Example #1
0
float overlap(Rect2f a, Rect2f b)
{
    if (a.width <= 0.0f || a.height <= 0.0f || a.area() <= 0.0f)
        return 0.0f;
    if (b.width <= 0.0f || b.height <= 0.0f || b.area() <= 0.0f)
        return 0.0f;
    float s = (a & b).area();
    return s / (a.area() + b.area() - s);
}
Example #2
0
void MT::fast_train(Warp warp)
{
	Rect2f rect = window(warp.t);
	float fast_stride = sqrt(rect.area() / fast_n);
	feature.set_cell(fast_stride);
	int W = int(floor(rect.width * 0.5f / fast_stride));
	int H = int(floor(rect.height * 0.5f / fast_stride));
	int ox = int(round(rect.width * 0.5f));
	int oy = int(round(rect.height * 0.5f));
	int stride = int(round(fast_stride));
	fast_samples.clear();
	for (int y = 0; y <= 2 * H; ++y)
	for (int x = 0; x <= 2 * W; ++x)
		fast_samples.push_back(Point(ox + (x - W) * stride, oy + (y - H) * stride));

	fast_model.create(fast_samples.size(), L, CV_32FC1);
	int x = int(round(rect.x));
	int y = int(round(rect.y));
	for (int i = 0; i < fast_samples.size(); ++i) {
		int tx = x + fast_samples[i].x;
		int ty = y + fast_samples[i].y;
		float *dst = fast_model.ptr<float>(i);
		float *src = feature.cell_hist(tx, ty);
		memcpy(dst, src, L * sizeof(float));
	}
}
Example #3
0
Point3f MT::locate(Rect2f rect)
{
	float scale = sqrt(window_size.area() / rect.area());
	float x = rect.x + rect.width * 0.5f - warp.c.x;
	float y = rect.y + rect.height * 0.5f - warp.c.y;
	return Point3f(x, y, warp.f) * scale;
}
Example #4
0
Warp MT::fine_test(Warp warp)
{
	Rect2f rect = window(warp.t);
	float fine_cell = sqrt(rect.area() / cell_n);
	feature.set_cell(fine_cell);
	for (auto fine_step : fine_steps) {
		if (fine_step > 2.0f * fine_cell)
			continue;
		feature.set_step(fine_step);
		if (log != NULL)
			(*log) << "\tcell = " << fine_cell << " step = " << fine_step << endl;
		warp = Lucas_Kanade(warp);
	}
	return warp;
}
Example #5
0
float MT::evaluate(Warp warp)
{
	Rect2f rect = window(warp.t);
	float fine_cell = sqrt(rect.area() / cell_n);
	feature.set_cell(fine_cell);
	feature.set_step(1);

	float E = 0.0f;
	for (int i = 0; i < fine_samples.size(); ++i) {
		Matx<float, L4, 1> T(fine_model.ptr<float>(i)), I;
		Point2f p = warp.transform2(fine_samples[i]);
		feature.descriptor4(p.x, p.y, I.val);
		T -= I;
		E = E + sigmoid(T.dot(T));
	}
	return E / fine_samples.size();
}
Example #6
0
void MT::fine_train(Warp warp)
{
	Rect2f rect = window(warp.t);
	float fine_cell = sqrt(rect.area() / cell_n);
	feature.set_cell(fine_cell);
	feature.set_step(1);

	Mat model(fine_samples.size(), L4, CV_32FC1);
	for (int i = 0; i < fine_samples.size(); ++i) {
		Point2f p = warp.transform2(fine_samples[i]);
		feature.descriptor4(p.x, p.y, model.ptr<float>(i));
	}
	if (fine_model.empty()) {
		N = 1;
		fine_model = model;
	}
	else {
		++N;
		fine_model = (float(N - 1) / N) * fine_model + (1.0f / N) * model;		
	}
}
Example #7
0
Point3f MT::fast_test(Warp warp)
{
	Rect2f rect = window(warp.t);
	float fast_stride = sqrt(rect.area() / fast_n);
	feature.set_cell(fast_stride);
	Rect2f region = window(warp.t / (1.0f + padding));
	float minminx = -rect.width * 0.5f;
	float minminy = -rect.height * 0.5f;
	float maxmaxx = image_size.width + rect.width * 0.5f;
	float maxmaxy = image_size.height + rect.height * 0.5f;
	int minx = int(round(max(region.x, minminx)));
	int miny = int(round(max(region.y, minminy)));
	int maxx = int(round(min(region.x + region.width, maxmaxx) - rect.width));
	int maxy = int(round(min(region.y + region.height, maxmaxy) - rect.height));

	float best_score = 0.0f;
	Point3f best_translate = warp.t;
	for (int y = miny; y <= maxy; y += fast_step)
	for (int x = minx; x <= maxx; x += fast_step) {
		float S = 0.0f, score = 0.0f;
		for (int i = 0; i < fast_samples.size(); ++i) {
			int tx = x + fast_samples[i].x;
			int ty = y + fast_samples[i].y;
			float *f = fast_model.ptr<float>(i);
			float *g = feature.cell_hist(tx, ty);
			S += feature.cell_norm(tx, ty);
			for (int j = 0; j < L; ++j)
				score += f[j] * g[j];
		}
		score *= S < 1.0f ? 0.0f : 1.0f / sqrt(S);
		if (score > best_score) {
			best_translate = locate(Rect2f(float(x), float(y), rect.width, rect.height));
			best_score = score;
		}
	}
	return best_translate;
}