Example #1
0
void QSFuncDeclNode::check( QSCheckData *c )
{
//     qDebug( "Function noticed: " + c->globalName(ident) );
    if ( attrs )
	attrs->check( c );
    else
	c->setLastAttributes( AttributeNone );
    int as = c->lastAttributes();
    QSClass * cl = c->currentScope();
    Q_ASSERT( cl );

    if ( (as&AttributeStatic) && cl->name() != QString::fromLatin1("Class") ) {
	c->addError( this, QSErrAttrStaticContext,
		     QString::fromLatin1( "Function '%1' cannot be declared static "
			      "outside a class" ).arg( ident ) );
	return;
    }

    // A bit of magic fail early when trying to overwrite a context.
    if (c->inGlobal()) {
        QSObject object = c->env()->globalObject().get(ident);
        if (object.isValid()) {
            if (object.objectType()->name() == QString::fromLatin1("QObject")) {
                c->addError(this, QString("Cannot declare function '%1', already a global object "
                                          "present with same name").arg(ident));
                return;
            }
        }
    }

    QSMember m;
    m.setPrivate( as&AttributePrivate );

    if ( cl->member( 0, ident, &m ) ) {
        QSMember mem( body, as );
        cl->replaceMember( ident, &mem );
    } else {
	cl->addFunctionMember( ident, body, as );
    }

    int tmpVarBlockCount = c->varBlockCount();
    c->setVarBlockCount( 0 );
    QSFunctionScopeClass * fscope = new QSFunctionScopeClass( c->env()->objectClass(), this );
    fscope->setEnclosingClass( cl );
    body->setScopeDefinition( fscope );
    fscope->setFunctionBodyNode(body);
    c->enterFunction( fscope );
    if( param )
	param->check( c );
    body->check( c );
    c->leaveFunction();

    if( c->varBlockCount()>fscope->numVariables() )
	fscope->setNumVariables( c->varBlockCount() );
    c->setVarBlockCount( tmpVarBlockCount );

    // Calculate the number of arguments
    int count = 0;
    QSParameterNode * node = param;
    while( node ) {
	count++;
	node = node->nextParam();
    }
    fscope->setNumArguments( count );

    // unset attributes
    c->setLastAttributes( AttributeNone );
}