// RMessagePtr2::Panic() also completes the message. This is: // (a) important for efficient cleanup within the kernel // (b) a problem if the message is completed a second time void PanicClient(const RMessagePtr2& aMessage,TTerminalControlPanic aPanic) { RDEBUG("TerminalControlServer.cpp PanicClient"); _LIT(KPanic,"TerminalControlServer"); aMessage.Panic(KPanic,aPanic); }
void PanicClient(TInt aPanic, const RMessagePtr2& aMessage) { if(aMessage.Handle() != 0) { aMessage.Panic(KCommServerName(), aPanic); } }
void PanicClient(const RMessagePtr2& aMessage,TTestUtilPanic aPanic) // // RMessagePtr2::Panic() also completes the message. This is: // (a) important for efficient cleanup within the kernel // (b) a problem if the message is completed a second time // { _LIT(KPanic,"TestUtilServer"); aMessage.Panic(KPanic,aPanic); }
/** Panic the client. */ void PanicClient(const RMessagePtr2& aMessage, TMockSYPanic aPanic) { _LIT(KPanic,"MockSY"); aMessage.Panic(KPanic,aPanic); }
static void PanicClient(const RMessagePtr2& aMessage, Swi::Test::TConsoleServerPanic aPanic) { aMessage.Panic(Swi::Test::KConsoleServerName, aPanic); }
static void PanicClient(const RMessagePtr2& aMessage, TIntegrityServicesServerPanic aPanic) { aMessage.Panic(KIntegrityServicesServerName, aPanic); }
/** RMessage::Panic() also completes the message. */ void PanicClient(const RMessagePtr2& aMessage, TEglContentPanic aPanic) { aMessage.Panic(KEglContentServerName, aPanic); }
// RMessagePtr2::Panic() also completes the message. This is: // (a) important for efficient cleanup within the kernel // (b) a problem if the message is completed a second time void PanicClient(const RMessagePtr2& aMessage, TCentRepToolServerPanic aPanic) { RDEBUG("CentRepTool PanicClient"); aMessage.Panic( IniConstants::KCentRepToolPanic,aPanic); }
void PanicAppServerClient(const RMessagePtr2& aMessage,TInt aPanic) { _LIT(KPanic,"ApaAppServer"); aMessage.Panic(KPanic,aPanic); }
void CBTControllerServerSession::PanicClient(const RMessagePtr2& aMessage, TInt aError) { aMessage.Panic(_L("BTControllerServerSession"),aError); }
// RMessagePtr2::Panic() also completes the message. This is: // (a) important for efficient cleanup within the kernel // (b) a problem if the message is completed a second time void PanicClient(const RMessagePtr2& aMessage,TDMUtilPanic aPanic) { _LIT(KPanic,"DMUtilServer"); aMessage.Panic(KPanic,aPanic); }
// ----------------------------------------------------------------------------- // CSimulateMessageServerSession::PanicClient() // Causes the client thread to panic. // ----------------------------------------------------------------------------- // void CSimulateMessageServerSession::PanicClient(const RMessagePtr2& aMessage, TInt aPanic) const { aMessage.Panic(KSimulateMessageServer, aPanic); // Note: this panics the client thread, // not server }