Example #1
0
QWidget* CombatWindow::initOffenseWidget()
{
	QWidget *pWidget = new QWidget(m_tab);

	m_layout_offense = new QVBoxLayout(pWidget);

	QGroupBox *listGBox = new QVGroupBox(pWidget);
	m_layout_offense->addWidget(listGBox);

	m_listview_offense = new SEQListView(preferenceName(), listGBox);
	m_listview_offense->addColumn("Type");
	m_listview_offense->setColumnAlignment(0, Qt::AlignRight);
	m_listview_offense->addColumn("Hit");
	m_listview_offense->setColumnAlignment(1, Qt::AlignRight);
	m_listview_offense->addColumn("Miss");
	m_listview_offense->setColumnAlignment(2, Qt::AlignRight);
	m_listview_offense->addColumn("Ratio");
	m_listview_offense->setColumnAlignment(3, Qt::AlignRight);
	m_listview_offense->addColumn("Avg");
	m_listview_offense->setColumnAlignment(4, Qt::AlignRight);
	m_listview_offense->addColumn("Min");
	m_listview_offense->setColumnAlignment(5, Qt::AlignRight);
	m_listview_offense->addColumn("Max");
	m_listview_offense->setColumnAlignment(6, Qt::AlignRight);
	m_listview_offense->addColumn("Total");
	m_listview_offense->setColumnAlignment(7, Qt::AlignRight);

	m_listview_offense->restoreColumns();

	m_listview_offense->setMinimumSize(m_listview_offense->sizeHint().width(), 200);

	QGroupBox *summaryGBox = new QVGroupBox("Summary", pWidget);
	m_layout_offense->addWidget(summaryGBox);

	QGrid *summaryGrid = new QGrid(4, summaryGBox);

	new QLabel("Total Damage:", summaryGrid);
	m_label_offense_totaldamage = new QLabel(summaryGrid);

	new QLabel("Avg Melee:", summaryGrid);
	m_label_offense_avgmelee = new QLabel(summaryGrid);

	new QLabel("% from Special:", summaryGrid);
	m_label_offense_percentspecial = new QLabel(summaryGrid);

	new QLabel("Avg Special:", summaryGrid);
	m_label_offense_avgspecial = new QLabel(summaryGrid);

	new QLabel("% from NonMelee:", summaryGrid);
	m_label_offense_percentnonmelee = new QLabel(summaryGrid);

	new QLabel("Avg NonMelee:", summaryGrid);
	m_label_offense_avgnonmelee = new QLabel(summaryGrid);

	((QGridLayout *)summaryGrid->layout())->setColStretch(1, 1);
	((QGridLayout *)summaryGrid->layout())->setColStretch(3, 1);
	summaryGrid->layout()->setSpacing(5);

	return pWidget;
}
Example #2
0
QWidget* CombatWindow::initMobWidget()
{
	QWidget *pWidget = new QWidget(m_tab);

	m_layout_mob = new QVBoxLayout(pWidget);

	QGroupBox *listGBox = new QVGroupBox(pWidget);
	m_layout_mob->addWidget(listGBox);

	m_listview_mob = new SEQListView(preferenceName(), listGBox);
	m_listview_mob->addColumn("Time");
	m_listview_mob->setColumnAlignment(0, Qt::AlignRight);
	m_listview_mob->addColumn("Name");
	m_listview_mob->setColumnAlignment(1, Qt::AlignRight);
	m_listview_mob->addColumn("ID");
	m_listview_mob->setColumnAlignment(2, Qt::AlignRight);
	m_listview_mob->addColumn("Duration");
	m_listview_mob->setColumnAlignment(3, Qt::AlignRight);
	m_listview_mob->addColumn("Damage Given");
	m_listview_mob->setColumnAlignment(4, Qt::AlignRight);
	m_listview_mob->addColumn("DPS");
	m_listview_mob->setColumnAlignment(5, Qt::AlignRight);
	m_listview_mob->addColumn("Damage Taken");
	m_listview_mob->setColumnAlignment(6, Qt::AlignRight);
	m_listview_mob->addColumn("MOB DPS");
	m_listview_mob->setColumnAlignment(7, Qt::AlignRight);

	m_listview_mob->restoreColumns();

	m_listview_mob->setMinimumSize(m_listview_mob->sizeHint().width(), 200);

	QGroupBox *summaryGBox = new QVGroupBox("Summary", pWidget);
	m_layout_mob->addWidget(summaryGBox);

	QGrid *summaryGrid = new QGrid(4, summaryGBox);

	new QLabel("Total Mobs", summaryGrid);
	m_label_mob_totalmobs = new QLabel(summaryGrid);

	new QLabel("Avg DPS:", summaryGrid);
	m_label_mob_avgdps = new QLabel(summaryGrid);

	new QLabel("Current DPS:", summaryGrid);
	m_label_mob_currentdps = new QLabel(summaryGrid);

	new QLabel("Last DPS:", summaryGrid);
	m_label_mob_lastdps = new QLabel(summaryGrid);

	((QGridLayout *)summaryGrid->layout())->setColStretch(1, 1);
	((QGridLayout *)summaryGrid->layout())->setColStretch(3, 1);
	summaryGrid->layout()->setSpacing(5);


	return pWidget;
}
Example #3
0
ExperienceWindow::ExperienceWindow(const DataLocationMgr* dataLocMgr, 
				   Player* player, GroupMgr* groupMgr,
				   ZoneMgr* zoneMgr,
				   QWidget* parent, const char* name) 
  : SEQWindow("Experience", "ShowEQ - Experience", parent, name),
    m_dataLocMgr(dataLocMgr),
    m_player(player),
    m_group(groupMgr),
    m_zoneMgr(zoneMgr)
{
  /* Hopefully this is only called once to set up the window,
     so this is a good place to initialize some things which
     otherwise won't be. */

   m_ratio = 1;
   m_timeframe = 0;
   m_calcZEM=0;
   m_ZEMviewtype = 0;

   m_view_menu = new QPopupMenu( this );
   m_view_menu->insertItem( "&All Mobs", this, SLOT(viewAll()) );
   m_view_menu->insertItem( "Previous &15 Minutes", this, SLOT(view15Minutes()) );
   m_view_menu->insertItem( "Previous &30 Minutes", this, SLOT(view30Minutes()) );
   m_view_menu->insertItem( "Previous &60 Minutes", this, SLOT(view60Minutes()) );
   m_view_menu->setItemChecked( m_view_menu->idAt(0), true );

   m_view_menu->insertSeparator();
   m_exp_rate_menu = new QPopupMenu( this );
   m_exp_rate_menu->insertItem( "per &minute", this, SLOT(viewRatePerMinute()) );
   m_exp_rate_menu->insertItem( "per &hour", this, SLOT(viewRatePerHour()) );
   m_exp_rate_menu->setItemChecked( m_exp_rate_menu->idAt(0), true );
   m_view_menu->insertItem( "Experience &Rate", m_exp_rate_menu );

   m_view_menu->insertSeparator();
   m_view_menu->insertItem( "Clear Kills", this, SLOT(viewClear()) );

   m_view_menu->insertSeparator();
   m_ZEM_menu = new QPopupMenu( this );
   m_ZEM_menu->insertItem( "Calculated Value", this, SLOT(viewZEMcalculated()) );
   m_ZEM_menu->insertItem( "Raw Value", this, SLOT(viewZEMraw()) );
   m_ZEM_menu->insertItem( "Percent Bonus", this, SLOT(viewZEMpercent()) );
   m_ZEM_menu->setItemChecked( m_ZEM_menu->idAt(0), true );
   m_view_menu->insertItem( "ZEM View Options", m_ZEM_menu );
   m_view_menu->insertItem( "Calculate ZEM on next kill", this, SLOT(calcZEMNextKill()) );

   m_layout = new QVBoxLayout(boxLayout());

   m_menu_bar = new QMenuBar( this );
   m_menu_bar->insertItem( "&View", m_view_menu );
   //m_layout->addSpacing( m_menu_bar->height() + 5 );
   m_layout->addWidget(m_menu_bar);

   QGroupBox *listGBox = new QVGroupBox( "Experience Log", this );
   m_layout->addWidget( listGBox );

   m_exp_listview = new SEQListView(preferenceName(), listGBox);
   m_exp_listview->addColumn("Time");
   m_exp_listview->addColumn("Mob");
   m_exp_listview->addColumn("Level");
   m_exp_listview->addColumn("Base Exp");
   m_exp_listview->addColumn("ZEM total");
   m_exp_listview->addColumn("Class total");
   m_exp_listview->addColumn("Group total");
   m_exp_listview->addColumn("Experience Gained");
   
   m_exp_listview->restoreColumns();

   m_exp_listview->setMinimumSize( m_exp_listview->sizeHint().width(),
      200 );

   QGroupBox *statsGBox = new QVGroupBox( "Statistics", this );
   m_layout->addWidget( statsGBox );
   
   QGrid *statsGrid = new QGrid( 4, statsGBox );

   new QLabel( "Total Experience Received:",
      statsGrid );
   m_total_received = new QLabel( statsGrid );

   new QLabel( "Play Time:", statsGrid );
   m_play_time = new QLabel( statsGrid );

   new QLabel( "Total Mobs Killed:", statsGrid );
   m_mob_count = new QLabel( statsGrid );

   m_experience_rate_label = new QLabel( "Experience Rate (per minute):", statsGrid );
   m_experience_rate = new QLabel( statsGrid );

   new QLabel( "Average Experience per Mob:",
      statsGrid );
   m_average_per_mob = new QLabel( statsGrid );

   new QLabel( "Estimated Kills To Level:",
      statsGrid );
   m_kills_to_level = new QLabel( statsGrid );

   new QLabel( "Experience Remaining:",
      statsGrid );
   m_experience_remaining = new QLabel( statsGrid );

   new QLabel( "Estimated Time To Level:",
      statsGrid );
   m_time_to_level = new QLabel( statsGrid );

   // ewww, why can't we just get it from QGrid? :(
   ((QGridLayout *)statsGrid->layout())->setColStretch( 1, 1 );
   ((QGridLayout *)statsGrid->layout())->setColStretch( 3, 1 );
   statsGrid->layout()->setSpacing( 5 );

   updateAverage( );

   // timer to update the average xp
   QTimer *timer = new QTimer( this );
   connect( timer, SIGNAL(timeout()), SLOT(updateAverage()));
   timer->start(15*1000); // calculate every 15 seconds

   QFileInfo fileInfo = m_dataLocMgr->findWriteFile("logs", "exp.log");

   m_log = fopen(fileInfo.absFilePath(), "a");
   if (m_log == 0)
   {
      m_log_exp = 0;
      seqWarn("Error opening exp.log, no exp will be logged this session");
   }

   fileInfo = m_dataLocMgr->findWriteFile("logs", "newexp.log");

   m_newExpLogFile = fileInfo.absFilePath();
}
Example #4
0
QWidget* CombatWindow::initDefenseWidget()
{
	QWidget *pWidget = new QWidget(m_tab);
	m_layout_defense = new QVBoxLayout(pWidget);

	QGroupBox *avoidanceGBox = new QVGroupBox("Avoidance", pWidget);
	m_layout_defense->addWidget(avoidanceGBox);

	QGrid *avoidanceGrid = new QGrid(6, avoidanceGBox);

	new QLabel("Misses:", avoidanceGrid);
	m_label_defense_avoid_misses = new QLabel(avoidanceGrid);

	new QLabel("Blocks:", avoidanceGrid);
	m_label_defense_avoid_block = new QLabel(avoidanceGrid);

	new QLabel("Parries:", avoidanceGrid);
	m_label_defense_avoid_parry = new QLabel(avoidanceGrid);

	new QLabel("Ripostes:", avoidanceGrid);
	m_label_defense_avoid_riposte = new QLabel(avoidanceGrid);

	new QLabel("Dodges", avoidanceGrid);
	m_label_defense_avoid_dodge = new QLabel(avoidanceGrid);

	new QLabel("Total:", avoidanceGrid);
	m_label_defense_avoid_total = new QLabel(avoidanceGrid);

	((QGridLayout *)avoidanceGrid->layout())->setColStretch(1, 1);
	((QGridLayout *)avoidanceGrid->layout())->setColStretch(3, 1);
	((QGridLayout *)avoidanceGrid->layout())->setColStretch(5, 1);
	avoidanceGrid->layout()->setSpacing(5);

	QGroupBox *mitigationGBox = new QVGroupBox("Mitigation", pWidget);
	m_layout_defense->addWidget(mitigationGBox);

	QGrid *mitigationGrid = new QGrid(6, mitigationGBox);

	new QLabel("Avg. Hit:", mitigationGrid);
	m_label_defense_mitigate_avghit = new QLabel(mitigationGrid);

	new QLabel("Min:", mitigationGrid);
	m_label_defense_mitigate_minhit = new QLabel(mitigationGrid);

	new QLabel("Max:", mitigationGrid);
	m_label_defense_mitigate_maxhit = new QLabel(mitigationGrid);

	((QGridLayout *)mitigationGrid->layout())->setColStretch(1, 1);
	((QGridLayout *)mitigationGrid->layout())->setColStretch(3, 1);
	((QGridLayout *)mitigationGrid->layout())->setColStretch(5, 1);
	mitigationGrid->layout()->setSpacing(5);

	QGroupBox *summaryGBox = new QVGroupBox("Summary", pWidget);
	m_layout_defense->addWidget(summaryGBox);

	QGrid *summaryGrid = new QGrid(6, summaryGBox);

	new QLabel("Mob Attacks:", summaryGrid);
	m_label_defense_summary_mobattacks = new QLabel(summaryGrid);

	new QLabel("% Avoided:", summaryGrid);
	m_label_defense_summary_percentavoided = new QLabel(summaryGrid);

	new QLabel("Total Damage:", summaryGrid);
	m_label_defense_summary_totaldamage = new QLabel(summaryGrid);

	((QGridLayout *)summaryGrid->layout())->setColStretch(1, 1);
	((QGridLayout *)summaryGrid->layout())->setColStretch(3, 1);
	((QGridLayout *)summaryGrid->layout())->setColStretch(5, 1);
	summaryGrid->layout()->setSpacing(5);

	return pWidget;
}