Example #1
0
coordinates::coordinates( float size, float thickness ):
    m_node( new QGLSceneNode() )
{
    QGLBuilder builder;
    builder << QGLCylinder( thickness, thickness, size, 12 );
    QGLSceneNode* cylinder = builder.finalizedSceneNode();
    cylinder->setPosition( QVector3D( 0, 0, 0.5 * size ) );
    cylinder->setEffect( QGL::LitMaterial );

    QGLBuilder arrowBuilder;
    arrowBuilder << QGLCylinder( 0.01, 2 * thickness, size / 3, 12 );
    QGLSceneNode* arrow = arrowBuilder.finalizedSceneNode();
    arrow->setPosition( QVector3D( 0, 0, size ) );
    arrow->setEffect( QGL::LitMaterial );
    
    
    QGLSceneNode* x = new QGLSceneNode( m_node );
    x->addNode(cylinder);
    QMatrix4x4 matrix;
    QQuaternion q = QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, 90.0f);
    matrix.rotate( q );
    x->setLocalTransform( matrix );
    QGLSceneNode* xArrow = new QGLSceneNode( m_node );
    xArrow->addNode( arrow );
    xArrow->setLocalTransform( matrix );
    QGLMaterial* xMaterial = new QGLMaterial;
    xMaterial->setDiffuseColor( QColor( 255, 0, 0, 128 ) );
    x->setMaterial( xMaterial );
    xArrow->setMaterial( xMaterial );
    
    QGLSceneNode* y = new QGLSceneNode( m_node );
    y->addNode(cylinder);
    q = QQuaternion::fromAxisAndAngle(1.0f, 0.0f, 0.0f, -90.0f);
    matrix.rotate( q );
    y->setLocalTransform( matrix );
    QGLSceneNode* yArrow = new QGLSceneNode( m_node );
    yArrow->addNode( arrow );
    yArrow->setLocalTransform( matrix );
    QGLMaterial* yMaterial = new QGLMaterial;
    yMaterial->setDiffuseColor(Qt::green);
    y->setMaterial( yMaterial );
    QGLMaterial* yArrowMaterial = new QGLMaterial;
    yArrowMaterial->setDiffuseColor( QColor( 0, 255, 0, 128 ) );
    yArrow->setMaterial( yArrowMaterial );
    
    QGLSceneNode* z = new QGLSceneNode( m_node );
    z->addNode(cylinder);
    QGLSceneNode* zArrow = new QGLSceneNode( m_node );
    zArrow->addNode( arrow );
    QGLMaterial* zMaterial = new QGLMaterial;
    zMaterial->setDiffuseColor(Qt::blue);
    z->setMaterial( zMaterial );
    QGLMaterial* zArrowMaterial = new QGLMaterial;
    zArrowMaterial->setDiffuseColor( QColor( 0, 0, 255, 128 ) );
    zArrow->setMaterial( zArrowMaterial );
}
Example #2
0
/* Creates an individual randomly positioned ball */
QGLSceneNode *ModelBall::createNode(QGLMaterial *material) {
    const float defaultSize = 1.0;
    const float positionX = -1.5;
    const float positionY = 40.0;
    const float randomPositionScale = 1000.0;
    QGLBuilder builder;
    QGLSceneNode *node;
    builder.newNode();
    builder << QGLSphere(defaultSize);
    node = builder.finalizedSceneNode();
    node->setMaterial(material);
    node->setEffect(QGL::LitMaterial);
    QGraphicsTranslation3D *trans = new QGraphicsTranslation3D();
    node->addTransform(trans);
    QGraphicsTranslation3D *transStart = new QGraphicsTranslation3D();
    QVector3D *randomStart = new QVector3D(positionX +
                                           randomPosition()/randomPositionScale,
                                           positionY +
                                           randomPosition()/randomPositionScale,
                                           randomPosition()/randomPositionScale);
    transStart->setTranslate(*randomStart);
    node->addTransform(transStart);
    return node;
}