Example #1
0
void qDrawShadeRect(QPainter *p, int x, int y, int w, int h,
                     const QPalette &pal, bool sunken,
                     int lineWidth, int midLineWidth,
                     const QBrush *fill)
{
    if (w == 0 || h == 0)
        return;
    if (! (w > 0 && h > 0 && lineWidth >= 0 && midLineWidth >= 0)) {
        qWarning("qDrawShadeRect: Invalid parameters");
        return;
    }
    QPen oldPen = p->pen();
    if (sunken)
        p->setPen(pal.dark().color());
    else
        p->setPen(pal.light().color());
    int x1=x, y1=y, x2=x+w-1, y2=y+h-1;

    if (lineWidth == 1 && midLineWidth == 0) {// standard shade rectangle
        p->drawRect(x1, y1, w-2, h-2);
        if (sunken)
            p->setPen(pal.light().color());
        else
            p->setPen(pal.dark().color());
        QLineF lines[4] = { QLineF(x1+1, y1+1, x2-2, y1+1),
                            QLineF(x1+1, y1+2, x1+1, y2-2),
                            QLineF(x1, y2, x2, y2),
                            QLineF(x2,y1, x2,y2-1) };
        p->drawLines(lines, 4);              // draw bottom/right lines
    } else {                                        // more complicated
        int m = lineWidth+midLineWidth;
        int i, j=0, k=m;
        for (i=0; i<lineWidth; i++) {                // draw top shadow
            QLineF lines[4] = { QLineF(x1+i, y2-i, x1+i, y1+i),
                                QLineF(x1+i, y1+i, x2-i, y1+i),
                                QLineF(x1+k, y2-k, x2-k, y2-k),
                                QLineF(x2-k, y2-k, x2-k, y1+k) };
            p->drawLines(lines, 4);
            k++;
        }
        p->setPen(pal.mid().color());
        j = lineWidth*2;
        for (i=0; i<midLineWidth; i++) {        // draw lines in the middle
            p->drawRect(x1+lineWidth+i, y1+lineWidth+i, w-j-1, h-j-1);
            j += 2;
        }
        if (sunken)
            p->setPen(pal.light().color());
        else
            p->setPen(pal.dark().color());
        k = m;
        for (i=0; i<lineWidth; i++) {                // draw bottom shadow
            QLineF lines[4] = { QLineF(x1+1+i, y2-i, x2-i, y2-i),
                                QLineF(x2-i, y2-i, x2-i, y1+i+1),
                                QLineF(x1+k, y2-k, x1+k, y1+k),
                                QLineF(x1+k, y1+k, x2-k, y1+k) };
            p->drawLines(lines, 4);
            k++;
        }
    }
    if (fill) {
        QBrush oldBrush = p->brush();
        int tlw = lineWidth + midLineWidth;
        p->setPen(Qt::NoPen);
        p->setBrush(*fill);
        p->drawRect(x+tlw, y+tlw, w-2*tlw, h-2*tlw);
        p->setBrush(oldBrush);
    }
    p->setPen(oldPen);                        // restore pen
}
Example #2
0
QT_BEGIN_NAMESPACE

/*!
    \headerfile <qdrawutil.h>
    \title Drawing Utility Functions

    \sa QPainter
*/

/*!
    \fn void qDrawShadeLine(QPainter *painter, int x1, int y1, int x2, int y2,
                     const QPalette &palette, bool sunken,
                     int lineWidth, int midLineWidth)
    \relates <qdrawutil.h>

    Draws a horizontal (\a y1 == \a y2) or vertical (\a x1 == \a x2)
    shaded line using the given \a painter.  Note that nothing is
    drawn if \a y1 != \a y2 and \a x1 != \a x2 (i.e. the line is
    neither horizontal nor vertical).

    The provided \a palette specifies the shading colors (\l
    {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
    {QPalette::mid()}{middle} colors).  The given \a lineWidth
    specifies the line width for each of the lines; it is not the
    total line width. The given \a midLineWidth specifies the width of
    a middle line drawn in the QPalette::mid() color.

    The line appears sunken if \a sunken is true, otherwise raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style().  Use the drawing functions in QStyle to
    make widgets that follow the current GUI style.


    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a shaded line:

    \snippet code/src_gui_painting_qdrawutil.cpp 0

    \sa qDrawShadeRect(), qDrawShadePanel(), QStyle
*/

void qDrawShadeLine(QPainter *p, int x1, int y1, int x2, int y2,
                     const QPalette &pal, bool sunken,
                     int lineWidth, int midLineWidth)
{
    if (!(p && lineWidth >= 0 && midLineWidth >= 0))        {
        qWarning("qDrawShadeLine: Invalid parameters");
        return;
    }
    int tlw = lineWidth*2 + midLineWidth;        // total line width
    QPen oldPen = p->pen();                        // save pen
    if (sunken)
        p->setPen(pal.color(QPalette::Dark));
    else
        p->setPen(pal.light().color());
    QPolygon a;
    int i;
    if (y1 == y2) {                                // horizontal line
        int y = y1 - tlw/2;
        if (x1 > x2) {                        // swap x1 and x2
            int t = x1;
            x1 = x2;
            x2 = t;
        }
        x2--;
        for (i=0; i<lineWidth; i++) {                // draw top shadow
            a.setPoints(3, x1+i, y+tlw-1-i,
                         x1+i, y+i,
                         x2-i, y+i);
            p->drawPolyline(a);
        }
        if (midLineWidth > 0) {
            p->setPen(pal.mid().color());
            for (i=0; i<midLineWidth; i++)        // draw lines in the middle
                p->drawLine(x1+lineWidth, y+lineWidth+i,
                             x2-lineWidth, y+lineWidth+i);
        }
        if (sunken)
            p->setPen(pal.light().color());
        else
            p->setPen(pal.dark().color());
        for (i=0; i<lineWidth; i++) {                // draw bottom shadow
            a.setPoints(3, x1+i, y+tlw-i-1,
                         x2-i, y+tlw-i-1,
                         x2-i, y+i+1);
            p->drawPolyline(a);
        }
    }
    else if (x1 == x2) {                        // vertical line
        int x = x1 - tlw/2;
        if (y1 > y2) {                        // swap y1 and y2
            int t = y1;
            y1 = y2;
            y2 = t;
        }
        y2--;
        for (i=0; i<lineWidth; i++) {                // draw left shadow
            a.setPoints(3, x+i, y2,
                         x+i, y1+i,
                         x+tlw-1, y1+i);
            p->drawPolyline(a);
        }
        if (midLineWidth > 0) {
            p->setPen(pal.mid().color());
            for (i=0; i<midLineWidth; i++)        // draw lines in the middle
                p->drawLine(x+lineWidth+i, y1+lineWidth, x+lineWidth+i, y2);
        }
        if (sunken)
            p->setPen(pal.light().color());
        else
            p->setPen(pal.dark().color());
        for (i=0; i<lineWidth; i++) {                // draw right shadow
            a.setPoints(3, x+lineWidth, y2-i,
                         x+tlw-i-1, y2-i,
                         x+tlw-i-1, y1+lineWidth);
            p->drawPolyline(a);
        }
    }
    p->setPen(oldPen);
}
Example #3
0
void LaptopClient::paintEvent( QPaintEvent* )
{
    QPainter p(widget());
    QPalette g = options()->palette(KDecoration::ColorFrame, isActive());
    g.setCurrentColorGroup( QPalette::Active );

    QRect r(widget()->rect());
    p.setPen(Qt::black);
    p.drawRect(r.adjusted(0, 0, -1, -1));

    // fill mid frame...
    p.setPen(g.background().color());
    p.drawLine(r.x()+2, r.y()+2, r.right()-2, r.y()+2);
    p.drawLine(r.left()+2, r.y()+3, r.left()+2, r.bottom()-layoutMetric(LM_BorderBottom)+1);
    p.drawLine(r.right()-2, r.y()+3, r.right()-2, r.bottom()-layoutMetric(LM_BorderBottom)+1);
    p.drawLine(r.left()+3, r.y()+3, r.left()+3, r.y()+layoutMetric(LM_TitleEdgeTop)+layoutMetric(LM_TitleHeight)+layoutMetric(LM_TitleEdgeTop) );
    p.drawLine(r.right()-3, r.y()+3, r.right()-3, r.y()+layoutMetric(LM_TitleEdgeTop)+layoutMetric(LM_TitleHeight)+layoutMetric(LM_TitleEdgeTop) );
    if (!mustDrawHandle() )
        p.drawLine(r.left()+1, r.bottom()-2, r.right()-1, r.bottom()-2);

    // outer frame
    p.setPen(g.color(QPalette::Light));
    p.drawLine(r.x()+1, r.y()+1, r.right()-1, r.y()+1);
    p.drawLine(r.x()+1, r.y()+1, r.x()+1, r.bottom()-1);
    p.setPen(g.dark().color());
    p.drawLine(r.right()-1, r.y()+1, r.right()-1, r.bottom()-1);
    p.drawLine(r.x()+1, r.bottom()-1, r.right()-1, r.bottom()-1);

    int th = titleHeight;
    int bb = handleSize + 2; // Bottom border
    int bs = handleSize - 2; // inner size of bottom border
    if (!mustDrawHandle()) {
	bb = 6;
	bs = 0;
    }
    if ( isToolWindow() )
	th -= 2;

    // inner rect
    p.drawRect(r.x() + 3, r.y() + th + 3, r.width() - 7, r.height() - th - bb - 1);

    // handles
    if (mustDrawHandle()) {
	if (r.width() > 3*handleSize + 20) {
	    int range = 8 + 3*handleSize/2;
	    qDrawShadePanel(&p, r.x() + 1, r.bottom() - bs, range,
                            handleSize - 2, g, false, 1, &g.brush(QPalette::Mid));
	    qDrawShadePanel(&p, r.x() + range + 1, r.bottom() - bs,
		    r.width() - 2*range - 2, handleSize - 2, g, false, 1,
		    isActive() ? &g.brush(QPalette::Background) :
				 &g.brush(QPalette::Mid));
	    qDrawShadePanel(&p, r.right() - range, r.bottom() - bs,
		    range, bs, g, false, 1, &g.brush(QPalette::Mid));
	} else {
	    qDrawShadePanel(&p, r.x() + 1, r.bottom() - bs,
		    r.width() - 2, bs, g, false, 1,
		    isActive() ?  &g.brush(QPalette::Background) :
				  &g.brush(QPalette::Mid));
	}
    }

    r = titleRect();

    if(isActive()){
        updateActiveBuffer();
        p.drawPixmap(r.x(), r.y(), activeBuffer);
        p.setPen(g.background().color());
        p.drawPoint(r.x(), r.y());
        p.drawPoint(r.right(), r.y());
        p.drawLine(r.right()+1, r.y(), r.right()+1, r.bottom());
    }
    else{
        if(iUpperGradient)
            p.drawTiledPixmap(r.x(), r.y(), r.width(), r.height()-1,
                              *iUpperGradient);
        else
            p.fillRect(r.x(), r.y(), r.width(), r.height()-1,
                       options()->color(KDecoration::ColorTitleBar, false));

        p.setFont(options()->font(false, isToolWindow() ));
        QFontMetrics fm(options()->font(false));
        g = options()->palette(KDecoration::ColorTitleBar, false);
        g.setCurrentColorGroup( QPalette::Active );
        if(iUpperGradient)
            p.drawTiledPixmap(r.x()+((r.width()-fm.width(caption()))/2)-4,
                              r.y(), fm.width(caption())+8, r.height()-1,
                              *iUpperGradient);
        else
            p.fillRect(r.x()+((r.width()-fm.width(caption()))/2)-4, r.y(),
                       fm.width(caption())+8, r.height()-1,
                       g.brush(QPalette::Background));
        p.setPen(g.mid().color());
        p.drawLine(r.x(), r.y(), r.right(), r.y());
        p.drawLine(r.x(), r.y(), r.x(), r.bottom());
        p.setPen(g.color(QPalette::Button));
        p.drawLine(r.right(), r.y(), r.right(), r.bottom());
        p.drawLine(r.x(), r.bottom(), r.right(), r.bottom());
        p.setPen(options()->color(KDecoration::ColorFont, false));
        p.drawText(r.x(), r.y()+1, r.width(), r.height()-1,
                   Qt::AlignCenter, caption() );
        g = options()->palette(KDecoration::ColorFrame, true);
        g.setCurrentColorGroup( QPalette::Active );
        p.setPen(g.background().color());
        p.drawPoint(r.x(), r.y());
        p.drawPoint(r.right(), r.y());
        p.drawLine(r.right()+1, r.y(), r.right()+1, r.bottom());
    }
}
Example #4
0
void qDrawShadePanel(QPainter *p, int x, int y, int w, int h,
                      const QPalette &pal, bool sunken,
                      int lineWidth, const QBrush *fill)
{
    if (w == 0 || h == 0)
        return;
    if (!(w > 0 && h > 0 && lineWidth >= 0)) {
        qWarning("qDrawShadePanel: Invalid parameters");
    }
    QColor shade = pal.dark().color();
    QColor light = pal.light().color();
    if (fill) {
        if (fill->color() == shade)
            shade = pal.shadow().color();
        if (fill->color() == light)
            light = pal.midlight().color();
    }
    QPen oldPen = p->pen();                        // save pen
    QVector<QLineF> lines;
    lines.reserve(2*lineWidth);

    if (sunken)
        p->setPen(shade);
    else
        p->setPen(light);
    int x1, y1, x2, y2;
    int i;
    x1 = x;
    y1 = y2 = y;
    x2 = x+w-2;
    for (i=0; i<lineWidth; i++) {                // top shadow
        lines << QLineF(x1, y1++, x2--, y2++);
    }
    x2 = x1;
    y1 = y+h-2;
    for (i=0; i<lineWidth; i++) {                // left shado
        lines << QLineF(x1++, y1, x2++, y2--);
    }
    p->drawLines(lines);
    lines.clear();
    if (sunken)
        p->setPen(light);
    else
        p->setPen(shade);
    x1 = x;
    y1 = y2 = y+h-1;
    x2 = x+w-1;
    for (i=0; i<lineWidth; i++) {                // bottom shadow
        lines << QLineF(x1++, y1--, x2, y2--);
    }
    x1 = x2;
    y1 = y;
    y2 = y+h-lineWidth-1;
    for (i=0; i<lineWidth; i++) {                // right shadow
        lines << QLineF(x1--, y1++, x2--, y2);
    }
    p->drawLines(lines);
    if (fill)                                // fill with fill color
        p->fillRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2, *fill);
    p->setPen(oldPen);                        // restore pen
}
Example #5
0
// motif arrows look the same whether they are used or not
// is this correct?
static void qDrawMotifArrow(QPainter *p, Qt::ArrowType type, bool down,
                             int x, int y, int w, int h,
                             const QPalette &pal, bool)
{
    QPolygon bFill;                                // fill polygon
    QPolygon bTop;                                // top shadow.
    QPolygon bBot;                                // bottom shadow.
    QPolygon bLeft;                                // left shadow.
    QTransform matrix;                            // xform matrix
    bool vertical = type == Qt::UpArrow || type == Qt::DownArrow;
    bool horizontal = !vertical;
    int         dim = w < h ? w : h;
    int         colspec = 0x0000;                        // color specification array

    if (dim < 2)                                // too small arrow
        return;

    if (dim > 3) {
        if (dim > 6)
            bFill.resize(dim & 1 ? 3 : 4);
        bTop.resize((dim/2)*2);
        bBot.resize(dim & 1 ? dim + 1 : dim);
        bLeft.resize(dim > 4 ? 4 : 2);
        bLeft.putPoints(0, 2, 0,0, 0,dim-1);
        if (dim > 4)
            bLeft.putPoints(2, 2, 1,2, 1,dim-3);
        bTop.putPoints(0, 4, 1,0, 1,1, 2,1, 3,1);
        bBot.putPoints(0, 4, 1,dim-1, 1,dim-2, 2,dim-2, 3,dim-2);

        for(int i=0; i<dim/2-2 ; i++) {
            bTop.putPoints(i*2+4, 2, 2+i*2,2+i, 5+i*2, 2+i);
            bBot.putPoints(i*2+4, 2, 2+i*2,dim-3-i, 5+i*2,dim-3-i);
        }
        if (dim & 1)                                // odd number size: extra line
            bBot.putPoints(dim-1, 2, dim-3,dim/2, dim-1,dim/2);
        if (dim > 6) {                        // dim>6: must fill interior
            bFill.putPoints(0, 2, 1,dim-3, 1,2);
            if (dim & 1)                        // if size is an odd number
                bFill.setPoint(2, dim - 3, dim / 2);
            else
                bFill.putPoints(2, 2, dim-4,dim/2-1, dim-4,dim/2);
        }
    }
    else {
        if (dim == 3) {                        // 3x3 arrow pattern
            bLeft.setPoints(4, 0,0, 0,2, 1,1, 1,1);
            bTop .setPoints(2, 1,0, 1,0);
            bBot .setPoints(2, 1,2, 2,1);
        }
        else {                                        // 2x2 arrow pattern
            bLeft.setPoints(2, 0,0, 0,1);
            bTop .setPoints(2, 1,0, 1,0);
            bBot .setPoints(2, 1,1, 1,1);
        }
    }

    if (type == Qt::UpArrow || type == Qt::LeftArrow) {
        matrix.translate(x, y);
        if (vertical) {
            matrix.translate(0, h - 1);
            matrix.rotate(-90);
        } else {
            matrix.translate(w - 1, h - 1);
            matrix.rotate(180);
        }
        if (down)
            colspec = horizontal ? 0x2334 : 0x2343;
        else
            colspec = horizontal ? 0x1443 : 0x1434;
    }
    else if (type == Qt::DownArrow || type == Qt::RightArrow) {
        matrix.translate(x, y);
        if (vertical) {
            matrix.translate(w-1, 0);
            matrix.rotate(90);
        }
        if (down)
            colspec = horizontal ? 0x2443 : 0x2434;
        else
            colspec = horizontal ? 0x1334 : 0x1343;
    }

    const QColor *cols[5];
    cols[0] = 0;
    cols[1] = &pal.button().color();
    cols[2] = &pal.mid().color();
    cols[3] = &pal.light().color();
    cols[4] = &pal.dark().color();
#define CMID        *cols[(colspec>>12) & 0xf]
#define CLEFT        *cols[(colspec>>8) & 0xf]
#define CTOP        *cols[(colspec>>4) & 0xf]
#define CBOT        *cols[colspec & 0xf]

    QPen     savePen   = p->pen();                // save current pen
    QBrush   saveBrush = p->brush();                // save current brush
    QTransform wxm = p->transform();
    QPen     pen(Qt::NoPen);
    const QBrush &brush = pal.brush(QPalette::Button);

    p->setPen(pen);
    p->setBrush(brush);
    p->setTransform(matrix, true);                // set transformation matrix
    p->drawPolygon(bFill);                        // fill arrow
    p->setBrush(Qt::NoBrush);                        // don't fill

    p->setPen(CLEFT);
    p->drawLines(bLeft);
    p->setPen(CTOP);
    p->drawLines(bTop);
    p->setPen(CBOT);
    p->drawLines(bBot);

    p->setTransform(wxm);
    p->setBrush(saveBrush);                        // restore brush
    p->setPen(savePen);                        // restore pen

#undef CMID
#undef CLEFT
#undef CTOP
#undef CBOT
}
void KTThemeSelector::setupChooseColor()
{
	DVHBox *hbox = new DVHBox(this, Qt::Horizontal);
	DVHBox *box1 = new DVHBox(hbox, Qt::Vertical);
	box1->boxLayout()->setMargin(10);
	m_general = new QGroupBox(tr("General"), box1);
	
	QGridLayout *layout1 = new QGridLayout(m_general);
	
	QStringList labels1 = QStringList() << tr("Text") << tr("Base") << tr("Foreground") << tr("Background") << tr("Button") << tr("Button Text");
	
	QStringList names = QStringList() << "Text" << "Base" << "Foreground" << "Background" << "Button" << "ButtonText";
	
	QPalette colorGroup = QApplication::palette();
	
	
	QList<QColor> colors = QList<QColor>() << colorGroup.text ().color() << colorGroup.base().color() << colorGroup.foreground().color() << colorGroup.background().color() << colorGroup.button().color() << colorGroup.buttonText().color();
	
	for(int i = 0; i < labels1.count(); i++)
	{
		layout1->addWidget(new QLabel(labels1[i], m_general), i, 0 );
		DColorButton *button = new DColorButton(m_general);
		button->setObjectName(names[i]);
		QPalette pal = button->palette();
		pal.setColor(QPalette::Button, colors[i]);
		button->setPalette(pal);
		
		m_generalButtonGroup.addButton(button);
		layout1->addWidget(button, i, 1);
		m_generalSection.insert(names[i], colors[i].name());
	}
	
	m_effects = new QGroupBox(tr("Effects"), box1);
	
	QGridLayout *layout2 = new QGridLayout(m_effects);
	
	QStringList labels2 = QStringList() << tr("Light") << tr("Midlight") << tr("Dark") << tr("Mid");
	QStringList names2 = QStringList() << "Light" << "Midlight" << "Dark" << "Mid";
	
	colors.clear();
	colors << colorGroup.light().color() << colorGroup.midlight().color() << colorGroup.dark().color() << colorGroup.mid().color();
	
	for(int i = 0; i < labels2.count(); i++)
	{
		layout2->addWidget(new QLabel(labels2[i], m_effects), i, 0 );
		DColorButton *button = new DColorButton(m_effects);
		button->setObjectName(names2[i]);
		QPalette pal = button->palette();
		pal.setColor(QPalette::Button, colors[i]);
		button->setPalette(pal);
		m_effectsButtonGroup.addButton(button);
		layout2->addWidget(button, i, 1);
		m_effectsSection.insert(names2[i], colors[i].name());
	}
	////////////
	
	DVHBox *box2 = new DVHBox(hbox, Qt::Vertical);
	box2->boxLayout()->setMargin(10);
	m_selections = new QGroupBox(tr("Selections"), box2);
	
	QGridLayout *layout3 = new QGridLayout(m_selections);
	
	QStringList labels3 = QStringList() << tr("Highlight") << tr("Highlighted Text");
	QStringList names3 = QStringList() << "Highlight" << "HighlightedText";
	colors.clear();
	colors << colorGroup.highlight().color() << colorGroup.highlightedText().color();
	
	for(int i = 0; i < labels3.count(); i++)
	{
		layout3->addWidget(new QLabel(labels3[i], m_selections), i, 0 );
		DColorButton *button = new DColorButton(m_selections);
		button->setObjectName(names3[i]);
		QPalette pal = button->palette();
		pal.setColor(QPalette::Button, colors[i]);
		button->setPalette(pal);
		m_selectionsButtonGroup.addButton(button);
		layout3->addWidget(button, i, 1);
		m_selectionsSection.insert(names3[i], colors[i].name());
	}
	
	m_textEffects = new QGroupBox(tr("Text effects"), box2);
	
	QGridLayout *layout4 = new QGridLayout(m_textEffects);
	QStringList labels4 = QStringList() << tr("Bright Text") << tr("Link") << tr("Link Visited");
	QStringList names4 = QStringList() << "BrightText" << "Link" << "LinkVisited";
	
	colors.clear();
	colors << colorGroup.brightText().color() << colorGroup.link().color() << colorGroup.linkVisited().color();
	
	for(int i = 0; i < labels4.count(); i++)
	{
		layout4->addWidget(new QLabel(labels4[i], m_textEffects), i, 0 );
		DColorButton *button = new DColorButton(m_textEffects);
		button->setObjectName(names4[i]);
		QPalette pal = button->palette();
		pal.setColor(QPalette::Button, colors[i]);
		button->setPalette(pal);
		m_textEffectsButtonGroup.addButton(button);
		layout4->addWidget(button, i, 1);
		m_textEffectsSection.insert(names4[i], colors[i].name());
	}
	
	QGroupBox *schemeWidget = new QGroupBox(tr("Schema"), box2); // FIXME: add vertical layout
	QVBoxLayout *schemaLayout = new QVBoxLayout;
	
	m_allSchemes = new QTreeWidget;
	m_allSchemes->setHeaderLabels ( QStringList() << tr("Schema") << tr( "Owner" ) << tr( "Date" ) );
	m_allSchemes->header()->setResizeMode(QHeaderView::Stretch);
	
	schemaLayout->addWidget(m_allSchemes);
	
	connect(m_allSchemes, SIGNAL(itemDoubleClicked (QTreeWidgetItem *, int )), this, SLOT(loadSchemaFromListView( QTreeWidgetItem *, int )));
	
	QPushButton *saveSchemeButton = new QPushButton(tr("Save schema"));
	connect(saveSchemeButton, SIGNAL(clicked()), SLOT(saveSchema()));
	
	schemaLayout->addWidget(saveSchemeButton);
	
	schemeWidget->setLayout(schemaLayout);
	
	new DSeparator(this);
	new QLabel(tr("Style"), this);
	DStyleComboBox *styleComboBox = new DStyleComboBox(this);
	Q_UNUSED(styleComboBox);
	new DSeparator(this);
	m_useColors = new QCheckBox(tr("Use this colors"), this);
	
	connect(&m_generalButtonGroup, SIGNAL(buttonClicked(QAbstractButton * )), SLOT(chooseGeneralColor(QAbstractButton * )));
	connect(&m_effectsButtonGroup, SIGNAL(buttonClicked(QAbstractButton * )), SLOT(chooseEffectsColor(QAbstractButton * )));
	connect(&m_selectionsButtonGroup, SIGNAL(buttonClicked(QAbstractButton * )), SLOT(chooseSelectionsColor(QAbstractButton * )));
	connect(&m_textEffectsButtonGroup, SIGNAL(buttonClicked(QAbstractButton * )), SLOT(chooseTextEffectsColor(QAbstractButton * )));
}
Example #7
0
/*!
  Draw a rectangular frame

  \param painter Painter
  \param rect Frame rectangle
  \param palette Palette
  \param foregroundRole Foreground role used for QFrame::Plain
  \param frameWidth Frame width
  \param midLineWidth Used for QFrame::Box
  \param frameStyle bitwise ORĀ“ed value of QFrame::Shape and QFrame::Shadow
*/
void QwtPainter::drawFrame( QPainter *painter, const QRectF &rect,
    const QPalette &palette, QPalette::ColorRole foregroundRole,
    int frameWidth, int midLineWidth, int frameStyle )
{
    if ( frameWidth <= 0 || rect.isEmpty() )
        return;

    const int shadow = frameStyle & QFrame::Shadow_Mask;

    painter->save();

    if ( shadow == QFrame::Plain )
    {
        const QRectF outerRect = rect.adjusted( 0.0, 0.0, -1.0, -1.0 );
        const QRectF innerRect = outerRect.adjusted( 
            frameWidth, frameWidth, -frameWidth, -frameWidth );

        QPainterPath path;
        path.addRect( outerRect );
        path.addRect( innerRect );

        painter->setPen( Qt::NoPen );
        painter->setBrush( palette.color( foregroundRole ) );

        painter->drawPath( path );
    }
    else
    {
        const int shape = frameStyle & QFrame::Shape_Mask;

        if ( shape == QFrame::Box )
        {
            const QRectF outerRect = rect.adjusted( 0.0, 0.0, -1.0, -1.0 );
            const QRectF midRect1 = outerRect.adjusted( 
                frameWidth, frameWidth, -frameWidth, -frameWidth );
            const QRectF midRect2 = midRect1.adjusted( 
                midLineWidth, midLineWidth, -midLineWidth, -midLineWidth );

            const QRectF innerRect = midRect2.adjusted( 
                frameWidth, frameWidth, -frameWidth, -frameWidth );

            QPainterPath path1;
            path1.moveTo( outerRect.bottomLeft() );
            path1.lineTo( outerRect.topLeft() );
            path1.lineTo( outerRect.topRight() );
            path1.lineTo( midRect1.topRight() );
            path1.lineTo( midRect1.topLeft() );
            path1.lineTo( midRect1.bottomLeft() );

            QPainterPath path2;
            path2.moveTo( outerRect.bottomLeft() );
            path2.lineTo( outerRect.bottomRight() );
            path2.lineTo( outerRect.topRight() );
            path2.lineTo( midRect1.topRight() );
            path2.lineTo( midRect1.bottomRight() );
            path2.lineTo( midRect1.bottomLeft() );

            QPainterPath path3;
            path3.moveTo( midRect2.bottomLeft() );
            path3.lineTo( midRect2.topLeft() );
            path3.lineTo( midRect2.topRight() );
            path3.lineTo( innerRect.topRight() );
            path3.lineTo( innerRect.topLeft() );
            path3.lineTo( innerRect.bottomLeft() );

            QPainterPath path4;
            path4.moveTo( midRect2.bottomLeft() );
            path4.lineTo( midRect2.bottomRight() );
            path4.lineTo( midRect2.topRight() );
            path4.lineTo( innerRect.topRight() );
            path4.lineTo( innerRect.bottomRight() );
            path4.lineTo( innerRect.bottomLeft() );

            QPainterPath path5;
            path5.addRect( midRect1 );
            path5.addRect( midRect2 );

            painter->setPen( Qt::NoPen );

            QBrush brush1 = palette.dark().color();
            QBrush brush2 = palette.light().color();

            if ( shadow == QFrame::Raised )
                qSwap( brush1, brush2 );

            painter->setBrush( brush1 );
            painter->drawPath( path1 );
            painter->drawPath( path4 );

            painter->setBrush( brush2 );
            painter->drawPath( path2 );
            painter->drawPath( path3 );

            painter->setBrush( palette.mid() );
            painter->drawPath( path5 );
        }
#if 0
        // qDrawWinPanel doesn't result in something nice
        // on a scalable document like PDF. Better draw a
        // Panel.

        else if ( shape == QFrame::WinPanel )
        {
            painter->setRenderHint( QPainter::NonCosmeticDefaultPen, true );
            qDrawWinPanel ( painter, rect.toRect(), palette,
                frameStyle & QFrame::Sunken );
        }
        else if ( shape == QFrame::StyledPanel )
        {
        }
#endif
        else
        {
            const QRectF outerRect = rect.adjusted( 0.0, 0.0, -1.0, -1.0 );
            const QRectF innerRect = outerRect.adjusted( 
                frameWidth - 1.0, frameWidth - 1.0, 
                -( frameWidth - 1.0 ), -( frameWidth - 1.0 ) );

            QPainterPath path1;
            path1.moveTo( outerRect.bottomLeft() );
            path1.lineTo( outerRect.topLeft() );
            path1.lineTo( outerRect.topRight() );
            path1.lineTo( innerRect.topRight() );
            path1.lineTo( innerRect.topLeft() );
            path1.lineTo( innerRect.bottomLeft() );


            QPainterPath path2;
            path2.moveTo( outerRect.bottomLeft() );
            path2.lineTo( outerRect.bottomRight() );
            path2.lineTo( outerRect.topRight() );
            path2.lineTo( innerRect.topRight() );
            path2.lineTo( innerRect.bottomRight() );
            path2.lineTo( innerRect.bottomLeft() );

            painter->setPen( Qt::NoPen );

            QBrush brush1 = palette.dark().color();
            QBrush brush2 = palette.light().color();

            if ( shadow == QFrame::Raised )
                qSwap( brush1, brush2 );

            painter->setBrush( brush1 );
            painter->drawPath( path1 );

            painter->setBrush( brush2 );
            painter->drawPath( path2 );
        }

    }

    painter->restore();
}
Example #8
0
void QNEConnection::updatePath()
{
    if(!m_port1 || !m_port2) {
        QPainterPath p;

        //QPointF pos1(m_port1->scenePos());
        //QPointF pos2(m_port2->scenePos());

        p.moveTo(pos1);

        qreal dx = pos2.x() - pos1.x();
        qreal dy = pos2.y() - pos1.y();

        QPointF ctr1(pos1.x() + dx * 0.25, pos1.y() + dy * 0.1);
        QPointF ctr2(pos1.x() + dx * 0.75, pos1.y() + dy * 0.9);

        p.cubicTo(ctr1, ctr2, pos2);

        setPath(p);
        return;
    }

    QPointF a(mapFromItem(m_port1, 0, 0));
    QPointF b(mapFromItem(m_port2, 0, 0));

    qreal dist = QLineF(a, b).length();
    qreal diffx = abs(a.x() - b.x());
    qreal diffy = abs(a.y() - b.y());

    QPointF left;
    QPointF right;
    QNEPort* leftConn;
    QNEPort* rightConn;
    if (a.x() < b.x()) {
        left = a;
        leftConn = m_port1;
        right = b;
        rightConn = m_port2;
    }
    else {
        left = b;
        leftConn = m_port2;
        right = a;
        rightConn = m_port1;
    }

    QPointF bottom;
    QPointF top;
    QNEPort* bottomConn;
    QNEPort* topConn;
    if (a.y() < b.y()) {
        top = a;
        topConn = m_port1;
        bottom = b;
        bottomConn = m_port2; 
    }
    else {
        top = b;
        topConn = m_port2;
        bottom = a;
        bottomConn = m_port1;
    }

    
    QPointF controlPoint1 = a;
    QPointF controlPoint2 = b;
    //how much to move control point from start or end point, default as used for simple case
    qreal moveX = 0.45 * diffx;
    qreal moveY = 0.45 * diffy;

    QSizeF combinedSize(30,30);
    if (leftConn->parentItem() != NULL) {
        combinedSize.setWidth(leftConn->parentItem()->boundingRect().width());
        combinedSize.setHeight(leftConn->parentItem()->boundingRect().height());
    }
    else {
        combinedSize.setWidth(5 * leftConn->radius());
        combinedSize.setWidth(5 * leftConn->radius());
    }
    if (rightConn->parentItem() != NULL) {
        combinedSize.setWidth(combinedSize.width() + rightConn->parentItem()->boundingRect().width());
        combinedSize.setHeight(combinedSize.height() + rightConn->parentItem()->boundingRect().height());
    }
    else {
        combinedSize.setWidth(combinedSize.width() + 5 * rightConn->radius());
        combinedSize.setHeight(combinedSize.height() + 5 * rightConn->radius());
    }
    
    

    if (leftConn->position() == rightConn->position() && leftConn->position() == QNEPort::LeftPosition && right.x() - left.x() < combinedSize.width()/2.0) {
        controlPoint1.setX(controlPoint1.x() - moveY/2.0 /*- combinedSize.width()/2.0*/);
        controlPoint2.setX(controlPoint2.x() - moveY/2.0 /*- combinedSize.width()/2.0*/);
    }
    else if (leftConn->position() == rightConn->position() && leftConn->position() == QNEPort::RightPosition && right.x() - left.x() < combinedSize.width()/2.0) {
        controlPoint1.setX(controlPoint1.x() + moveY/2.0 /*+ combinedSize.width()/2.0*/);
        controlPoint2.setX(controlPoint2.x() + moveY/2.0 /*+ combinedSize.width()/2.0*/);
    }
    else if (leftConn->position() == rightConn->position() && leftConn->position() == QNEPort::TopPosition && bottom.y() - top.y() < combinedSize.height()/2.0) {
        controlPoint1.setY(controlPoint1.y() - moveX/2.0 /*- combinedSize.height()/2.0*/);
        controlPoint2.setY(controlPoint2.y() - moveX/2.0 /*- combinedSize.height()/2.0*/);
    }
    else if (leftConn->position() == rightConn->position() && leftConn->position() == QNEPort::BottomPosition && bottom.y() - top.y() < combinedSize.height()/2.0) {
        controlPoint1.setY(controlPoint1.y() + moveX/2.0 /*+ combinedSize.height()/2.0*/);
        controlPoint2.setY(controlPoint2.y() + moveX/2.0 /*+ combinedSize.height()/2.0*/);
    }
    else
    //the simple case, they face each other the "good" way
    if (leftConn->position() != QNEPort::LeftPosition && rightConn->position() != QNEPort::RightPosition
            && topConn->position() != QNEPort::TopPosition && bottomConn->position() != QNEPort::BottomPosition) {

        //very simple: straight line
        //controlPoint1 = a + 0.3 * (b-a);
        //controlPoint2 = a + 0.7 * (b-a);

        controlPoint1 = a;
        controlPoint2 = b;
        //how much to move control point from start or end point
        qreal moveX = 0.45 * diffx;
        qreal moveY = 0.45 * diffy;
        if (dist > 5 * (m_port1->radius() + arrowSize)) {
            /* does mess up good case because moves there too
            if (abs(diffx-diffy) > 0.3 * dist) {
                moveX += abs(diffx-diffy);
                moveY += abs(diffx-diffy);
            }
            */
                
            if (moveX < 3 * (m_port1->radius() + arrowSize)) {
                moveX = 3 * (m_port1->radius() + arrowSize);
            }
            if (moveY < 3 * (m_port1->radius() + arrowSize)) {
                moveY = 3 * (m_port1->radius() + arrowSize);
            }
        }

        if (m_port1->position() == QNEPort::LeftPosition) {
            controlPoint1.setX(controlPoint1.x() - moveX);
        }
        else if (m_port1->position() == QNEPort::RightPosition) {
            controlPoint1.setX(controlPoint1.x() + moveX);
        }
        else if (m_port1->position() == QNEPort::BottomPosition) {
            controlPoint1.setY(controlPoint1.y() + moveY);
        }
        else if (m_port1->position() == QNEPort::TopPosition) {
            controlPoint1.setY(controlPoint1.y() - moveY);
        }

        if (m_port2->position() == QNEPort::LeftPosition) {
            controlPoint2.setX(controlPoint2.x() - moveX);
        }
        else if (m_port2->position() == QNEPort::RightPosition) {
            controlPoint2.setX(controlPoint2.x() + moveX);
        }
        else if (m_port2->position() == QNEPort::BottomPosition) {
            controlPoint2.setY(controlPoint2.y() + moveY);
        }
        else if (m_port2->position() == QNEPort::TopPosition) {
            controlPoint2.setY(controlPoint2.y() - moveY);
        }
    }
    //the bad case, method needs cleanup
    else {
        controlPoint1 = a;
        controlPoint2 = b;
        qreal maxMove = 0.5 * dist;
        moveX = 0.5 * dist;
        moveY = 0.5 * dist;
        if (m_port1->parentItem() != NULL) {
            maxMove = 1 * (m_port1->parentItem()->boundingRect().width() + m_port1->parentItem()->boundingRect().height());
        }
        else if (m_port2->parentItem() != NULL) {
            maxMove = 1 * (m_port2->parentItem()->boundingRect().width() + m_port2->parentItem()->boundingRect().height());
        }
        if (moveX > maxMove) {
            moveX = maxMove + 0.1 * (moveX-maxMove);
        }
        if (moveY > maxMove) {
            moveY = maxMove + 0.1 * (moveY-maxMove);
        }
        if (m_port1->position() == QNEPort::LeftPosition) {
            moveX *= -1;
            if ((m_port1 == topConn) == (m_port1 == rightConn)) {
                moveY *= -1;//relevantHeight;
            }
        }
        else if (m_port1->position() == QNEPort::RightPosition) {
            //moveX *= 1;
            if ((m_port1 == topConn) == (m_port1 == leftConn)) {
                moveY *= -1;//relevantHeight;
            }
        }
        else if (m_port1->position() == QNEPort::BottomPosition) {
            //moveY *= 1;
            if ((m_port1 == leftConn) == (m_port1 == topConn)) {
                moveX *= -1;
            }
        }
        else if (m_port1->position() == QNEPort::TopPosition) {
            moveY *= -1;
            if ((m_port1 == leftConn) == (m_port1 == bottomConn)) {
                moveX *= -1;
            }
        }

        /*
        if (m_port1->connectorAlignment() == m_port2->connectorAlignment()) {
            moveX *= 2;
            moveY *= 2;
        }
        */

        //ugly shit: handle some cases that don't look nice
        if (m_port2 == topConn && topConn->position() == QNEPort::TopPosition && (bottomConn->position() == QNEPort::LeftPosition || bottomConn->position() == QNEPort::RightPosition)) {
            moveY *= -1;
            //moveY = 0;
        }
        else if (m_port2 == bottomConn && bottomConn->position() == QNEPort::BottomPosition && (topConn->position() == QNEPort::LeftPosition || topConn->position() == QNEPort::RightPosition)) {
            moveY *= -1;
            //moveY = 0;
        }
        else if (m_port2 == leftConn && leftConn->position() == QNEPort::LeftPosition && (rightConn->position() == QNEPort::TopPosition || rightConn->position() == QNEPort::BottomPosition)) {
            moveX *= -1;
            //moveX = 0;
        }
        else if (m_port2 == rightConn && rightConn->position() == QNEPort::RightPosition && (leftConn->position() == QNEPort::TopPosition || leftConn->position() == QNEPort::BottomPosition)) {
            moveX *= -1;
            //moveX = 0;
        }

        controlPoint1.setX(controlPoint1.x() + moveX);
        controlPoint1.setY(controlPoint1.y() + moveY);


        moveX = 0.5 * dist;
        moveY = 0.5 * dist;
        // if start was null, then it was already set to end.
        if (m_port1->parentItem() != NULL && m_port2->parentItem() != NULL) {
            maxMove = 1 * (m_port2->parentItem()->boundingRect().width() + m_port2->parentItem()->boundingRect().height());
        }
        if (moveX > maxMove) {
            moveX = maxMove + 0.1 * (moveX-maxMove);
        }
        if (moveY > maxMove) {
            moveY = maxMove + 0.1 * (moveY-maxMove);
        }
        if (m_port2->position() == QNEPort::LeftPosition) {
            moveX *= -1;
            if ((m_port2 == topConn) == (m_port2 == rightConn)) {
                moveY *= -1;//relevantHeight;
            }
        }
        else if (m_port2->position() == QNEPort::RightPosition) {
            //moveX *= 1;
            if ((m_port2 == topConn) == (m_port2 == leftConn)) {
                moveY *= -1;//relevantHeight;
            }
        }
        else if (m_port2->position() == QNEPort::BottomPosition) {
            //moveY *= 1;
            if ((m_port1 == leftConn) == (m_port1 == topConn)) {
                moveX *= -1;
            }
        }
        else if (m_port2->position() == QNEPort::TopPosition) {
            moveY *= -1;
            if ((m_port1 == leftConn) == (m_port1 == bottomConn)) {
                moveX *= -1;
            }
        }

        /*
        if (m_port1->connectorAlignment() == m_port2->connectorAlignment()) {
            moveX *= 2;
            moveY *= 2;
        }*/


        //ugly shit: handle some cases that don't look nice
        if (m_port1 == topConn && topConn->position() == QNEPort::TopPosition && (bottomConn->position() == QNEPort::LeftPosition || bottomConn->position() == QNEPort::RightPosition)) {
            moveY *= -1;
            //moveY = 0;
        }
        else if (m_port1 == bottomConn && bottomConn->position() == QNEPort::BottomPosition && (topConn->position() == QNEPort::LeftPosition || topConn->position() == QNEPort::RightPosition)) {
            moveY *= -1;
            //moveY = 0;
        }
        else if (m_port1 == leftConn && leftConn->position() == QNEPort::LeftPosition && (rightConn->position() == QNEPort::TopPosition || rightConn->position() == QNEPort::BottomPosition)) {
            moveX *= -1;
            //moveX = 0;
        }
        else if (m_port1 == rightConn && rightConn->position() == QNEPort::RightPosition && (leftConn->position() == QNEPort::TopPosition || leftConn->position() == QNEPort::BottomPosition)) {
            moveX *= -1;
            //moveX = 0;
        }

        controlPoint2.setX(controlPoint2.x() + moveX);
        controlPoint2.setY(controlPoint2.y() + moveY);
    }


    QPainterPath p(a);
    p.cubicTo(controlPoint1, controlPoint2, b);
    if(m_port1->isOutput())
        p.addPolygon(createArrowPoly(p, m_port1));
    if(m_port2->isOutput())
        p.addPolygon(createArrowPoly(p, m_port2));
    this->setPath(p);

    if(scene()) {
        QPalette palette = scene()->palette();
        setPen(QPen(palette.dark().color(), 2));
        setBrush(Qt::NoBrush);
    }
}