void Moveable::mousePressEvent( MousePressEvent& event ) { int gx, gy; Recti rcorner; raise(); event.position( _lx, _ly ); size( rcorner.x, rcorner.y ); rcorner.x -= 18; rcorner.y -= 18; rcorner.setSize( 18, 18 ); if( rcorner.contains( _lx, _ly ) && !_togglebutton.state() ) { _activeMode = 2; } else { event.position( gx, gy ); mapGlobal( gx, gy ); _activeWidget = childAt( gx, gy ); if( _activeWidget ) { mapGlobal( event.x, event.y ); _activeWidget->mapLocal( event.x, event.y ); _activeWidget->mousePressEvent( event ); } else { _activeMode = 1; } } }
void generate_cave(Location origin, const Recti& area) { set<Vec2i> dug; set<Vec2i> edge; Vec2i pos = area.min() + area.dim() / 2; const float floor_fraction = 0.5; size_t n = area.volume() * floor_fraction; dig(origin + pos); dug.insert(pos); for (auto a : hex_dirs) { if (dug.find(pos + a) == dug.end()) { edge.insert(pos + a); } } while (dug.size() < n && edge.size() > 0) { auto pick = rand_choice(edge); pos = *pick; int n_floor = 0; for (auto a : hex_dirs) if (dug.find(pos + a) != dug.end()) n_floor++; // Decide whether to dig here. Prefer to dig in closed quarters and // destroy singleton pillars. if (n_floor < 6 && rand_int(n_floor * n_floor) > 1) continue; edge.erase(pick); dig(origin + pos); dug.insert(pos); for (auto a : hex_dirs) { if (dug.find(pos + a) == dug.end() && area.contains(pos + a)) { edge.insert(pos + a); } } } }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void Rendering::calculateOverlayItemLayout(OverlayItemRectMap* itemRectMap, OverlayItem::LayoutCorner corner, OverlayItem::LayoutDirection direction) { const int border = 3; const Vec2i vpSize = Vec2i(static_cast<int>(m_camera->viewport()->width()), static_cast<int>(m_camera->viewport()->height())); const Vec2i vpPos = Vec2i(m_camera->viewport()->x(), m_camera->viewport()->y()); Vec2i cursor(0,0); switch (corner) { case OverlayItem::TOP_LEFT: cursor.set(border, vpSize.y() - border); break; case OverlayItem::TOP_RIGHT: cursor.set(vpSize.x() - border, vpSize.y() - border); break; case OverlayItem::BOTTOM_LEFT: cursor.set(border, border); break; case OverlayItem::BOTTOM_RIGHT: cursor.set(vpSize.x() - border, border); break; default: cursor.set(border,border); } cursor += vpPos; // Adjust based on other already placed items OverlayItemRectMap::iterator it; for (it = itemRectMap->begin(); it != itemRectMap->end(); ++it) { Recti rect = it->second; if (rect.contains(cursor) && (direction == OverlayItem::VERTICAL)) { if (corner == OverlayItem::BOTTOM_LEFT || corner == OverlayItem::BOTTOM_RIGHT) { cursor.y() += rect.height() + border; } else { cursor.y() -= rect.height() + border; } } } size_t numOverlayItems = m_overlayItems.size(); size_t i; for (i = 0; i < numOverlayItems; i++) { OverlayItemLayout item = m_overlayItems.at(i); if ((item.corner == corner) && (item.direction == direction)) { CVF_ASSERT(item.overlayItem.notNull()); // Find this position and size Vec2i position = cursor; Vec2ui size = item.overlayItem->sizeHint(); if ((corner == OverlayItem::TOP_RIGHT) || (corner == OverlayItem::BOTTOM_RIGHT)) { position.x() -= size.x(); } if ((corner == OverlayItem::TOP_LEFT) || (corner == OverlayItem::TOP_RIGHT)) { position.y() -= size.y(); } // Store the position in the map Recti rect(position.x(), position.y(), static_cast<int>(size.x()), static_cast<int>(size.y())); (*itemRectMap)[item.overlayItem.p()] = rect; // Find next position, moving the cursor if (direction == OverlayItem::HORIZONTAL) { if ((corner == OverlayItem::TOP_LEFT) || (corner == OverlayItem::BOTTOM_LEFT)) { cursor.x() += (size.x() + border); } else { cursor.x() -= (size.x() + border); } } else if (direction == OverlayItem::VERTICAL) { if ((corner == OverlayItem::BOTTOM_LEFT) || (corner == OverlayItem::BOTTOM_RIGHT)) { cursor.y() += (size.y() + border); } else { cursor.y() -= (size.y() + border); } } else { CVF_FAIL_MSG("Unhandled OverlayItem::LayoutDirection"); } } } }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void Rendering::calculateOverlayItemLayoutForSchemeAndCorner(OverlayItemRectMap* itemRectMap, OverlayItem::LayoutScheme layoutScheme, OverlayItem::AnchorCorner anchorCorner) { CVF_ASSERT(layoutScheme == OverlayItem::HORIZONTAL || layoutScheme == OverlayItem::VERTICAL); const int border = 3; const Vec2i vpSize = Vec2i(static_cast<int>(m_camera->viewport()->width()), static_cast<int>(m_camera->viewport()->height())); const Vec2i vpPos = Vec2i(m_camera->viewport()->x(), m_camera->viewport()->y()); Vec2i cursor(0,0); switch (anchorCorner) { case OverlayItem::TOP_LEFT: cursor.set(border, vpSize.y() - border); break; case OverlayItem::TOP_RIGHT: cursor.set(vpSize.x() - border, vpSize.y() - border); break; case OverlayItem::BOTTOM_LEFT: cursor.set(border, border); break; case OverlayItem::BOTTOM_RIGHT: cursor.set(vpSize.x() - border, border); break; default: cursor.set(border,border); } cursor += vpPos; // Adjust starting cursor position based on other already placed items in this anchor corner // The assumption here is that for each corner, the horizontal layout has already been added to the map if (layoutScheme == OverlayItem::VERTICAL) { OverlayItemRectMap::iterator it; for (it = itemRectMap->begin(); it != itemRectMap->end(); ++it) { const OverlayItem* placedItem = it->first; const Recti placedItemRect = it->second; if (placedItem->anchorCorner() == anchorCorner && placedItemRect.contains(cursor)) { if (anchorCorner == OverlayItem::BOTTOM_LEFT || anchorCorner == OverlayItem::BOTTOM_RIGHT) { cursor.y() += placedItemRect.height() + border; } else { cursor.y() -= placedItemRect.height() + border; } } } } const size_t numOverlayItems = m_overlayItems.size(); for (size_t i = 0; i < numOverlayItems; i++) { OverlayItem* item = m_overlayItems.at(i); if ((item->anchorCorner() == anchorCorner) && (item->layoutScheme() == layoutScheme)) { // Find this position and size Vec2i position = cursor; Vec2ui size = item->sizeHint(); if ((anchorCorner == OverlayItem::TOP_RIGHT) || (anchorCorner == OverlayItem::BOTTOM_RIGHT)) { position.x() -= size.x(); } if ((anchorCorner == OverlayItem::TOP_LEFT) || (anchorCorner == OverlayItem::TOP_RIGHT)) { position.y() -= size.y(); } // Store the position in the map Recti rect(position.x(), position.y(), static_cast<int>(size.x()), static_cast<int>(size.y())); (*itemRectMap)[item] = rect; // Find next position, moving the cursor if (layoutScheme == OverlayItem::HORIZONTAL) { if ((anchorCorner == OverlayItem::TOP_LEFT) || (anchorCorner == OverlayItem::BOTTOM_LEFT)) { cursor.x() += (size.x() + border); } else { cursor.x() -= (size.x() + border); } } else if (layoutScheme == OverlayItem::VERTICAL) { if ((anchorCorner == OverlayItem::BOTTOM_LEFT) || (anchorCorner == OverlayItem::BOTTOM_RIGHT)) { cursor.y() += (size.y() + border); } else { cursor.y() -= (size.y() + border); } } else { CVF_FAIL_MSG("Unhandled OverlayItem::LayoutDirection"); } } } }