int main(int argc, char **argv) {
    ::testing::InitGoogleTest(&argc, argv);

    QGuiApplication app(argc, argv);
    Q_UNUSED(app);

    QSurfaceFormat format;
    format.setMajorVersion(3);
    format.setMinorVersion(0);

    QOpenGLContext context;
    context.setFormat(format);
    context.create();
    if (!context.isValid()) return 1;
    qDebug() << QString::fromLatin1("Context created.");

    QOffscreenSurface surface;
    surface.setFormat(format);
    surface.create();
    if(!surface.isValid()) return 2;
    qDebug() << QString::fromLatin1("Surface created.");

    context.makeCurrent(&surface);

    return RUN_ALL_TESTS();
}
void QRenderAspectPrivate::setSurface(QSurface *surface)
{
    if (m_surface == surface)
        return;

    m_surface = surface;

    // If we have a new surface, install the platform surface event filter onto it
    // so that we get informed when the underlying platform surface is about to be
    // deleted and we can tell the renderer about it before it's too late.
    if (m_surface) {
        bool hasPlatformSurface = false;
        switch (m_surface->surfaceClass()) {
        case QSurface::Window: {
            QWindow *window = static_cast<QWindow *>(m_surface);
            m_surfaceEventFilter->setWindow(window);
            hasPlatformSurface = (window->handle() != Q_NULLPTR);
            break;
        }

        case QSurface::Offscreen: {
            QOffscreenSurface *offscreen = static_cast<QOffscreenSurface *>(m_surface);
            m_surfaceEventFilter->setOffscreenSurface(offscreen);
            hasPlatformSurface = (offscreen->handle() != Q_NULLPTR);
            break;
        }
        }

        // If the window/offscreen surface has a native surface, tell the renderer
        if (hasPlatformSurface)
            m_renderer->setSurface(surface);
    }
}
Example #3
0
File: main.cpp Project: KDE/peruse
int getMaxTextureSize()
{
    int maxSize = 0;

    // Create a temp context - required if this is called from another thread
    QOpenGLContext ctx;
    if ( !ctx.create() )
    {
        // TODO handle the error
        qDebug() << "No OpenGL context could be created, this is clearly bad...";
        exit(-1);
    }

    // rather than using a QWindow - which actually dosen't seem to work in this case either!
    QOffscreenSurface surface;
    surface.setFormat( ctx.format() );
    surface.create();

    ctx.makeCurrent(&surface);

    // Now the call works
    QOpenGLFunctions glFuncs(QOpenGLContext::currentContext());
    glFuncs.glEnable(GL_TEXTURE_2D);
    glFuncs.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);

    return maxSize;
}
static QSurface *createSurface(int surfaceClass)
{
    if (surfaceClass == int(QSurface::Window)) {
        QWindow *window = new QWindow;
        window->setSurfaceType(QWindow::OpenGLSurface);
        window->setGeometry(0, 0, 10, 10);
        window->create();
        return window;
    } else if (surfaceClass == int(QSurface::Offscreen)) {
        // Create a window and get the format from that.  For example, if an EGL
        // implementation provides 565 and 888 configs for PBUFFER_BIT but only
        // 888 for WINDOW_BIT, we may end up with a pbuffer surface that is
        // incompatible with the context since it could choose the 565 while the
        // window and the context uses a config with 888.
        static QSurfaceFormat format;
        if (format.redBufferSize() == -1) {
            QWindow *window = new QWindow;
            window->setSurfaceType(QWindow::OpenGLSurface);
            window->setGeometry(0, 0, 10, 10);
            window->create();
            format = window->format();
            delete window;
        }
        QOffscreenSurface *offscreenSurface = new QOffscreenSurface;
        offscreenSurface->setFormat(format);
        offscreenSurface->create();
        return offscreenSurface;
    }
    return 0;
}
Example #5
0
bool OpenGL2Common::testGL()
{
    QOpenGLContext glCtx;
    if ((isOK = glCtx.create()))
    {
        QOffscreenSurface offscreenSurface;
        offscreenSurface.create();
        if ((isOK = glCtx.makeCurrent(&offscreenSurface)))
            testGLInternal();
    }
    return isOK;
}
Example #6
0
GraphicsContext3DPrivate::GraphicsContext3DPrivate(GraphicsContext3D* context, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
    : m_context(context)
    , m_hostWindow(hostWindow)
    , m_surface(0)
    , m_platformContext(0)
    , m_surfaceOwner(0)
    , m_platformContextWatcher(0)
{
    if (renderStyle == GraphicsContext3D::RenderToCurrentGLContext) {
        m_platformContext = QOpenGLContext::currentContext();
        if (m_platformContext)
            m_surface = m_platformContext->surface();

        // Watcher needed to invalidate the GL context if destroyed before this instance
        m_platformContextWatcher = new QtContextWatcher(m_platformContext, this);

        initializeOpenGLFunctions();
        return;
    }

    QOpenGLContext* shareContext = 0;
    if (hostWindow && hostWindow->platformPageClient())
        shareContext = hostWindow->platformPageClient()->openGLContextIfAvailable();

    QOffscreenSurface* surface = new QOffscreenSurface;
    surface->create();
    m_surface = surface;
    m_surfaceOwner = surface;

    m_platformContext = new QOpenGLContext(m_surfaceOwner);
    if (shareContext)
        m_platformContext->setShareContext(shareContext);

    if (!m_platformContext->create()) {
        delete m_platformContext;
        m_platformContext = 0;
        return;
    }

    makeCurrentIfNeeded();

    initializeOpenGLFunctions();
#if USE(GRAPHICS_SURFACE)
    IntSize surfaceSize(m_context->m_currentWidth, m_context->m_currentHeight);
    m_surfaceFlags = GraphicsSurface::SupportsTextureTarget
                    | GraphicsSurface::SupportsSharing;

    if (!surfaceSize.isEmpty())
        m_graphicsSurface = GraphicsSurface::create(surfaceSize, m_surfaceFlags, m_platformContext);
#endif
}
static QSurface *createSurface(int surfaceClass)
{
    if (surfaceClass == int(QSurface::Window)) {
        QWindow *window = new QWindow;
        window->setSurfaceType(QWindow::OpenGLSurface);
        window->setGeometry(0, 0, 10, 10);
        window->create();
        return window;
    } else if (surfaceClass == int(QSurface::Offscreen)) {
        QOffscreenSurface *offscreenSurface = new QOffscreenSurface;
        offscreenSurface->create();
        return offscreenSurface;
    }
    return 0;
}
OpenGLInfo::OpenGLInfo()
{
  QOpenGLContext context;
  QOffscreenSurface surface;
  surface.create();
  if (!context.create()) {
      qCritical() << "Could not create QOpenGLContext";
      return;
  }

  if (context.makeCurrent(&surface)) {
    KWin::GLPlatform *platform = KWin::GLPlatform::instance();

    if (context.isOpenGLES() || !QX11Info::isPlatformX11()) {
      platform->detect(KWin::EglPlatformInterface);
    } else {
      platform->detect(KWin::GlxPlatformInterface);
    }

    if (platform->glRendererString().isEmpty()) {
      qCritical() << "Neither GLX or EGL detection worked!";
    }

    openGLRenderer = QString::fromUtf8(platform->glRendererString());
    openGLVersion = QString::fromUtf8(platform->glVersionString());
    mesaVersion = KWin::GLPlatform::versionToString(platform->mesaVersion());
    if (platform->driver() == KWin::Driver::Driver_Unknown) {
      kwinDriver = platform->glVendorString();
    } else {
      kwinDriver = KWin::GLPlatform::driverToString(platform->driver());
    }

    displayServerVersion = KWin::GLPlatform::versionToString(platform->serverVersion());
  }
  else {
      qCritical() <<"Error: makeCurrent() failed\n";
  }

  context.doneCurrent();
}
Example #9
0
void GLC_QuickView::sceneGraphInitializedDone()
{
    disconnect(this, SIGNAL(sceneGraphInitialized()), this, SLOT(sceneGraphInitializedDone()));

    QOpenGLContext* pContext= openglContext();
    Q_ASSERT(pContext);

    m_pQOpenGLContext= new QOpenGLContext();
    m_pQOpenGLContext->setShareContext(pContext);
    m_pQOpenGLContext->setFormat(pContext->format());
    m_pQOpenGLContext->create();
    Q_ASSERT(m_pQOpenGLContext->isValid());

    QOffscreenSurface* pFakeSurface = new QOffscreenSurface();
    pFakeSurface->setFormat(pContext->format());
    pFakeSurface->create();

    m_pContext= GLC_ContextManager::instance()->createContext(m_pQOpenGLContext, pFakeSurface);
    m_pContext->makeCurrent();
    qDebug() << m_pContext;
    initializeGL();
}
Example #10
0
void ResultRecorder::startResults(const QString &id)
{
    // sub process will get all this.
    // safer that way, as then we keep OpenGL (and QGuiApplication) out of the host
    if (!Options::instance.isSubProcess)
        return;

    m_results["id"] = id;

    QString prettyProductName =
#if QT_VERSION >= 0x050400
        QSysInfo::prettyProductName();
#else
#  if defined(Q_OS_IOS)
        QStringLiteral("iOS");
#  elif defined(Q_OS_OSX)
        QString::fromLatin1("OSX %d").arg(QSysInfo::macVersion());
#  elif defined(Q_OS_WIN)
        QString::fromLatin1("Windows %d").arg(QSysInfo::windowsVersion());
#  elif defined(Q_OS_LINUX)
        QStringLiteral("Linux");
#  elif defined(Q_OS_ANDROID)
        QStringLiteral("Android");
#  else
        QStringLiteral("unknown");
#  endif
#endif

    QVariantMap osMap;
    osMap["prettyProductName"] = prettyProductName;
    osMap["platformPlugin"] = QGuiApplication::platformName();
    m_results["os"] = osMap;
    m_results["qt"] = QT_VERSION_STR;
    m_results["command-line"] = qApp->arguments().join(' ');

    // The following code makes the assumption that an OpenGL context the GUI
    // thread will get the same capabilities as the render thread's OpenGL
    // context. Not 100% accurate, but it works...
    QOpenGLContext context;
    context.create();
    QOffscreenSurface surface;
    // In very odd cases, we can get incompatible configs here unless we pass the
    // GL context's format on to the offscreen format.
    surface.setFormat(context.format());
    surface.create();
    if (!context.makeCurrent(&surface)) {
        qWarning() << "failed to acquire GL context to get version info.";
        return;
    }

    QOpenGLFunctions *func = context.functions();
#if QT_VERSION >= 0x050300
    const char *vendor = (const char *) func->glGetString(GL_VENDOR);
    const char *renderer = (const char *) func->glGetString(GL_RENDERER);
    const char *version = (const char *) func->glGetString(GL_VERSION);
#else
    Q_UNUSED(func);
    const char *vendor = (const char *) glGetString(GL_VENDOR);
    const char *renderer = (const char *) glGetString(GL_RENDERER);
    const char *version = (const char *) glGetString(GL_VERSION);
#endif

    if (!Options::instance.printJsonToStdout) {
        std::cout << "ID:          " << id.toStdString() << std::endl;
        std::cout << "OS:          " << prettyProductName.toStdString() << std::endl;
        std::cout << "QPA:         " << QGuiApplication::platformName().toStdString() << std::endl;
        std::cout << "GL_VENDOR:   " << vendor << std::endl;
        std::cout << "GL_RENDERER: " << renderer << std::endl;
        std::cout << "GL_VERSION:  " << version << std::endl;
    }

    QVariantMap glInfo;
    glInfo["vendor"] = vendor;
    glInfo["renderer"] = renderer;
    glInfo["version"] = version;

    m_results["opengl"] = glInfo;

    context.doneCurrent();
}
Example #11
0
int main(int argc, char* argv[])
{
	// Parse command line arguments
    std::vector<string> input_paths, seg_paths;
	string output_path, landmarks_path;
	string model_3dmm_h5_path, model_3dmm_dat_path;
	string reg_model_path, reg_deploy_path, reg_mean_path;
	string seg_model_path, seg_deploy_path;
    string cfg_path;
    bool generic, with_expr, with_gpu;
    unsigned int gpu_device_id, verbose;
	try {
		options_description desc("Allowed options");
		desc.add_options()
			("help,h", "display the help message")
            ("verbose,v", value<unsigned int>(&verbose)->default_value(0), "output debug information [0, 4]")
			("input,i", value<std::vector<string>>(&input_paths)->required(), "image paths [source target]")
			("output,o", value<string>(&output_path)->required(), "output path")
            ("segmentations,s", value<std::vector<string>>(&seg_paths), "segmentation paths [source target]")
			("landmarks,l", value<string>(&landmarks_path)->required(), "path to landmarks model file")
            ("model_3dmm_h5", value<string>(&model_3dmm_h5_path)->required(), "path to 3DMM file (.h5)")
            ("model_3dmm_dat", value<string>(&model_3dmm_dat_path)->required(), "path to 3DMM file (.dat)")
            ("reg_model,r", value<string>(&reg_model_path)->required(), "path to 3DMM regression CNN model file (.caffemodel)")
            ("reg_deploy,d", value<string>(&reg_deploy_path)->required(), "path to 3DMM regression CNN deploy file (.prototxt)")
            ("reg_mean,m", value<string>(&reg_mean_path)->required(), "path to 3DMM regression CNN mean file (.binaryproto)")
			("seg_model", value<string>(&seg_model_path), "path to face segmentation CNN model file (.caffemodel)")
			("seg_deploy", value<string>(&seg_deploy_path), "path to face segmentation CNN deploy file (.prototxt)")
            ("generic,g", value<bool>(&generic)->default_value(false), "use generic model without shape regression")
            ("expressions,e", value<bool>(&with_expr)->default_value(true), "with expressions")
			("gpu", value<bool>(&with_gpu)->default_value(true), "toggle GPU / CPU")
			("gpu_id", value<unsigned int>(&gpu_device_id)->default_value(0), "GPU's device id")
            ("cfg", value<string>(&cfg_path)->default_value("face_swap_image.cfg"), "configuration file (.cfg)")
			;
		variables_map vm;
		store(command_line_parser(argc, argv).options(desc).
			positional(positional_options_description().add("input", -1)).run(), vm);

        if (vm.count("help")) {
            cout << "Usage: face_swap_image [options]" << endl;
            cout << desc << endl;
            exit(0);
        }

        // Read config file
        std::ifstream ifs(vm["cfg"].as<string>());
        store(parse_config_file(ifs, desc), vm);

        notify(vm);

        if(input_paths.size() != 2) throw error("Both source and target must be specified in input!");
        if (!is_regular_file(input_paths[0])) throw error("source input must be a path to an image!");
        if (!is_regular_file(input_paths[1])) throw error("target input target must be a path to an image!");
        if (seg_paths.size() > 0 && !is_regular_file(seg_paths[0]))
            throw error("source segmentation must be a path to an image!");
        if (seg_paths.size() > 1 && !is_regular_file(seg_paths[1]))
            throw error("target segmentation must be a path to an image!");
		if (!is_regular_file(landmarks_path)) throw error("landmarks must be a path to a file!");
        if (!is_regular_file(model_3dmm_h5_path)) throw error("model_3dmm_h5 must be a path to a file!");
        if (!is_regular_file(model_3dmm_dat_path)) throw error("model_3dmm_dat must be a path to a file!");
        if (!is_regular_file(reg_model_path)) throw error("reg_model must be a path to a file!");
        if (!is_regular_file(reg_deploy_path)) throw error("reg_deploy must be a path to a file!");
        if (!is_regular_file(reg_mean_path)) throw error("reg_mean must be a path to a file!");
		if (!seg_model_path.empty() && !is_regular_file(seg_model_path))
			throw error("seg_model must be a path to a file!");
		if (!seg_deploy_path.empty() && !is_regular_file(seg_deploy_path))
			throw error("seg_deploy must be a path to a file!");
	}
	catch (const error& e) {
        cerr << "Error while parsing command-line arguments: " << e.what() << endl;
        cerr << "Use --help to display a list of options." << endl;
		exit(1);
	}

	try
	{
        // Intialize OpenGL context
        QApplication a(argc, argv);

        QSurfaceFormat surfaceFormat;
        surfaceFormat.setMajorVersion(1);
        surfaceFormat.setMinorVersion(5);

        QOpenGLContext openGLContext;
        openGLContext.setFormat(surfaceFormat);
        openGLContext.create();
        if (!openGLContext.isValid()) return -1;

        QOffscreenSurface surface;
        surface.setFormat(surfaceFormat);
        surface.create();
        if (!surface.isValid()) return -2;

        openGLContext.makeCurrent(&surface);

        // Initialize GLEW
        GLenum err = glewInit();
        if (GLEW_OK != err)
        {
            // Problem: glewInit failed, something is seriously wrong
            fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
            throw std::runtime_error("Failed to initialize GLEW!");
        }

        // Initialize face swap
        face_swap::FaceSwap fs(landmarks_path, model_3dmm_h5_path, model_3dmm_dat_path,
            reg_model_path, reg_deploy_path, reg_mean_path, generic, with_expr,
			with_gpu, (int)gpu_device_id);

        // Read source and target images
        cv::Mat source_img = cv::imread(input_paths[0]);
        cv::Mat target_img = cv::imread(input_paths[1]);

        // Read source and target segmentations or initialize segmentation model
        cv::Mat source_seg, target_seg;
		if (seg_model_path.empty() || seg_deploy_path.empty())
		{
			if (seg_paths.size() > 0) 
				source_seg = cv::imread(seg_paths[0], cv::IMREAD_GRAYSCALE);
			if (seg_paths.size() > 1) 
				target_seg = cv::imread(seg_paths[1], cv::IMREAD_GRAYSCALE);
		}
		else fs.setSegmentationModel(seg_model_path, seg_deploy_path);

        // Set source and target
        if (!fs.setSource(source_img, source_seg))
            throw std::runtime_error("Failed to find faces in source image!");
        if (!fs.setTarget(target_img, target_seg))
            throw std::runtime_error("Failed to find faces in target image!");

        // Do face swap
        cv::Mat rendered_img = fs.swap();
        if (rendered_img.empty())
            throw std::runtime_error("Face swap failed!");

        // Write output to file
        path out_file_path = output_path;
		path out_dir_path = output_path;
        if (is_directory(output_path))
        {
            path outputName = (path(input_paths[0]).stem() += "_") += 
                (path(input_paths[1]).stem() += ".jpg");
			out_file_path = path(output_path) /= outputName;
        }
		else out_dir_path = path(output_path).parent_path();
        cv::imwrite(out_file_path.string(), rendered_img);

        // Debug
        if (verbose > 0)
        {
			// Write rendered image
			path debug_render_path = out_dir_path /
				(out_file_path.stem() += "_render.jpg");
			cv::Mat debug_render_img = fs.debugRender();
			cv::imwrite(debug_render_path.string(), debug_render_img); 
        }
		if (verbose > 1)
		{
			// Write projected meshes
			path debug_src_mesh_path = out_dir_path /
				(out_file_path.stem() += "_src_mesh.jpg");
			cv::Mat debug_src_mesh_img = fs.debugSourceMesh();
			cv::imwrite(debug_src_mesh_path.string(), debug_src_mesh_img);

			path debug_tgt_mesh_path = out_dir_path /
				(out_file_path.stem() += "_tgt_mesh.jpg");
			cv::Mat debug_tgt_mesh_img = fs.debugTargetMesh();
			cv::imwrite(debug_tgt_mesh_path.string(), debug_tgt_mesh_img);
		}
		if (verbose > 2)
		{
			// Write landmarks render
			path debug_src_lms_path = out_dir_path /
				(out_file_path.stem() += "_src_landmarks.jpg");
			cv::Mat debug_src_lms_img = fs.debugSourceLandmarks();
			cv::imwrite(debug_src_lms_path.string(), debug_src_lms_img);

			path debug_tgt_lms_path = out_dir_path /
				(out_file_path.stem() += "_tgt_landmarks.jpg");
			cv::Mat debug_tgt_lms_img = fs.debugTargetLandmarks();
			cv::imwrite(debug_tgt_lms_path.string(), debug_tgt_lms_img);
		}
		if (verbose > 3)
		{
			// Write meshes
			path debug_src_ply_path = out_dir_path /
				(out_file_path.stem() += "_src_mesh.ply");
			path debug_tgt_ply_path = out_dir_path /
				(out_file_path.stem() += "_tgt_mesh.ply");
			face_swap::Mesh::save_ply(fs.getSourceMesh(), debug_src_ply_path.string());
			face_swap::Mesh::save_ply(fs.getTargetMesh(), debug_tgt_ply_path.string());
		}
	}
	catch (std::exception& e)
	{
		cerr << e.what() << endl;
		return 1;
	}

	return 0;
}