Example #1
0
int MediaSession::RecorderRecord(int recorderId,const char* filename)
{
        //Get recorder
        Recorders::iterator it = recorders.find(recorderId);
        //If not found
        if (it==recorders.end())
                //Exit
                return Error("Recorder not found\n");
        //Get it
        Recorder* recorder = it->second;
	//create recording
        if (!recorder->Create(filename))
		//Error
		return Error("-Could not create file");
	//Start recording
	return recorder->Record();
}
Example #2
0
	void OperatorControl(void)
	{
		GetWatchdog().SetEnabled(true);
		printf("Entered OperatorControl\n");
		while (IsOperatorControl())
		{
			GetWatchdog().Feed();
			
			// use the trigger to start recording.. at the moment,
			// it just gets ignored if you call it more than once
			if (stick.GetTrigger())
				recorder.StartRecording();
	
			myRobot.ArcadeDrive(stick); // drive with arcade style (use right stick)
			
			// always call the recording routine
			recorder.Record();
		}
	}
Example #3
0
//----------------------------------------------------
// レコーダーの設定
//----------------------------------------------------
XnStatus setRecorder(Recorder recorder, XnStatus rc){
	//XnStatus rc;

	// レコーダーの作成
	rc = recorder.Create(g_context);
	if (rc != XN_STATUS_OK) {
		cout << "error!" << endl;
		throw std::runtime_error(xnGetStatusString(rc));
	}

	// 記録設定
	rc = recorder.SetDestination(XN_RECORD_MEDIUM_FILE, OUT_RECORDE_PATH);
	if (rc != XN_STATUS_OK) {
		cout << "error!" << endl;
		throw std::runtime_error(xnGetStatusString(rc));
	}
    
	// イメージを記録対象に追加
	rc = recorder.AddNodeToRecording(g_image, XN_CODEC_JPEG);
	if (rc != XN_STATUS_OK) {
		cout << "error!" << endl;
		throw std::runtime_error(xnGetStatusString(rc));
	}
    
	// デプスを記録対象に追加
	rc = recorder.AddNodeToRecording(g_depth, XN_CODEC_UNCOMPRESSED);
	if (rc != XN_STATUS_OK) {
		cout << "error!" << endl;
		std::cout << __LINE__ << std::endl;
		throw std::runtime_error(xnGetStatusString(rc));
	}
    
	// 記録開始(WaitOneUpdateAllのタイミングで記録される)
	rc = recorder.Record();
	if (rc != XN_STATUS_OK) {
		cout << "error!" << endl;
		throw std::runtime_error(xnGetStatusString(rc));
	}

	cout << "record set ok!" << endl;

	return rc;
}
Example #4
0
int main(int argc, char* argv[])
{
	XnStatus nRetVal = XN_STATUS_OK;
	nRetVal = xnLogInitFromXmlFile(SAMPLE_XML_PATH);
	if (nRetVal != XN_STATUS_OK)
	{
		printf("Log couldn't be opened: %s. Running without log", xnGetStatusString(nRetVal));
	}

	if (argc < 3)
	{
		printf("usage: %s <inputFile> <outputFile>\n", argv[0]);
		return -1;
	}

	const char* strInputFile = argv[1];
	const char* strOutputFile = argv[2];

	Context context;
	nRetVal = context.Init();
	CHECK_RC(nRetVal, "Init");

	// open input file
	Player player;
	nRetVal = context.OpenFileRecording(strInputFile, player);
	CHECK_RC(nRetVal, "Open input file");

	// Get depth node from recording
	DepthGenerator depth;
	nRetVal = context.FindExistingNode(XN_NODE_TYPE_DEPTH, depth);
	CHECK_RC(nRetVal, "Find depth generator");

	// Create mock node based on depth node from recording
	MockDepthGenerator mockDepth;
	nRetVal = mockDepth.CreateBasedOn(depth);
	CHECK_RC(nRetVal, "Create mock depth node");

	// create recorder
	Recorder recorder;

	nRetVal = recorder.Create(context);
	CHECK_RC(nRetVal, "Create recorder");

	nRetVal = recorder.SetDestination(XN_RECORD_MEDIUM_FILE, strOutputFile);
	CHECK_RC(nRetVal, "Set recorder destination file");

	// add depth node to recorder
	nRetVal = recorder.AddNodeToRecording(mockDepth);
	CHECK_RC(nRetVal, "Add node to recording");

	nRetVal = player.SetRepeat(FALSE);
	XN_IS_STATUS_OK(nRetVal);

	XnUInt32 nNumFrames = 0;

	nRetVal = player.GetNumFrames(depth.GetName(), nNumFrames);
	CHECK_RC(nRetVal, "Get player number of frames");

	DepthMetaData depthMD;

	while ((nRetVal = depth.WaitAndUpdateData()) != XN_STATUS_EOF)
	{
		CHECK_RC(nRetVal, "Read next frame");
		
		// Get depth meta data
		depth.GetMetaData(depthMD);

		//-----------------------------------------------//
		// Transform depth! This is the interesting part //
		//-----------------------------------------------//
		
		/* Enable the depth data to be modified. This is done implicitly by depthMD.WritableDepthMap(),
		   but we're calling it just to be clear. */
		nRetVal = depthMD.MakeDataWritable();
		CHECK_RC(nRetVal, "Make depth data writable");

		transformDepthMD(depthMD);

		// Pass the transformed data to the mock depth generator
		nRetVal = mockDepth.SetData(depthMD);
		CHECK_RC(nRetVal, "Set mock node new data");

		/* We need to call recorder.Record explicitly because we're not using WaitAndUpdateAll(). */
		nRetVal = recorder.Record();
		CHECK_RC(nRetVal, "Record");

		printf("Recorded: frame %u out of %u\r", depthMD.FrameID(), nNumFrames);
	}

	printf("\n");

	return 0;
}
int main()
{
	XnStatus nRetVal = XN_STATUS_OK;
	nRetVal = xnLogInitFromXmlFile(SAMPLE_XML_PATH);
	if (nRetVal != XN_STATUS_OK)
	{
		printf("Log couldn't be opened: %s. Running without log", xnGetStatusString(nRetVal));
	}

	Context context;
	nRetVal = context.Init();
	CHECK_RC(nRetVal, "Init");

	// create recorder
	Recorder recorder;

	nRetVal = recorder.Create(context);
	CHECK_RC(nRetVal, "Create recorder");

	nRetVal = recorder.SetDestination(XN_RECORD_MEDIUM_FILE, RECORDING_FILE_NAME);
	CHECK_RC(nRetVal, "Set recorder destination file");

	// Create mock raw node
	MockRawGenerator rawGenerator;
	nRetVal = rawGenerator.Create(context, "MockRaw");
	CHECK_RC(nRetVal, "Create mock raw generator");

	nRetVal = rawGenerator.SetStringProperty("Type", "ReverseT");
	CHECK_RC(nRetVal, "Set property");

	nRetVal = rawGenerator.SetIntProperty("X", 5);
	CHECK_RC(nRetVal, "Set property");

	nRetVal = recorder.AddNodeToRecording(rawGenerator);
	CHECK_RC(nRetVal, "Add node to recording");

	//Now we set one property after adding to recording
	nRetVal = rawGenerator.SetIntProperty("Y", 8);
	CHECK_RC(nRetVal, "Set property");

	XnChar buff[20];
	
	for (XnUInt32 i = 1; i <= 10; i++)
	{
		for (XnUInt32 j = 0; j < 20; j++)
		{
			buff[j] = (XnChar)i;
		}

		printf("Recording frame %d/10...\r", i);
		nRetVal = rawGenerator.SetData(1000 * i, i, sizeof(buff), buff);
		CHECK_RC(nRetVal, "Set raw node new data");

		nRetVal = recorder.Record();
		CHECK_RC(nRetVal, "Record");
	}

	nRetVal = recorder.RemoveNodeFromRecording(rawGenerator);
	CHECK_RC(nRetVal, "Remove node from recording");

	recorder.Release();
	printf("\nDone recording.\n");

	rawGenerator.Release();

	Player player;
	nRetVal = context.OpenFileRecording(RECORDING_FILE_NAME, player);
	CHECK_RC(nRetVal, "Open file recording");
	
	nRetVal = player.SetRepeat(FALSE);
	CHECK_RC(nRetVal, "Turn repeat off");

	nRetVal = context.GetProductionNodeByName("MockRaw", rawGenerator);
	CHECK_RC(nRetVal, "Get raw node by name");

	const XnChar* pData = NULL;
	XnUInt32 nSize = 0;

	printf("Reading Data:\n");
	while ((nRetVal = context.WaitAnyUpdateAll()) != XN_STATUS_EOF)
	{
		CHECK_RC(nRetVal, "Read data from file");
		pData = (const XnChar*)rawGenerator.GetData();
		nSize = rawGenerator.GetDataSize();
		for (XnUInt32 i = 0; i < nSize; i++)
		{
			printf("%d ", pData[i]);
		}
		printf("\n");
	}

	player.Release();
	rawGenerator.Release();
	recorder.Release();
	context.Release();

	return 0;
}
int main(int argc, char* argv[])
{
    XnStatus nRetVal = XN_STATUS_OK;
    nRetVal = xnLogInitFromXmlFile(SAMPLE_XML_PATH);
    if (nRetVal != XN_STATUS_OK)
    {
        printf("Log couldn't be opened: %s. Running without log", xnGetStatusString(nRetVal));
    }
    if (argc < 3)
    {
        printf("usage: %s <inputFile> <outputFile>\n", argv[0]);
        return -1;
    }
    const char* strInputFile = argv[1];
    const char* strOutputFile = argv[2];
    Context context;
    nRetVal = context.Init();
    CHECK_RC(nRetVal, "Init");
    // open input file
    Player player;
    nRetVal = context.OpenFileRecording("/media/6B58CB581C0AACF6/7.oni", player);
    CHECK_RC(nRetVal, "Open input file");
    // Get depth node from recording
    DepthGenerator depth;
    nRetVal = context.FindExistingNode(XN_NODE_TYPE_DEPTH, depth);
    CHECK_RC(nRetVal, "Find depth generator");
    // Create mock node based on depth node from recording
    MockDepthGenerator mockDepth;
    nRetVal = mockDepth.CreateBasedOn(depth);
    CHECK_RC(nRetVal, "Create mock depth node");


    ImageGenerator image;
    nRetVal = context.FindExistingNode(XN_NODE_TYPE_IMAGE, image);
    CHECK_RC(nRetVal, "Find depth generator");
    // Create mock node based on depth node from recording
    MockImageGenerator mockImage;
    nRetVal = mockImage.CreateBasedOn(image);
    CHECK_RC(nRetVal, "Create mock depth node");
    // create recorder
    Recorder recorder;
    nRetVal = recorder.Create(context);
    CHECK_RC(nRetVal, "Create recorder");
    nRetVal = recorder.SetDestination(XN_RECORD_MEDIUM_FILE, "/home/shaghayegh/up.oni");
    CHECK_RC(nRetVal, "Set recorder destination file");
    // add depth node to recorder
    nRetVal = recorder.AddNodeToRecording(mockDepth);
    CHECK_RC(nRetVal, "Add node to recording");
    // nRetVal = recorder.AddNodeToRecording(mockImage);
    // CHECK_RC(nRetVal, "Add node to recording");

    nRetVal = player.SetRepeat(FALSE);
    XN_IS_STATUS_OK(nRetVal);
    XnUInt32 nNumFrames = 0;
    nRetVal = player.GetNumFrames(depth.GetName(), nNumFrames);
    CHECK_RC(nRetVal, "Get player number of frames");
    DepthMetaData depthMD;
    ImageMetaData imageMD;
    int frameNum = 0;
    String path = "/media/6B58CB581C0AACF6/ebook/Articles/activity_recognition/data1/0512164529/";
    while ((nRetVal = depth.WaitAndUpdateData()) != XN_STATUS_EOF)
    {
        ++frameNum;
        CHECK_RC(nRetVal, "Read next frame");
        // Get depth meta data
        depth.GetMetaData(depthMD);
        image.GetMetaData(imageMD);

        //-----------------------------------------------//
        // Transform depth! This is the interesting part //
        //-----------------------------------------------//
        /* Enable the depth data to be modified. This is done implicitly by depthMD.WritableDepthMap(),
but we're calling it just to be clear. */
        nRetVal = depthMD.MakeDataWritable();
        CHECK_RC(nRetVal, "Make depth data writable");

        // nRetVal = imageMD.MakeDataWritable();
        // CHECK_RC(nRetVal, "Make depth data writable");

        String ficheroActualRGB;
        // ficheroActualRGB = path  +"RGB_" + boost::to_string(frameNum) + ".png";
        String ficheroActualDepth = path +"Depth_"+ boost::to_string(frameNum) + ".png";

        // Mat matFrameImage = imread(ficheroActualRGB, 1);
        // resize(matFrameImage, matFrameImage, Size(640, 480), 0, 0, INTER_CUBIC);
        Mat matFrameDepth = imread(ficheroActualDepth,1);
        resize(matFrameDepth, matFrameDepth, Size(480, 640), 0, 0, INTER_CUBIC);

        transformDepthMD(matFrameDepth,depthMD);
        // transformImageMD(matFrameImage,imageMD);
//         Pass the transformed data to the mock depth generator
        nRetVal = mockDepth.SetData(depthMD);
        CHECK_RC(nRetVal, "Set mock node new data");

        // nRetVal = mockImage.SetData(imageMD);
        // CHECK_RC(nRetVal, "Set mock node new data");

        /* We need to call recorder.Record explicitly because we're not using WaitAndUpdateAll(). */
        nRetVal = recorder.Record();
        CHECK_RC(nRetVal, "Record");
        printf("Recorded: frame %u out of %u\r", depthMD.FrameID(), nNumFrames);
    }
    printf("\n");
    return 0;
}