void QVGLiteWindowSurface::flush(QWidget *widget, const QRegion ®ion, const QPoint &offset) { Q_UNUSED(widget); Q_UNUSED(region); Q_UNUSED(offset); QEglContext *context = graphicsSystem->context; if (context) { if (!isPaintingActive) qt_vg_make_current(context, graphicsSystem->rootWindow); context->swapBuffers(); qt_vg_done_current(context); context->setSurface(EGL_NO_SURFACE); isPaintingActive = false; } }
void QVGEGLWindowSurfaceDirect::endPaint (QWidget *widget, const QRegion& region, QImage *image) { Q_UNUSED(region); Q_UNUSED(image); QEglContext *context = ensureContext(widget); if (context) { if (needToSwap) { if (!isPaintingActive) context->makeCurrent(windowSurface); context->swapBuffers(windowSurface); context->lazyDoneCurrent(); } else if (isPaintingActive) { vgFlush(); context->lazyDoneCurrent(); } isPaintingActive = false; } }