Example #1
0
  void Preprocess::Callback::ProcessWay(const OSMId& id,
                                        std::vector<OSMId>& nodes,
                                        const TagMap& tagMap)
  {
    TypeInfoRef areaType;
    TypeInfoRef wayType;
    int         isArea=0; // 0==unknown, 1==true, -1==false
    bool        isCoastlineArea=false;
    RawWay      way;
    bool        isCoastline=false;

    if (nodes.size()<2) {
      progress.Warning("Way "+
                       NumberToString(id)+
                       " has less than two nodes!");
      return;
    }

    if (id<lastWayId) {
      waySortingError=true;
    }

    way.SetId(id);

    auto areaTag=tagMap.find(typeConfig->tagArea);

    if (areaTag==tagMap.end()) {
      isArea=0;
    }
    else if (areaTag->second=="no" ||
             areaTag->second=="false" ||
             areaTag->second=="0") {
      isArea=-1;
    }
    else {
      isArea=1;
    }

    auto naturalTag=tagMap.find(typeConfig->tagNatural);

    if (naturalTag!=tagMap.end() &&
        naturalTag->second=="coastline") {
      isCoastline=true;
    }

    if (isCoastline) {
      isCoastlineArea=nodes.size()>3 &&
                      (nodes.front()==nodes.back() ||
                       isArea==1);
    }

    typeConfig->GetWayAreaType(tagMap,
                               wayType,
                               areaType);

    if (isArea==1 &&
        areaType==typeConfig->typeInfoIgnore) {
      isArea=0;
    }
    else if (isArea==-1 &&
             wayType==typeConfig->typeInfoIgnore) {
      isArea=0;
    }

    if (isArea==0) {
      if (wayType!=typeConfig->typeInfoIgnore &&
          areaType==typeConfig->typeInfoIgnore) {
        isArea=-1;
      }
      else if (wayType==typeConfig->typeInfoIgnore &&
               areaType!=typeConfig->typeInfoIgnore) {
        isArea=1;
      }
      else if (wayType!=typeConfig->typeInfoIgnore &&
               areaType!=typeConfig->typeInfoIgnore) {
        if (nodes.size()>3 &&
            nodes.front()==nodes.back()) {
          if (wayType->GetPinWay()) {
            isArea=-1;
          }
          else {
            isArea=1;
          }
        }
        else {
          isArea=-1;
        }
      }
    }

    switch (isArea) {
    case 1:
      areaStat[areaType->GetIndex()]++;

      if (areaType->GetIgnore()) {
        way.SetType(typeConfig->typeInfoIgnore,
                    true);
      }
      else {
        way.SetType(areaType,true);
      }

      if (nodes.size()>3 &&
          nodes.front()==nodes.back()) {
        nodes.pop_back();
      }

      areaCount++;
      break;
    case -1:
      wayStat[wayType->GetIndex()]++;

      if (wayType->GetIgnore()) {
        way.SetType(typeConfig->typeInfoIgnore,false);
      }
      else {
        way.SetType(wayType,false);
      }

      wayCount++;
      break;
    default:
      if (nodes.size()>3 &&
          nodes.front()==nodes.back()) {
        areaStat[typeIgnore]++;
        way.SetType(typeConfig->typeInfoIgnore,
                    true);

        nodes.pop_back();

        areaCount++;
      }
      else {
        wayStat[typeIgnore]++;
        way.SetType(typeConfig->typeInfoIgnore,
                    false);
        wayCount++;
      }
    }

    way.SetNodes(nodes);

    way.Parse(progress,
              *typeConfig,
              tagMap);

    way.Write(*typeConfig,
              wayWriter);

    lastWayId=id;

    if (isCoastline) {
      RawCoastline coastline;

      coastline.SetId(way.GetId());
      coastline.SetType(isCoastlineArea);
      coastline.SetNodes(way.GetNodes());

      coastline.Write(coastlineWriter);

      coastlineCount++;
    }
  }
Example #2
0
  void Preprocess::ProcessWay(const TypeConfig& typeConfig,
                              const OSMId& id,
                              std::vector<OSMId>& nodes,
                              const std::map<TagId,std::string>& tagMap)
  {
    TypeId                                      areaType=typeIgnore;
    TypeId                                      wayType=typeIgnore;
    int                                         isArea=0; // 0==unknown, 1==true, -1==false
    std::map<TagId,std::string>::const_iterator areaTag;
    std::map<TagId,std::string>::const_iterator naturalTag;
    RawWay                                      way;
    bool                                        isCoastline=false;

    if (id<lastWayId) {
      waySortingError=true;
    }

    way.SetId(id);

    areaTag=tagMap.find(typeConfig.tagArea);

    if (areaTag==tagMap.end()) {
      isArea=0;
    }
    else if (areaTag->second=="no" ||
             areaTag->second=="false" ||
             areaTag->second=="0") {
      isArea=-1;
    }
    else {
      isArea=1;
    }

    naturalTag=tagMap.find(typeConfig.tagNatural);

    if (naturalTag!=tagMap.end() &&
        naturalTag->second=="coastline") {
      isCoastline=true;
    }

    typeConfig.GetWayAreaTypeId(tagMap,wayType,areaType);
    typeConfig.ResolveTags(tagMap,tags);

    if (isArea==1 &&
        areaType==typeIgnore) {
      isArea=0;
    }
    else if (isArea==-1 &&
             wayType==typeIgnore) {
      isArea=0;
    }

    if (isArea==0) {
      if (wayType!=typeIgnore &&
          areaType==typeIgnore) {
        isArea=-1;
      }
      else if (wayType==typeIgnore &&
               areaType!=typeIgnore) {
        isArea=1;
      }
      else if (wayType!=typeIgnore &&
               areaType!=typeIgnore) {
        if (nodes.size()>3 &&
            nodes.front()==nodes.back()) {
          if (typeConfig.GetTypeInfo(wayType).GetPinWay()) {
            isArea=-1;
          }
          else {
            isArea=1;
          }
        }
        else {
          isArea=-1;
        }
      }
    }

    switch (isArea) {
    case 1:
      way.SetType(areaType,true);

      if (nodes.size()>3 &&
          nodes.front()==nodes.back()) {
        nodes.pop_back();
      }

      areaCount++;
      break;
    case -1:
      way.SetType(wayType,false);
      wayCount++;
      break;
    default:
      if (nodes.size()>3 &&
          nodes.front()==nodes.back()) {
        way.SetType(typeIgnore,
                    true);

        nodes.pop_back();

        areaCount++;
      }
      else {
        way.SetType(typeIgnore,
                    false);
        wayCount++;
      }
    }

    way.SetNodes(nodes);
    way.SetTags(tags);

    way.Write(wayWriter);

    lastWayId=id;

    if (isCoastline) {
      RawCoastline coastline;

      coastline.SetId(way.GetId());
      coastline.SetType(way.IsArea());
      coastline.SetNodes(way.GetNodes());

      coastline.Write(coastlineWriter);

      coastlineCount++;
    }
  }