QuestLogEntry* currentQuest = player.GetCurrentQuest(); Monster* newKill = monsterFactory.SpawnMonster("Orc Grunt"); currentQuest->SendUpdateAddKill(newKill->GetName());
QuestLogEntry* currentQuest = player.GetCurrentQuest(); int killCount = currentQuest->GetKillCount("Orc Grunt"); if (killCount < 10) { Monster* newKill = monsterFactory.SpawnMonster("Orc Grunt"); currentQuest->SendUpdateAddKill(newKill->GetName()); }In this example, the function is used within a conditional statement to ensure that the player must kill 10 Orc Grunts to complete the quest. If the player has not yet killed 10, a new Orc Grunt is spawned using the monsterFactory and its name is added to the quest log entry using the SendUpdateAddKill function. Overall, the QuestLogEntry SendUpdateAddKill function is a useful tool for game developers working on RPG-style games where quest logs and player progress are essential components. It helps to streamline the process of updating the quest log entry and notifying the player of their progress.