R3Mesh:: R3Mesh(const R3Mesh& mesh) : bbox(R3null_box) { // Create vertices for (int i = 0; i < mesh.NVertices(); i++) { R3MeshVertex *v = mesh.Vertex(i); CreateVertex(v->position, v->normal, v->texcoords); } // Create faces for (int i = 0; i < mesh.NFaces(); i++) { R3MeshFace *f = mesh.Face(i); vector<R3MeshVertex *> face_vertices; for (unsigned int j = 0; j < f->vertices.size(); j++) { R3MeshVertex *ov = f->vertices[j]; R3MeshVertex *nv = Vertex(ov->id); face_vertices.push_back(nv); } CreateFace(face_vertices); } }