Example #1
0
void InnkeeperTrain(Player* pPlayer, Unit* pUnit)
{
    if(pUnit->getEntry() == 6826)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8355);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
    else if(pUnit->getEntry() == 11814)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8358);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
}
Example #2
0
void InnkeeperDance(Player* pPlayer, Unit* pUnit)
{
    if(pUnit->GetEntry() == 6735)
    {
        QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(8357);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0)+1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
    else if(pUnit->GetEntry() == 6746)
    {
        QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(8360);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0)+1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
}
Example #3
0
void InnkeeperChicken(Player* pPlayer, Unit* pUnit)
{
    if(pUnit->getEntry() == 5111)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8353);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
    else if(pUnit->getEntry() == 6741)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8354);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
}
Example #4
0
	void OnDied(Unit *mKiller)
	{
		if(mKiller->GetTypeId() != TYPEID_PLAYER)
			return;

		QuestLogEntry *qle = NULL;
		qle = static_cast<Player*>(mKiller)->GetQuestLogForEntry(10255);
		if(qle)
		{
			qle->SetMobCount(0,1);
			qle->SendUpdateAddKill(0);
			qle->UpdatePlayerFields();
		}
	}
Example #5
0
void InnkeeperFlex(Player* pPlayer, Unit* pUnit)
{
    if(pUnit->getEntry() == 6740)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8356);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
    else if(pUnit->getEntry() == 6929)
    {
        QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(8359);
        if(qle == NULL)
            return;

        qle->SetMobCount(0, qle->GetMobCount(0) + 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
    }
}
Example #6
0
void Scratches(Player* pPlayer, uint32 AreaTrigger)
{
    QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(10556);
    if(qle == NULL)
        return;

    Creature*  Kaliri = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 21468);
    if(Kaliri == NULL)
        return;

    Kaliri->Despawn(0, 0);
    qle->SetMobCount(0, qle->GetMobCount(0)+1);
    qle->SendUpdateAddKill(0);
    qle->UpdatePlayerFields();
}
Example #7
0
 void OnDied(Unit * mKiller)
 {
     if (mKiller->IsPlayer())
     {
         QuestLogEntry *en = ((Player*)mKiller)->GetQuestLogForEntry(10836);
         if(en && en->GetMobCount(0) < en->GetQuest()->required_mobcount[0])
         {
             uint32 newcount = en->GetMobCount(0) + 1;
             en->SetMobCount(0, newcount);
             en->SendUpdateAddKill(0);
             en->UpdatePlayerFields();
             return;
         }
     }
 }
Example #8
0
	void OnDied(Unit * mKiller)
	{
		if(mKiller->GetTypeId() != TYPEID_PLAYER)
			return;

		QuestLogEntry *en = NULL;
		en = static_cast<Player*>(mKiller)->GetQuestLogForEntry(10864);
		if(en && en->GetMobCount(0) < en->GetQuest()->required_mobcount[0])
		{
			uint32 newcount = en->GetMobCount(0) + 1;
			en->SetMobCount(0, newcount);
			en->SendUpdateAddKill(0);
			en->UpdatePlayerFields();
		}
	}
Example #9
0
	void OnDied(Unit * mKiller)
	{
		if (mKiller->IsPlayer())
		{
			QuestLogEntry *en = NULL;
			en = static_cast<Player*>(mKiller)->GetQuestLogForEntry(10482);
			if(en && en->GetMobCount(0) < en->GetQuest()->required_mobcount[0])
			{
				uint32 newcount = en->GetMobCount(0) + 1;
				en->SetMobCount(0, newcount);
				en->SendUpdateAddKill(0);
				en->UpdatePlayerFields();
			}
		}
	}
        void GossipSelectOption(Object* pObject, Player* pPlayer, uint32 Id, uint32 IntId, const char* EnteredCode)
        {
            if(pPlayer == NULL)
                return;

            if(!pObject->IsCreature())
                return;

            switch(IntId)
            {
                case 0:
                    GossipHello(pObject, pPlayer);
                    break;
                case 1:
                    {
                        int32 i = -1;
                        Creature* pPrisoner = static_cast<Creature*>(pObject);
                        switch(pPrisoner->GetEntry())
                        {
                            case 20677:
                                i = 0;
                                break;
                            case 20678:
                                i = 1;
                                break;
                            case 20679:
                                i = 2;
                                break;
                        }

                        if(i == -1)
                            return;

                        QuestLogEntry* pQuest = pPlayer->GetQuestLogForEntry(10368);
                        if(pQuest != NULL && pQuest->GetMobCount(i) < pQuest->GetQuest()->required_mobcount[i])
                        {
                            pQuest->SetMobCount(i, pQuest->GetMobCount(i) + 1);
                            pQuest->SendUpdateAddKill(i);
                            pQuest->UpdatePlayerFields();

                            pPrisoner->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You've freed me! The winds speak to my people one again and grant us their strength. I thank you, stranger.");
                            pPrisoner->Despawn(5000, 6 * 60 * 1000);
                            pPrisoner->SetStandState(STANDSTATE_STAND);
                        }
                    }
                    break;
            }
        }
Example #11
0
bool FindingTheKeymaster(uint32 i, Spell * pSpell)
{
	if(!pSpell->u_caster->IsPlayer())
		return true;

	Player *plr = (Player*)pSpell->u_caster;

	QuestLogEntry *qle = plr->GetQuestLogForEntry(10256);
	if(!qle)
		return true;

	qle->SetMobCount(0, qle->GetMobCount(0)+1);
	qle->SendUpdateAddKill(0);
	qle->UpdatePlayerFields();
	return true;
}
Example #12
0
	void OnActivate(PlayerPointer pPlayer)
	{
		if(!pPlayer)
			return;

		QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(10447);
		if(qle == NULL)
			return;

		if(qle->GetMobCount(1) < qle->GetQuest()->required_mobcount[1])
		{
			qle->SetMobCount(1, qle->GetMobCount(1)+1);
			qle->SendUpdateAddKill(1);
			qle->UpdatePlayerFields();
		}
	}
Example #13
0
	void OnActivate( Player *p ){
		
		QuestLogEntry *qle = p->GetQuestLogForEntry(5097);
		
		if(qle == NULL){
			qle = p->GetQuestLogForEntry(5098);
			if(qle == NULL)
				return;
		}
		
		if(qle->GetMobCount(2) < qle->GetQuest()->required_mobcount[2]){
			qle->SetMobCount(2, qle->GetMobCount(2)+1);
			qle->SendUpdateAddKill(2);
			qle->UpdatePlayerFields();
		}
	}
Example #14
0
bool CrystalOfDeepShadows(uint32 i, Spell* pSpell) // Becoming a Shadoweave Tailor
{
    if(!pSpell->u_caster->IsPlayer())
        return true;

    Player *plr = (Player*)pSpell->u_caster;
    QuestLogEntry *qle = plr->GetQuestLogForEntry(10833);

    if(qle == NULL)
        return true;

    qle->SetMobCount(0, 1);
    qle->SendUpdateAddKill(0);
    qle->UpdatePlayerFields();

    return true;
}
Example #15
0
	void OnActivate(Player* pPlayer)
	{
		if(!pPlayer)
			return;

		QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(5581);
		if(qle == NULL)
			return;

		if(qle->GetMobCount(0) < qle->GetQuest()->required_mobcount[0])
		{
			qle->SetMobCount(0, qle->GetMobCount(0)+1);
			qle->SendUpdateAddKill(0);
			qle->UpdatePlayerFields();
		}
		return;
	}
	void GossipHello( ObjectPointer pObject, PlayerPointer pPlayer, bool AutoSend )
	{
		if ( pObject == NULL || pObject->GetTypeId() != TYPEID_ITEM || pPlayer == NULL )
			return;

		QuestLogEntry* QuestEntry = pPlayer->GetQuestLogForEntry( 9452 );
		if ( QuestEntry == NULL )
			return;

#ifndef BLIZZLIKE
		//if ( QuestEntry->GetMobCount( 0 ) >= QuestEntry->GetQuest()->required_mobcount[ 0 ] )
		//	return;
#endif
		if ( pPlayer->GetMapMgr() == NULLMAPMGR )
			return;

		// Meh, double object looking - we should find a way to remove this
		GameObjectPointer School = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords( pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 181616 );
		if ( School == NULLGOB || pPlayer->CalcDistance( School ) > 5.0f )
			return;

#ifdef BLIZZLIKE
		sEventMgr.AddEvent( School, &GameObject::Despawn, static_cast< uint32 >( 20000 ), EVENT_GAMEOBJECT_ITEM_SPAWN, 1000, 1, 0 );
#else
		School->Despawn( 20000 );
#endif
		pPlayer->CastSpell( pPlayer, dbcSpell.LookupEntry( TO_ITEM( pObject )->GetProto()->Spells[ 0 ].Id ), false );
		uint32 Chance = RandomUInt( 10 );
		if ( Chance <= 3 )
		{
			CreaturePointer NewCreature = sEAS.SpawnCreature( pPlayer, 17102, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 180000 );
			if ( NewCreature != NULLCREATURE )
			{
				NewCreature->GetAIInterface()->StopMovement( 500 );
				NewCreature->setAttackTimer( 1000, false );
				NewCreature->m_noRespawn = true;
			};

			return;
		};

		sEAS.AddItem( 23614, pPlayer );
		QuestEntry->SendUpdateAddKill( 1 );
		QuestEntry->UpdatePlayerFields();
		pPlayer->Gossip_Complete();
	};
Example #17
0
bool UnlockKarynakuChains(uint32 i, SpellPointer pSpell) // Becoming a Shadoweave Tailor
{
	if(pSpell->u_caster->IsPlayer() == false)
		return true;

	PlayerPointer	pPlayer= TO_PLAYER(pSpell->u_caster);
	QuestLogEntry	 *pQuest	= pPlayer->GetQuestLogForEntry(10872);
	if(pQuest == NULL)
		return true;

	if ( pQuest && pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0] )
	{
		pQuest->SetMobCount(0, pQuest->GetMobCount(0)+1);
		pQuest->SendUpdateAddKill(0);
		pQuest->UpdatePlayerFields();
	}
	return true;
}
Example #18
0
   void OnDied(Unit * mKiller)
   {
	      if (mKiller->IsPlayer())
      {
         QuestLogEntry *qle = TO_PLAYER(mKiller)->GetQuestLogForEntry(11230);
         if( qle != NULL )
         {
            if( qle->GetMobCount( 0 ) < qle->GetQuest()->required_mobcount[ 0 ] )
            {
               uint32 newcount = qle->GetMobCount( 0 ) + 1;
               qle->SetMobCount( 0, newcount );
               qle->SendUpdateAddKill( 0 );
               qle->UpdatePlayerFields();
               return;
            }
         }
      }
   }
		void OnDied(Unit* pKiller)
		{
			Player* QuestHolder = NULL;
			if(pKiller->IsPlayer())
				QuestHolder = TO_PLAYER(pKiller);
			else if(pKiller->IsPet() && TO_PET(pKiller)->GetPetOwner() != NULL)
				QuestHolder = TO_PET(pKiller)->GetPetOwner();

			if(QuestHolder == NULL)
				return;

			// M4ksiu: I don't think the method is correct, but it can stay the way it was until someone gives proper infos
			QuestLogEntry* Quest = QuestHolder->GetQuestLogForEntry(9670);
			Creature* RandomCreature = NULL;
			if(Quest == NULL)
			{
				// Creatures from Bloodmyst Isle
				uint32 Id[ 51 ] = { 17681, 17887, 17550, 17323, 17338, 17341, 17333, 17340, 17353, 17320, 17339, 17337, 17715, 17322, 17494, 17654, 17342, 17328, 17331, 17325, 17321, 17330, 17522, 17329, 17524, 17327, 17661, 17352, 17334, 17326, 17324, 17673, 17336, 17346, 17589, 17609, 17608, 17345, 17527, 17344, 17347, 17525, 17713, 17523, 17348, 17606, 17604, 17607, 17610, 17358, 17588 };
				RandomCreature = _unit->GetMapMgr()->GetInterface()->SpawnCreature(Id[ RandomUInt(50) ], _unit->GetPositionX(), _unit->GetPositionY(), _unit->GetPositionZ(), _unit->GetOrientation(), true, false, 0, 0);
				if(RandomCreature != NULL)
				{
					RandomCreature->m_noRespawn = true;
					RandomCreature->Despawn(60000, 0);
				};

				return;
			}
			else
			{
				uint32 Id[ 8 ] = { 17681, 17321, 17330, 17522, 17673, 17336, 17346, 17589 };
				RandomCreature = _unit->GetMapMgr()->GetInterface()->SpawnCreature(Id[ RandomUInt(7) ], _unit->GetPositionX(), _unit->GetPositionY(), _unit->GetPositionZ(), _unit->GetOrientation(), true, false, 0, 0);
				if(RandomCreature != NULL)
				{
					RandomCreature->m_noRespawn = true;
					RandomCreature->Despawn(60000, 0);
					if(RandomCreature->GetEntry() == 17681 && Quest->GetMobCount(0) < Quest->GetQuest()->required_mobcount[ 0 ])
					{
						Quest->SetMobCount(0, Quest->GetMobCount(0) + 1);
						Quest->SendUpdateAddKill(0);
						Quest->UpdatePlayerFields();
					};
				};
			};
		};
Example #20
0
        void GossipSelectOption(Object* pObject, Player* plr, uint32 Id, uint32 IntId, const char* Code)
        {
            if(!pObject->IsCreature())
                return;

            switch(IntId)
            {
                case 1:
                    {
                        GossipMenu* Menu;
                        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10614, plr);
                        Menu->AddItem(0, "But you are dragons! How could orcs do this to you?", 2);
                        Menu->SendTo(plr);
                    }
                    break;
                case 2:
                    {
                        GossipMenu* Menu;
                        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10615, plr);
                        Menu->AddItem(0, "Your mate?", 3);
                        Menu->SendTo(plr);
                    }
                    break;
                case 3:
                    {
                        GossipMenu* Menu;
                        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 10616, plr);
                        Menu->AddItem(0, "I have battled many beasts, dragon. I will help you.", 4);
                        Menu->SendTo(plr);
                    }
                    break;
                case 4:
                    {
                        QuestLogEntry* pQuest = plr->GetQuestLogForEntry(10814);
                        if(pQuest && pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0])
                        {
                            pQuest->SetMobCount(0, 1);
                            pQuest->SendUpdateAddKill(0);
                            pQuest->UpdatePlayerFields();
                        }
                    }
                    break;
            }
        }
Example #21
0
bool EyesAbove(uint32 i, Spell * pSpell)
{
 if( !pSpell->p_caster )
  return true;

 Unit * target = pSpell->GetUnitTarget();
 if( !target || target->GetEntry() != 25432 || !target->isAlive())
  return true;
  
 Player * pPlayer = pSpell->p_caster;
 QuestLogEntry * en = pPlayer->GetQuestLogForEntry( 12453 );
 if( en && en->GetMobCount( 0 ) < en->GetQuest()->required_mobcount[0] )
	{
  en->SetMobCount( 0, en->GetMobCount( 0 ) + 1 );
  en->SendUpdateAddKill( 0 );
  en->UpdatePlayerFields();
	}
 return true;
}
Example #22
0
bool PrayerBeads(uint32 i, Spell * pSpell)
{
 if( !pSpell->p_caster )
  return true;

 Unit * target = pSpell->GetUnitTarget();
 if( !target || target->GetEntry() != 22431 )
  return true;

 Player * pPlayer = pSpell->p_caster;
 QuestLogEntry * en = pPlayer->GetQuestLogForEntry( 10935 );
 if( en && en->GetMobCount( 0 ) < en->GetQuest()->required_mobcount[0] )
	{
  en->SetMobCount( 0, en->GetMobCount( 0 ) + 1 );
  en->SendUpdateAddKill( 0 );
  en->UpdatePlayerFields();
	}
 return true;
}
Example #23
0
bool PreparationForBattle(uint32 i, Spell* pSpell)
{
	if ( pSpell == NULL || pSpell->u_caster == NULL || !pSpell->u_caster->IsPlayer() )
	return true;

	Player* pPlayer = TO_PLAYER( pSpell->u_caster );
	QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 12842 );
	if ( pQuest != NULL )
	{
		if ( pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0] )
		{
			pQuest->SetMobCount( 0, pQuest->GetMobCount( 0 ) + 1 );
			pQuest->SendUpdateAddKill( 0 );
			pQuest->UpdatePlayerFields();
			pQuest->SendQuestComplete();
		}
	}
	return true;
};
Example #24
0
	void OnActivate(Player* pPlayer)
	{
		if(pPlayer->HasFinishedQuest(4284))
		{
			QuestLogEntry *en = pPlayer->GetQuestLogForEntry(4287);
			if(en && en->GetMobCount(0) < en->GetQuest()->required_mobcount[0])
			{
				uint32 newcount = en->GetMobCount(0) + 1;
				en->SetMobCount(0, newcount);
				en->SendUpdateAddKill(0);
				en->UpdatePlayerFields();
				return;
			}
		}
		else if(pPlayer->HasFinishedQuest(4284) == false)
		{
			pPlayer->BroadcastMessage("You need to have completed the quest : Crystals of Power");
		}
	}
Example #25
0
bool OrbOfMurlocControl(uint32 i, Spell* pSpell)
{
	if(pSpell->m_caster->IsPlayer() == false)
		return true;

	Player* plr = TO_PLAYER(pSpell->u_caster);

	QuestLogEntry *pQuest = plr->GetQuestLogForEntry(11541);
	if(pQuest == NULL)
		return true;

	Unit* mTarget;
	Creature* cTarget;

	for(ObjectSet::iterator itr = pSpell->m_caster->GetInRangeSetBegin(); itr != pSpell->m_caster->GetInRangeSetEnd(); itr++)
	{
		if((*itr)->IsUnit())
			mTarget = TO_UNIT(*itr);
		else
			continue;

		if(pSpell->m_caster->CalcDistance(mTarget) > 5 )
			continue;

		cTarget = TO_CREATURE(mTarget);

		if(cTarget->GetEntry() == 25084)
		{
		  if(pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0])
		  {
			pQuest->SetMobCount(0, pQuest->GetMobCount(0) + 1);
			pQuest->SendUpdateAddKill(0);		
			Creature* FreedGreengill = sEAS.SpawnCreature(plr, 25085, cTarget->GetPositionX(), cTarget->GetPositionY(), cTarget->GetPositionZ(), cTarget->GetOrientation(), 0);
			FreedGreengill->Despawn(6*60*1000, 0);
			cTarget->Despawn(0, 6*60*1000);
			pQuest->UpdatePlayerFields();
			return true;
		  }  
		}
  }
  return true;
}
		void OnActivate(Player* pPlayer)
		{
			QuestLogEntry* qle = pPlayer->GetQuestLogForEntry(9667);
			if(qle == NULL)
				return;

			if(qle->GetMobCount(0) < qle->GetQuest()->required_mobcount[0])
			{
				qle->SetMobCount(0, qle->GetMobCount(0) + 1);
				qle->SendUpdateAddKill(0);
				qle->UpdatePlayerFields();
			}

			Creature* princess = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 17682);
			if(!princess)
				return;

			princess->Despawn(1000, 6 * 60 * 1000);
			return;
		}
Example #27
0
    void OnDied(Unit * mKiller)
    {
        if( !mKiller->IsPlayer() )
            return;

        // don't credit if any other player kills my initiate
        if( mKiller->GetGUID() != _unit->GetSummonedByGUID() )
            return;

        Player * plr = TO_PLAYER(mKiller);
        QuestLogEntry * qle = plr->GetQuestLogForEntry(12848);
        if( !qle )
            return;

        qle->SetMobCount(0, 1);
        qle->SendUpdateAddKill(0);
        qle->UpdatePlayerFields();
        qle->SendQuestComplete();

        ParentClass::OnDied(mKiller);
    }
Example #28
0
bool LayWreath(uint32 i, Spell* pSpell) //Peace at Last quest
{
	if ( pSpell == NULL || pSpell->u_caster == NULL || !pSpell->u_caster->IsPlayer() )
		return true;
    
	Player *pPlayer = static_cast< Player* >( pSpell->u_caster );
	QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 11152 );
	if ( pQuest == NULL || pQuest->GetMobCount(0) < pQuest->GetQuest()->required_mobcount[0] )
		return true;

	GameObject *pWreath = sEAS.SpawnGameobject( pPlayer, 501541, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 1 );
	if ( pWreath != NULL )
	{
		sEAS.GameobjectDelete( pWreath, 2 * 60 * 1000 );
	}
	
	pQuest->SetMobCount( 0, 1 );
	pQuest->SendUpdateAddKill( 0 );
	pQuest->UpdatePlayerFields();
	return true;
}
Example #29
0
bool FindingTheSource(uint32 i, Spell * pSpell)
{
   if(pSpell->u_caster == NULL || !pSpell->u_caster->IsPlayer())
      return true;

   Player *plr = (Player*)pSpell->u_caster;
   QuestLogEntry *qle = plr->GetQuestLogForEntry(974);
   
   if( !qle )
      return true;

   if ( qle->GetMobCount( 0 ) < qle->GetQuest()->required_mobcount[0] )
   {
      uint32 NewCount = qle->GetMobCount( 0 ) + 1;
      qle->SetMobCount( 0, NewCount );
      qle->SendUpdateAddKill( 0 );
      qle->UpdatePlayerFields();
   }

   return true;
}
Example #30
0
bool Screwdriver(uint32 i, Spell * pSpell)
{
 if( !pSpell->p_caster )
  return true;

 Unit * target = pSpell->GetUnitTarget();
 if( !target || target->GetEntry() != 25753 || !target->IsDead())
  return true;

 ((Creature*)target)->Despawn(500, 360000);

 Player * pPlayer = pSpell->p_caster;
 QuestLogEntry * en = pPlayer->GetQuestLogForEntry( 11730 );
 if( en && en->GetMobCount( 0 ) < en->GetQuest()->required_mobcount[0] )
 {
  en->SetMobCount( 0, en->GetMobCount( 0 ) + 1 );
  en->SendUpdateAddKill( 0 );
  en->UpdatePlayerFields();
   }
 return true;
}