void QDesignerMenuBar::updateCurrentAction(bool selectAction) { update(); if (!selectAction) return; QAction *action = currentAction(); if (!action || action == m_addMenu) return; QMenu *menu = action->menu(); if (!menu) return; QDesignerObjectInspector *oi = 0; if (QDesignerFormWindowInterface *fw = formWindow()) oi = qobject_cast<QDesignerObjectInspector *>(fw->core()->objectInspector()); if (!oi) return; oi->clearSelection(); oi->selectObject(menu); }
void ActionEditor::slotCurrentItemChanged(QAction *action) { QDesignerFormWindowInterface *fw = formWindow(); if (!fw) return; const bool hasCurrentAction = action != 0; m_actionEdit->setEnabled(hasCurrentAction); if (!action) { fw->clearSelection(); return; } QDesignerObjectInspector *oi = qobject_cast<QDesignerObjectInspector *>(core()->objectInspector()); if (action->associatedWidgets().empty()) { // Special case: action not in object tree. Deselect all and set in property editor fw->clearSelection(false); if (oi) oi->clearSelection(); core()->propertyEditor()->setObject(action); } else { if (oi) oi->selectObject(action); } }