duint CanvasWindow::grabAsTexture(Rectanglei const &area, GrabMode mode) const { QSize size; if(mode == GrabHalfSized) { size = QSize(area.width()/2, area.height()/2); } return d->canvas->grabAsTexture( QRect(area.left(), area.top(), area.width(), area.height()), size); }
static void drawRegion(memvolume_t &volume, Rectanglei const &rect, size_t start, size_t size, float const color[4]) { DENG2_ASSERT(start + size <= volume.size); int const bytesPerRow = (volume.size - sizeof(memzone_t)) / rect.height(); float const toPixelScale = (float)rect.width() / (float)bytesPerRow; size_t const edge = rect.topLeft.x + rect.width(); int x = (start % bytesPerRow) * toPixelScale + rect.topLeft.x; int y = start / bytesPerRow + rect.topLeft.y; int pixels = de::max<dint>(1, std::ceil(size * toPixelScale)); while(pixels > 0) { int const availPixels = edge - x; int const usedPixels = de::min(availPixels, pixels); glColor4fv(color); glVertex2i(x, y); glVertex2i(x + usedPixels, y); pixels -= usedPixels; // Move to the next row. y++; x = rect.topLeft.x; } }
QImage QtNativeFont::nativeFontRasterize(String const &text, Vector4ub const &foreground, Vector4ub const &background) const { #ifdef LIBGUI_ACCURATE_TEXT_BOUNDS Rectanglei const bounds = measure(text); #else Rectanglei const bounds(Vector2i(0, -d->metrics->ascent()), Vector2i(d->metrics->width(text), d->metrics->descent())); #endif QColor const fgColor(foreground.x, foreground.y, foreground.z, foreground.w); QColor const bgColor(background.x, background.y, background.z, background.w); QImage img(QSize(bounds.width() + 1, bounds.height() + 1), QImage::Format_ARGB32); img.fill(bgColor.rgba()); QPainter painter(&img); painter.setCompositionMode(QPainter::CompositionMode_Source); painter.setFont(d->font); painter.setPen(fgColor); painter.setBrush(bgColor); painter.drawText(-bounds.left(), -bounds.top(), text); return img; }
void BoundTexture2d::update_data(const Rectanglei& update_region, Texture::DataPixelFormat data_format, Texture::PixelType pixel_type, const void* data) { glTexSubImage2D(GL_TEXTURE_2D, 0, update_region.left(), update_region.bottom(), update_region.width(), update_region.height(), static_cast<GLenum>(data_format), static_cast<GLenum>(pixel_type), data); CHECK_GL_ERROR(glTexSubImage2D); }
Rectanglei QtNativeFont::nativeFontMeasure(String const &text) const { Rectanglei rect = Rectanglei::fromQRect(d->metrics->boundingRect(text)); if(rect.height() == 0) { // It seems measuring the bounds of a Tab character produces // strange results (position 100000?). rect = Rectanglei(0, 0, rect.width(), 0); } return rect; }
void glSubImage(int level, Rectanglei const &rect, Image const &image, CubeFace face = PositiveX) { auto const &glFormat = image.glFormat(); LIBGUI_GL.glPixelStorei(GL_UNPACK_ALIGNMENT, GLint(glFormat.rowAlignment)); LIBGUI_GL.glPixelStorei(GL_UNPACK_ROW_LENGTH, GLint(image.width())); int const bytesPerPixel = image.depth() / 8; LIBGUI_GL.glTexSubImage2D(isCube()? glFace(face) : texTarget, level, rect.left(), rect.top(), rect.width(), rect.height(), glFormat.format, glFormat.type, static_cast<dbyte const *>(image.bits()) + bytesPerPixel * rect.left() + image.stride() * rect.top()); LIBGUI_GL.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); LIBGUI_ASSERT_GL_OK(); }
void draw() { Rectanglei pos; if(self.hasChangedPlace(pos) || !bgBuf->isReady()) { // Update the background quad. VertexBuf::Builder bgVerts; self.glMakeGeometry(bgVerts); bgBuf->setVertices(gl::TriangleStrip, bgVerts, gl::Static); } // Draw the background. background.draw(); Rectanglei vp = self.viewport(); if(vp.height() > 0) { GLState &st = GLState::push(); // Leave room for the indicator in the scissor. st.setScissor(vp.adjusted(Vector2i(), Vector2i(self.rightMargin(), 0))); // First draw the shadow of the text. uMvpMatrix = projMatrix * Matrix4f::translate( Vector2f(vp.topLeft + Vector2i(0, contentOffsetForDrawing))); uShadowColor = Vector4f(0, 0, 0, 1); contents.draw(); // Draw the text itself. uMvpMatrix = projMatrix * Matrix4f::translate( Vector2f(vp.topLeft + Vector2i(0, contentOffsetForDrawing - 1))); uShadowColor = Vector4f(1, 1, 1, 1); contents.draw(); GLState::pop(); } // We don't need to keep all entries ready for drawing immediately. releaseExcessComposedEntries(); }
/** * Submits the image to the backing store, or commits it if no backing * store is available. * * @param image Image. * @param rect Rectangle for the image determined by an IAllocator. */ void submitImage(Image const &image, Rectanglei const &rect) { Rectanglei const noBorders = rect.shrunk(border); Rectanglei const withMargin = rect.expanded(margin); if (hasBacking()) { // The margin is cleared to transparent black. backing.fill(withMargin, Image::Color(0, 0, 0, 0)); if (border > 0) { if (flags.testFlag(WrapBordersInBackingStore)) { // Wrap using the source image (left, right, top, bottom edges). backing.drawPartial(image, Rectanglei(0, 0, border, image.height()), rect.topRight() + Vector2i(-border, border)); backing.drawPartial(image, Rectanglei(image.width() - border, 0, border, image.height()), rect.topLeft + Vector2i(0, border)); backing.drawPartial(image, Rectanglei(0, 0, image.width(), border), rect.bottomLeft() + Vector2i(border, -border)); backing.drawPartial(image, Rectanglei(0, image.height() - border, image.width(), border), rect.topLeft + Vector2i(border, 0)); } } backing.draw(image, noBorders.topLeft); //backing.toQImage().save(QString("backing-%1.png").arg(uint64_t(this))); markAsChanged(rect); } else { // No backing, must commit immediately. if (border > 0) { // Expand with borders (repeat edges). QImage const srcImg = image.toQImage(); int const sw = srcImg.width(); int const sh = srcImg.height(); QImage bordered(QSize(rect.width(), rect.height()), srcImg.format()); int const w = bordered.width(); int const h = bordered.height(); QPainter painter(&bordered); painter.setCompositionMode(QPainter::CompositionMode_Source); painter.fillRect(bordered.rect(), QColor(0, 0, 0, 0)); /// @todo This really only works for a border of 1 pixels. Should /// repeat the same outmost edge pixels for every border. -jk painter.drawImage(border, border, srcImg); painter.drawImage(border, 0, srcImg, 0, 0, sw, 1); // top painter.drawImage(border, h - 1, srcImg, 0, sh - 1, sw, 1); // bottom painter.drawImage(0, border, srcImg, 0, 0, 1, sh); // left painter.drawImage(w - 1, border, srcImg, sw - 1, 0, 1, sh); // right // Corners. painter.drawImage(0, 0, srcImg, 0, 0, 1, 1); painter.drawImage(w - 1, 0, srcImg, sw - 1, 0, 1, 1); painter.drawImage(0, h - 1, srcImg, 0, sh - 1, 1, 1); painter.drawImage(w - 1, h - 1, srcImg, sw - 1, sh - 1, 1, 1); self().commit(bordered, rect.topLeft); } else { self().commit(image, noBorders.topLeft); } } }