Example #1
0
QOpenGLShaderProgram* AbstractPainter::createBasicShaderProgram(const QString &vertexShaderFileName, const QString &fragmentShaderFileName)
{
    QOpenGLShaderProgram * program = new QOpenGLShaderProgram();
    program->create();

    m_shaders << FileAssociatedShader::getOrCreate(
        QOpenGLShader::Vertex, vertexShaderFileName, *program);
    m_shaders << FileAssociatedShader::getOrCreate(
        QOpenGLShader::Fragment, fragmentShaderFileName, *program);
    program->link();

    return program;
}