], wp[0], scolor);
				segments+=3;
			}

			PX_FREE(transformed);
		}

		if ((mask & (PxU64(1) << PxVisualizationParameter::eCOLLISION_EDGES)) && mExtraTrigData)
			visualizeActiveEdges(out, *this, nbTriangles, NULL, absPose, midt);
	}
}
void Gu::TriangleMesh::debugVisualize(
	Cm::RenderOutput& out, const Cm::Matrix34& absPose, const PxBounds3& cullbox,
	const PxU64 mask, const PxReal fscale)	const
{
	bool cscale = !!(mask & ((PxU64)1 << PxVisualizationParameter::eCULL_BOX));

	const PxMat44 midt = PxMat44::createIdentity();

	const PxU32 nbTriangles = mesh.getNumTriangles();
	const PxU32 nbVertices = mesh.getNumVertices();
	const PxVec3* vertices = mesh.getVertices();
	const void* indices = getTrianglesFast();

	const bool has16BitIndices = mesh.has16BitIndices();

	if (fscale)
	{
		const PxU32 fcolor = PxDebugColor::eARGB_DARKRED;

		for (PxU32 i=0; i<nbTriangles; i++)
		{
			PxVec3 wp[3];
			getTriangle(*this, i, wp, vertices, indices, absPose, has16BitIndices);

			const PxVec3 center = (wp[0] + wp[1] + wp[2]) / 3.0f;
			PxVec3 normal = (wp[0] - wp[1]).cross(wp[0] - wp[2]);
			PX_ASSERT(!normal.isZero());
			normal = normal.getNormalized();

			if (!cscale || cullbox.contains(center))
				out << midt << fcolor <<
					Cm::DebugArrow(center, normal * fscale);
		}
	}

	if (mask & ((PxU64)1 << PxVisualizationParameter::eCOLLISION_SHAPES))
	{
		const PxU32 scolor = PxDebugColor::eARGB_MAGENTA;

		out << midt << scolor;	// PT: no need to output this for each segment!

		// PT: transform vertices only once
		PxVec3* transformed = (PxVec3*)PX_ALLOC(sizeof(PxVec3)*nbVertices);
		for(PxU32 i=0;i<nbVertices;i++)
			transformed[i] = absPose.transform(vertices[i]);

		for (PxU32 i=0; i<nbTriangles; i++)
		{
			PxVec3 wp[3];
			getTriangle(*this, i, wp, transformed, indices, has16BitIndices);

			if (!cscale || (cullbox.contains(wp[0]) && cullbox.contains(wp[1]) && cullbox.contains(wp[2])))
			{
				out.outputSegment(wp[0], wp[1]);
				out.outputSegment(wp[1], wp[2]);
				out.outputSegment(wp[2], wp[0]);
			}
		}

		PX_FREE(transformed);
	}

	if (mask & ((PxU64)1 << PxVisualizationParameter::eCOLLISION_EDGES))
	{
		const PxU32 ecolor = PxDebugColor::eARGB_YELLOW;

		for (PxU32 i=0; i<nbTriangles; i++)
		{
			PxVec3 wp[3];
			getTriangle(*this, i, wp, vertices, indices, absPose, has16BitIndices);

			const PxU32 flags = mesh.getTrigSharedEdgeFlags(i);

			if(flags & Gu::ETD_CONVEX_EDGE_01)
			{
				if (!cscale || (cullbox.contains(wp[0]) && cullbox.contains(wp[1])))
					out << midt << ecolor << Cm::RenderOutput::LINES << wp[0] << wp[1];
			}
			if(flags & Gu::ETD_CONVEX_EDGE_12)
			{
				if (!cscale || (cullbox.contains(wp[1]) && cullbox.contains(wp[2])))
					out << midt << ecolor << Cm::RenderOutput::LINES << wp[1] << wp[2];
			}
			if(flags & Gu::ETD_CONVEX_EDGE_20)
			{
				if (!cscale || (cullbox.contains(wp[0]) && cullbox.contains(wp[2])))
					out << midt << ecolor << Cm::RenderOutput::LINES << wp[0] << wp[2];
			}
		}
	}
}
Example #8
0
/**
 @brief 
 @date 2013-12-19
*/
void CCreature::CreateJoint( CPhenotypeNode *parentNode, CPhenotypeNode *childNode, genotype_parser::SConnection *connect, 
	const PxVec3 &conPos )
{
	RET(!childNode);
	RET(!parentNode);

	PxRigidDynamic* body = parentNode->m_pBody;
	PxRigidDynamic *child = childNode->m_pBody;
	genotype_parser::SConnection *joint = connect;
	//PxVec3 dir0(joint->parentOrient.dir.x, joint->parentOrient.dir.y, joint->parentOrient.dir.z);
	//PxVec3 dir1(joint->orient.dir.x, joint->orient.dir.y, joint->orient.dir.z);

	//PxVec3 pos = conPos;

	//// random position
	//PxVec3 randPos(connect->randPos.x, connect->randPos.y, connect->randPos.z);
	//pos += RandVec3(randPos, 1.f);

	//// random orientation
	//PxVec3 randOrient(connect->randOrient.x, connect->randOrient.y, connect->randOrient.z);
	//if (!dir1.isZero())
	//{
	//	dir1 += RandVec3(randOrient, 1.f);
	//	dir1.normalize();
	//}

	//PxTransform tm0 = (dir0.isZero())? PxTransform::createIdentity() : PxTransform(PxQuat(joint->parentOrient.angle, dir0));
	//PxTransform tm1 = (dir1.isZero())? PxTransform(PxVec3(pos)) : 
	//	(PxTransform(PxQuat(joint->orient.angle, dir1)) * PxTransform(PxVec3(pos)));

	PxTransform tm0, tm1;
	GetJointTransform(&conPos, joint, tm0, tm1);

	PxVec3 limit = utility::Vec3toPxVec3(joint->limit);
	PxVec3 velocity = utility::Vec3toPxVec3(joint->velocity);

	 //apply gravity direction only have root genotype
	if (boost::iequals(parentNode->m_ShapeName, "root"))
	{
		PxVec3 gravDir = parentNode->m_pBody->getGlobalPose().p;
		gravDir.normalize();
		gravDir = PxVec3(0,1,0);
		PxQuat gravQ;
		utility::quatRotationArc(gravQ, PxVec3(0,1,0), gravDir);
		tm1 = tm1 * PxTransform(gravQ);
	}


	PxJoint* pxJoint = NULL;
	const PxReal tolerance = 0.2f;
	if (boost::iequals(joint->type, "fixed"))
	{
		PxFixedJoint *j = PxFixedJointCreate(m_sample.getPhysics(), body, tm0, child, tm1);

		j->setProjectionLinearTolerance(tolerance);
		j->setConstraintFlag(PxConstraintFlag::ePROJECTION, true);
		pxJoint = j;
	}
	else if (boost::iequals(joint->type, "spherical"))
	{
		if (PxSphericalJoint *j = PxSphericalJointCreate(m_sample.getPhysics(), body, tm0, child, tm1) )
		{
			if (!limit.isZero())
			{
				j->setLimitCone(PxJointLimitCone(limit.x, limit.y, PxSpring(0,0)));
				j->setSphericalJointFlag(PxSphericalJointFlag::eLIMIT_ENABLED, true);
			}

			j->setProjectionLinearTolerance(tolerance);
			j->setConstraintFlag(PxConstraintFlag::ePROJECTION, true);
			pxJoint = j;
		}
	}
	else if (boost::iequals(joint->type, "revolute"))
	{
		if (PxRevoluteJoint*j = PxRevoluteJointCreate(m_sample.getPhysics(), body, tm0, child, tm1) )
		{
			if (!limit.isZero())
			{
				j->setLimit(PxJointAngularLimitPair(limit.x, limit.y, limit.z)); // upper, lower, tolerance
				j->setRevoluteJointFlag(PxRevoluteJointFlag::eLIMIT_ENABLED, true);
			}

			if (!velocity.isZero())
			{
				j->setDriveVelocity(velocity.x);
				j->setRevoluteJointFlag(PxRevoluteJointFlag::eDRIVE_ENABLED, true);
			}

			j->setProjectionLinearTolerance(tolerance);
			j->setConstraintFlag(PxConstraintFlag::ePROJECTION, true);
			pxJoint = j;
		}
	}

	CJoint *pJoint = new CJoint(parentNode, childNode, tm0, tm1, pxJoint, velocity.x, joint->period);
	CAngularSensor *pSensor = new CAngularSensor();
	CMuscleEffector *pEffector = new CMuscleEffector(joint->period);
	pJoint->ApplySensor(*pSensor);
	pJoint->ApplyEffector(*pEffector);

	parentNode->m_Joints.push_back(pJoint);
	parentNode->m_Sensors.push_back(pSensor);
	parentNode->m_Effectors.push_back(pEffector);

	{ // add child
		CAngularSensor *pChildSensor = new CAngularSensor();
		pJoint->ApplySensor(*pChildSensor);
		childNode->m_pParentJointSensor = pChildSensor;
	}
}