void ColoredCubeApp::initApp() { D3DApp::initApp(); line1.init(md3dDevice, 10.0f, GREEN); line2.init(md3dDevice, 10.0f, BLUE); line3.init(md3dDevice, 10.0f, RED); xLine.init(&line1, Vector3(0,0,0), 5); xLine.setPosition(Vector3(0,0,0)); yLine.init(&line2, Vector3(0,0,0), 5); yLine.setPosition(Vector3(0,0,0)); yLine.setRotationZ(ToRadian(90)); zLine.init(&line3, Vector3(0,0,0), 5); zLine.setPosition(Vector3(0,0,0)); zLine.setRotationY(ToRadian(90)); quad1.init(md3dDevice, 50, CYAN); quad1.setPosition(Vector3(0,-5,0)); quad2.init(md3dDevice, 50, RED); quad2.setPosition(Vector3(0,5,0)); quad3.init(md3dDevice, 50, BEACH_SAND); quad3.setPosition(Vector3(5,5,0)); quad3.setRotXAngle(ToRadian(90)); quad3.setRotYAngle(ToRadian(90)); quad4.init(md3dDevice, 50, BEACH_SAND); quad4.setPosition(Vector3(-5,5,0)); quad4.setRotXAngle(ToRadian(90)); quad4.setRotYAngle(ToRadian(90)); quad4.init(md3dDevice, 50, BEACH_SAND); quad4.setPosition(Vector3(-5,5,0)); quad4.setRotXAngle(ToRadian(90)); quad5.init(md3dDevice, 50, DARKBROWN); quad5.setPosition(Vector3(0,0,-7)); quad5.setRotXAngle(ToRadian(90)); for(int i = 0; i < WALL_SIZE; ++i) { wall[i].init(md3dDevice, 1, GREEN); wall[i].setPosition(Vector3((rand() % MAX_RADIUS) - (MAX_RADIUS / 2), (rand() % MAX_RADIUS) - (MAX_RADIUS / 2), -6)); wall[i].setRotXAngle(ToRadian(90)); wall[i].setRotZAngle(ToRadian(45)); } buildFX(); buildVertexLayouts(); }
void ColoredCubeApp::initApp() { D3DApp::initApp(); buildFX(); buildVertexLayouts(); mBox.init(md3dDevice, 1.0f, D3DXCOLOR(0.5,0.5,0.5,1)); redBox.init(md3dDevice, 1.0f, DARKBROWN); greenBox.init(md3dDevice, 1.0f, D3DXCOLOR(0.1,0.1,0.8,1)); shootBox.init(md3dDevice, 1.0f, BEACH_SAND); line.init(md3dDevice, 1.0f, DARKBROWN); line2.init(md3dDevice, 1.0f, RED); line3.init(md3dDevice, 1.0f, GREEN); /*xLine.init(&line, mfxWVPVar, Vector3(0,0,0), 1); xLine.setPosition(Vector3(0,0,0)); yLine.init(&line, mfxWVPVar, Vector3(0,0,0), 1); yLine.setPosition(Vector3(0,0,0)); yLine.setRotationZ(ToRadian(90)); zLine.init(&line, mfxWVPVar, Vector3(0,0,0), 1); zLine.setPosition(Vector3(0,0,0)); zLine.setRotationY(ToRadian(90));*/ shootCube.init(&shootBox,mfxWVPVar,sqrt(2.0f),Vector3(10,0,10),Vector3(0,0,0),0,Vector3(1,1,1)); //shootCube.setRotation(Vector3(ToRadian(-20),ToRadian(45),0)); leftWall.init(&redBox,mfxWVPVar,sqrt(2.0f),Vector3(20,0,0),Vector3(0,0,0),0,Vector3(0.5,20,100)); //leftWall.setRotation(Vector3(ToRadian(-20),ToRadian(45),0)); floor.init(&redBox,mfxWVPVar,sqrt(2.0f),Vector3(0,-5,0),Vector3(0,0,0),0,Vector3(20,0.2,20)); //floor.setRotation(Vector3(ToRadian(-26),ToRadian(45),0)); ceiling.init(&mBox,mfxWVPVar,sqrt(2.0f),Vector3(0,20,0),Vector3(0,0,0),0,Vector3(20,0.2,100)); ceiling.setRotation(Vector3(ToRadian(-20),ToRadian(45),0)); rightWall.init(&redBox,mfxWVPVar,sqrt(2.0f),Vector3(-20,0,0),Vector3(0,0,0),0,Vector3(0.5,20,100)); //rightWall.setRotation(Vector3(ToRadian(-20),ToRadian(45),0)); //srand(time(0)); for(int i = 0; i < 20; i++) { tiles[i].init(&greenBox,mfxWVPVar,sqrt(2.0f),Vector3((-5+rand()%10)*3,-100,(-5+rand()%10)*3),Vector3(0,0,0),0,Vector3(1,1,1)); } origin.init(&line,&line2,&line3,mfxWVPVar,10); quad1.init(md3dDevice, 10, CYAN); quad1.setPosition(Vector3(0,0,0)); spinAmount = 0; // init sound system audio = new Audio(); if (*WAVE_BANK != '\0' && *SOUND_BANK != '\0') // if sound files defined { if( FAILED( hr = audio->initialize() ) ) { exit(1); //if( hr == HRESULT_FROM_WIN32( ERROR_FILE_NOT_FOUND ) ) // throw(GameError(gameErrorNS::FATAL_ERROR, "Failed to initialize sound system because media file not found.")); //else // throw(GameError(gameErrorNS::FATAL_ERROR, "Failed to initialize sound system.")); } } hitCubes = new CubeHoard(100,10,5,5,1,-15,15,-15,15,-100,40); hitCubes->init(&redBox,mfxWVPVar,sqrt(4.0f),Vector3(0,0,0),Vector3(0,100,0),70,Vector3(2,2,2)); avoidCubes = new CubeHoard(100,20,10,10,1,-20,20,-20,20,-100,50); avoidCubes->init(&greenBox,mfxWVPVar,sqrt(4.0f),Vector3(0,0,0),Vector3(0,100,0),70,Vector3(2,2,2)); audio->playCue(MUSIC); //input->initialize(this->getMainWnd(), false); }