int LuaFrame2::setMargin(lua_State *L) { Q3Frame* obj = ObjectHelper<Q3Frame>::check( L, 1 ); obj->setMargin( luaL_checknumber( L, 2 ) ); return 0; }
int LuaFrame2::setMargin(lua_State *L) { Q3Frame* obj = ObjectHelper<Q3Frame>::check( L, 1 ); obj->setMargin( luaL_checknumber( L, 2 ) ); return 0; }