Example #1
0
void ResourceFormatSaverTextInstance::_find_resources(const Variant& p_variant,bool p_main) {


	switch(p_variant.get_type()) {
		case Variant::OBJECT: {


			RES res = p_variant.operator RefPtr();

			if (res.is_null() || external_resources.has(res))
				return;

			if (!p_main && (!bundle_resources ) && res->get_path().length() && res->get_path().find("::") == -1 ) {
				int index = external_resources.size();
				external_resources[res]=index;
				return;
			}

			if (resource_set.has(res))
				return;

			List<PropertyInfo> property_list;

			res->get_property_list( &property_list );
			property_list.sort();

			List<PropertyInfo>::Element *I=property_list.front();

			while(I) {

				PropertyInfo pi=I->get();

				if (pi.usage&PROPERTY_USAGE_STORAGE || (bundle_resources && pi.usage&PROPERTY_USAGE_BUNDLE)) {

					Variant v=res->get(I->get().name);
					_find_resources(v);
				}

				I=I->next();
			}

			resource_set.insert( res ); //saved after, so the childs it needs are available when loaded
			saved_resources.push_back(res);

		} break;
		case Variant::ARRAY: {

			Array varray=p_variant;
			int len=varray.size();
			for(int i=0;i<len;i++) {

				Variant v=varray.get(i);
				_find_resources(v);
			}

		} break;
		case Variant::DICTIONARY: {

			Dictionary d=p_variant;
			List<Variant> keys;
			d.get_key_list(&keys);
			for(List<Variant>::Element *E=keys.front();E;E=E->next()) {

				Variant v = d[E->get()];
				_find_resources(v);
			}
		} break;
		default: {}
	}

}
Example #2
0
Error ResourceFormatSaverTextInstance::save(const String &p_path,const RES& p_resource,uint32_t p_flags) {

	if (p_path.ends_with(".tscn")) {
		packed_scene=p_resource;
	}

	Error err;
	f = FileAccess::open(p_path, FileAccess::WRITE,&err);
	ERR_FAIL_COND_V( err, ERR_CANT_OPEN );
	FileAccessRef _fref(f);

	local_path = Globals::get_singleton()->localize_path(p_path);

	relative_paths=p_flags&ResourceSaver::FLAG_RELATIVE_PATHS;
	skip_editor=p_flags&ResourceSaver::FLAG_OMIT_EDITOR_PROPERTIES;
	bundle_resources=p_flags&ResourceSaver::FLAG_BUNDLE_RESOURCES;
	takeover_paths=p_flags&ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
	if (!p_path.begins_with("res://")) {
		takeover_paths=false;
	}

	// save resources
	_find_resources(p_resource,true);

	if (packed_scene.is_valid()) {
		//add instances to external resources if saving a packed scene
		for(int i=0;i<packed_scene->get_state()->get_node_count();i++) {
			if (packed_scene->get_state()->is_node_instance_placeholder(i))
				continue;

			Ref<PackedScene> instance=packed_scene->get_state()->get_node_instance(i);
			if (instance.is_valid() && !external_resources.has(instance)) {
				int index = external_resources.size();
				external_resources[instance]=index;
			}
		}
	}


	ERR_FAIL_COND_V(err!=OK,err);

	{
		String title=packed_scene.is_valid()?"[gd_scene ":"[gd_resource ";
		if (packed_scene.is_null())
			title+="type=\""+p_resource->get_type()+"\" ";
		int load_steps=saved_resources.size()+external_resources.size();
		//if (packed_scene.is_valid()) {
		//	load_steps+=packed_scene->get_node_count();
		//}
		//no, better to not use load steps from nodes, no point to that

		if (load_steps>1) {
			title+="load_steps="+itos(load_steps)+" ";
		}
		title+="format="+itos(FORMAT_VERSION)+"";
		//title+="engine_version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\"";

		f->store_string(title);
		f->store_line("]\n"); //one empty line
	}


	Vector<RES> sorted_er;
	sorted_er.resize(external_resources.size());

	for(Map<RES,int>::Element *E=external_resources.front();E;E=E->next()) {

		sorted_er[E->get()]=E->key();
	}

	for(int i=0;i<sorted_er.size();i++) {
		String p = sorted_er[i]->get_path();

		f->store_string("[ext_resource path=\""+p+"\" type=\""+sorted_er[i]->get_save_type()+"\" id="+itos(i+1)+"]\n"); //bundled
	}

	if (external_resources.size())
		f->store_line(String()); //separate

	Set<int> used_indices;

	for(List<RES>::Element *E=saved_resources.front();E;E=E->next()) {

		RES res = E->get();
		if (E->next() && (res->get_path()=="" || res->get_path().find("::") != -1 )) {

			if (res->get_subindex()!=0) {
				if (used_indices.has(res->get_subindex())) {
					res->set_subindex(0); //repeated
				} else {
					used_indices.insert(res->get_subindex());
				}
			}
		}
	}

	for(List<RES>::Element *E=saved_resources.front();E;E=E->next()) {

		RES res = E->get();
		ERR_CONTINUE(!resource_set.has(res));
		bool main = (E->next()==NULL);

		if (main && packed_scene.is_valid())
			break; //save as a scene

		if (main) {
			f->store_line("[resource]\n");
		} else {
			String line="[sub_resource ";
			if (res->get_subindex()==0) {
				int new_subindex=1;
				if (used_indices.size()) {
					new_subindex=used_indices.back()->get()+1;
				}

				res->set_subindex(new_subindex);
				used_indices.insert(new_subindex);
			}

			int idx = res->get_subindex();
			line+="type=\""+res->get_type()+"\" id="+itos(idx);
			f->store_line(line+"]\n");
			if (takeover_paths) {
				res->set_path(p_path+"::"+itos(idx),true);
			}

			internal_resources[res]=idx;

		}


		List<PropertyInfo> property_list;
		res->get_property_list(&property_list);
//		property_list.sort();
		for(List<PropertyInfo>::Element *PE = property_list.front();PE;PE=PE->next()) {


			if (skip_editor && PE->get().name.begins_with("__editor"))
				continue;

			if (PE->get().usage&PROPERTY_USAGE_STORAGE || (bundle_resources && PE->get().usage&PROPERTY_USAGE_BUNDLE)) {

				String name = PE->get().name;
				Variant value = res->get(name);


				if ((PE->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO && value.is_zero())||(PE->get().usage&PROPERTY_USAGE_STORE_IF_NONONE && value.is_one()) )
					continue;

				if (PE->get().type==Variant::OBJECT && value.is_zero() && !(PE->get().usage&PROPERTY_USAGE_STORE_IF_NULL))
					continue;

				String vars;
				VariantWriter::write_to_string(value,vars,_write_resources,this);
				f->store_string(_valprop(name)+" = "+vars+"\n");
			}


		}

		f->store_string("\n");

	}

	if (packed_scene.is_valid()) {
		//if this is a scene, save nodes and connections!
		Ref<SceneState> state = packed_scene->get_state();
		for(int i=0;i<state->get_node_count();i++) {

			StringName type = state->get_node_type(i);
			StringName name = state->get_node_name(i);
			NodePath path = state->get_node_path(i,true);
			NodePath owner = state->get_node_owner_path(i);
			Ref<PackedScene> instance = state->get_node_instance(i);
			String instance_placeholder = state->get_node_instance_placeholder(i);
			Vector<StringName> groups = state->get_node_groups(i);



			String header="[node";
			header+=" name=\""+String(name)+"\"";
			if (type!=StringName()) {
				header+=" type=\""+String(type)+"\"";
			}
			if (path!=NodePath()) {
				header+=" parent=\""+String(path.simplified())+"\"";
			}
			if (owner!=NodePath() && owner!=NodePath(".")) {
				header+=" owner=\""+String(owner.simplified())+"\"";
			}

			if (groups.size()) {
				String sgroups=" groups=[ ";
				for(int j=0;j<groups.size();j++) {
					if (j>0)
						sgroups+=", ";
					sgroups+="\""+groups[j].operator String().c_escape()+"\"";
				}
				sgroups+=" ]";
				header+=sgroups;
			}

			f->store_string(header);

			if (instance_placeholder!=String()) {

				String vars;
				f->store_string(" instance_placeholder=");
				VariantWriter::write_to_string(instance_placeholder,vars,_write_resources,this);
				f->store_string(vars);
			}

			if (instance.is_valid()) {

				String vars;
				f->store_string(" instance=");
				VariantWriter::write_to_string(instance,vars,_write_resources,this);
				f->store_string(vars);

			}

			f->store_line("]\n");

			for(int j=0;j<state->get_node_property_count(i);j++) {

				String vars;
				VariantWriter::write_to_string(state->get_node_property_value(i,j),vars,_write_resources,this);

				f->store_string(_valprop(String(state->get_node_property_name(i,j)))+" = "+vars+"\n");
			}

			if (state->get_node_property_count(i)) {
				//add space
				f->store_line(String());
			}

		}

		for(int i=0;i<state->get_connection_count();i++) {

			String connstr="[connection";
			connstr+=" signal=\""+String(state->get_connection_signal(i))+"\"";
			connstr+=" from=\""+String(state->get_connection_source(i).simplified())+"\"";
			connstr+=" to=\""+String(state->get_connection_target(i).simplified())+"\"";
			connstr+=" method=\""+String(state->get_connection_method(i))+"\"";
			int flags = state->get_connection_flags(i);
			if (flags!=Object::CONNECT_PERSIST) {
				connstr+=" flags="+itos(flags);
			}

			Array binds=state->get_connection_binds(i);
			f->store_string(connstr);
			if (binds.size()) {
				String vars;
				VariantWriter::write_to_string(binds,vars,_write_resources,this);
				f->store_string(" binds= "+vars);

			}

			f->store_line("]\n");
		}

		f->store_line(String());

		Vector<NodePath> editable_instances = state->get_editable_instances();
		for(int i=0;i<editable_instances.size();i++) {
			f->store_line("[editable path=\""+editable_instances[i].operator String()+"\"]");
		}
	}

	if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
		f->close();
		return ERR_CANT_CREATE;
	}

	f->close();
	//memdelete(f);

	return OK;
}
void ResourceFormatSaverBinaryInstance::_find_resources(const Variant& p_variant,bool p_main) {


	switch(p_variant.get_type()) {
		case Variant::OBJECT: {


			RES res = p_variant.operator RefPtr();

			if (res.is_null())
				return;

			if (!p_main && (!bundle_resources ) && res->get_path().length() && res->get_path().find("::") == -1 ) {
				external_resources.insert(res);
				return;
			}


			if (resource_map.has(res))
				return;

			List<PropertyInfo> property_list;

			res->get_property_list(&property_list);

			for(List<PropertyInfo>::Element *E=property_list.front();E;E=E->next()) {

				if (E->get().usage&PROPERTY_USAGE_STORAGE || (bundle_resources && E->get().usage&PROPERTY_USAGE_BUNDLE)) {

					_find_resources(res->get(E->get().name));
				}
			}

			resource_map[ res ] = saved_resources.size();
			saved_resources.push_back(res);

		} break;

		case Variant::ARRAY: {

			Array varray=p_variant;
			int len=varray.size();
			for(int i=0;i<len;i++) {

				Variant v=varray.get(i);
				_find_resources(v);
			}

		} break;

		case Variant::DICTIONARY: {

			Dictionary d=p_variant;
			List<Variant> keys;
			d.get_key_list(&keys);
			for(List<Variant>::Element *E=keys.front();E;E=E->next()) {

				_find_resources(E->get());
				Variant v = d[E->get()];
				_find_resources(v);
			}
		} break;
		case Variant::NODE_PATH: {
			//take the chance and save node path strings
			NodePath np = p_variant;
			for(int i=0;i<np.get_name_count();i++)
				get_string_index(np.get_name(i));
			for(int i=0;i<np.get_subname_count();i++)
				get_string_index(np.get_subname(i));
			get_string_index(np.get_property());


		} break;

		default: {}
	}

}