Example #1
0
void MyObject::create()
{
//! [Receiving sensor gesture signals]

// Create a QSensorGestureManager
    QSensorGestureManager gestureManager;

// Get a list of known recognizers
    QStringList recognizersList = gestureManager.gestureIds();

// Create a QSensorGeture object for each of those gesture recognizers
        QSensorGesture *gesture = new QSensorGesture( gestureManager.gestureIds(), this);
// Connect the known signals up.
        connect(gesture, SIGNAL(detected(QString)), this, SLOT(gestureDetected(QString)));
//! [Receiving sensor gesture signals]
}
void Tst_qsensorgesturePluginsTest::tst_sensor_plugins_shake()
{

    QSensorGestureManager manager;
    QVERIFY(manager.gestureIds().contains("QtSensors.shake"));

    QSensorGestureRecognizer *recognizer = manager.sensorGestureRecognizer("QtSensors.shake");

    QCOMPARE(recognizer->isActive(), false);

    QTest::ignoreMessage(QtWarningMsg, "Not starting. Gesture Recognizer not initialized ");
    recognizer->startBackend();
    QCOMPARE(recognizer->isActive(), false);

    QTest::ignoreMessage(QtWarningMsg, "Not stopping. Gesture Recognizer not initialized ");
    recognizer->stopBackend();
    QCOMPARE(recognizer->isActive(), false);

    QScopedPointer<QSensorGesture> gesture(new QSensorGesture(QStringList() << "QtSensors.shake"));

    QCOMPARE(gesture->isActive(),false);
    QCOMPARE(gesture->validIds(), QStringList() << "QtSensors.shake");

    QCOMPARE(QStringList() << recognizer->id(), gesture->validIds());

    gesture->startDetection();
    QCOMPARE(gesture->isActive(),true);
    QCOMPARE(recognizer->isActive(), true);

    gesture->stopDetection();
    QCOMPARE(recognizer->isActive(), false);
}
void Tst_qsensorgesturePluginsTest::tst_sensor_plugins_qtsensors()
{
    QFETCH(QString, gestureId);
    QSensorGestureManager manager;

    QVERIFY(manager.gestureIds().contains(gestureId));

    QScopedPointer<QSensorGesture> gesture(new QSensorGesture(QStringList() << gestureId));
    QScopedPointer<QSensorGesture> gesture2(new QSensorGesture(QStringList() << gestureId));

    QCOMPARE(gesture->isActive(),false);
    QCOMPARE(gesture->validIds(), QStringList() << gestureId);

    QSensorGestureRecognizer *recognizer = manager.sensorGestureRecognizer(gestureId);

    QCOMPARE(QStringList() << recognizer->id(), gesture->validIds());

    QCOMPARE(QStringList() << QStringList(), gesture->invalidIds());

    QVERIFY(recognizer->isActive() == false);
    QVERIFY(gesture->isActive() == false);
    QVERIFY(gesture2->isActive() == false);

    gesture->startDetection();

    QVERIFY(gesture->isActive() == true);
    QVERIFY(gesture2->isActive() == false);

    QVERIFY(recognizer->isActive() == true);

    gesture2->startDetection();

    QVERIFY(gesture->isActive() == true);
    QVERIFY(gesture2->isActive() == true);
    QVERIFY(recognizer->isActive() == true);

    gesture2->stopDetection();

    QVERIFY(gesture->isActive() == true);
    QVERIFY(gesture2->isActive() == false);
    QVERIFY(recognizer->isActive() == true);

    gesture->stopDetection();

    QVERIFY(gesture->isActive() == false);
    QVERIFY(gesture2->isActive() == false);
    QVERIFY(recognizer->isActive() == false);


    QVERIFY(recognizer->gestureSignals().count() > 1);
    QVERIFY(recognizer->gestureSignals().contains("detected(QString)"));

}
void MusicWidget::setupSensors()
{
    QSensorGestureManager manager;
    QStringList gestureIds = manager.gestureIds();
    qDebug() << gestureIds;
    if(gestureIds.contains("QtSensors.shake2"))
    {
        qDebug() << "setup shake 2 sensor";
        m_shakeGesture = new QSensorGesture(
                    QStringList() << "QtSensors.shake2"
                    , this);
        connect(m_shakeGesture, SIGNAL(shakeUp()),
                m_playlist, SLOT(previous()));
        connect(m_shakeGesture, SIGNAL(shakeDown()),
                m_playlist, SLOT(next()));
        connect(m_shakeGesture, SIGNAL(shakeLeft()),
                m_playlist, SLOT(previous()));
        connect(m_shakeGesture, SIGNAL(shakeRight()),
                m_playlist, SLOT(next()));

    }
    else if(gestureIds.contains("QtSensors.shake"))
    {
        qDebug() << "setup shake sensor";
        m_shakeGesture = new QSensorGesture(
                    QStringList() << "QtSensors.shake"
                    , this);
        connect(m_shakeGesture, SIGNAL(shake()),
                m_playlist, SLOT(next()));
    }
    if(gestureIds.contains("QtSensors.turnover"))
    {
        m_turnoverGesture = new QSensorGesture(
                    QStringList("QtSensors.turnover")
                    ,this
                    );
        connect(m_turnoverGesture, SIGNAL(turnover()),
                this, SLOT(onTurnover()));
    }
}