Example #1
0
 UpdateContext(const UpdateContext& other, const RenderLayer& layer)
     : m_compositingStackingContext(other.m_compositingStackingContext)
     , m_compositingAncestor(other.compositingContainer(layer))
 {
     CompositingState compositingState = layer.compositingState();
     if (compositingState != NotComposited && compositingState != PaintsIntoGroupedBacking) {
         m_compositingAncestor = &layer;
         if (layer.stackingNode()->isStackingContext())
             m_compositingStackingContext = &layer;
     }
 }
Example #2
0
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
{
    if (!m_node || !m_node->renderer())
        return 0;

    // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
    // to find a suitable layer.
    RenderObject* renderer = m_node->renderer();
    RenderLayer* renderLayer;
    do {
        renderLayer = renderer->enclosingLayer()->enclosingCompositingLayerForRepaint();
        if (!renderLayer) {
            renderer = renderer->frame()->ownerRenderer();
            if (!renderer)
                return 0;
        }
    } while (!renderLayer);

    CompositedLayerMappingPtr compositedLayerMapping = renderLayer->compositingState() == PaintsIntoGroupedBacking ? renderLayer->groupedMapping() : renderLayer->compositedLayerMapping();
    GraphicsLayer* newGraphicsLayer = renderLayer->compositingState() == PaintsIntoGroupedBacking ? compositedLayerMapping->squashingLayer() : compositedLayerMapping->mainGraphicsLayer();

    m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor));

    if (!newGraphicsLayer->drawsContent()) {
        if (renderLayer->scrollableArea() && renderLayer->scrollableArea()->usesCompositedScrolling()) {
            ASSERT(renderLayer->hasCompositedLayerMapping() && renderLayer->compositedLayerMapping()->scrollingContentsLayer());
            newGraphicsLayer = compositedLayerMapping->scrollingContentsLayer();
        }
    }

    if (m_currentGraphicsLayer != newGraphicsLayer) {
        if (m_currentGraphicsLayer)
            clearGraphicsLayerLinkHighlightPointer();

        m_currentGraphicsLayer = newGraphicsLayer;
        m_currentGraphicsLayer->addLinkHighlight(this);
    }

    return renderLayer;
}
Example #3
0
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
{
    if (!m_node || !m_node->renderer())
        return 0;

    // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
    // to find a suitable layer.
    RenderObject* renderer = m_node->renderer();
    RenderLayerModelObject* repaintContainer;
    do {
        repaintContainer = renderer->containerForRepaint();
        if (!repaintContainer) {
            renderer = renderer->frame()->ownerRenderer();
            if (!renderer)
                return 0;
        }
    } while (!repaintContainer);
    RenderLayer* renderLayer = repaintContainer->layer();

    if (!renderLayer || renderLayer->compositingState() == NotComposited)
        return 0;

    GraphicsLayer* newGraphicsLayer = renderLayer->compositedLayerMapping()->mainGraphicsLayer();
    m_clipLayer->setSublayerTransform(SkMatrix44());

    if (!newGraphicsLayer->drawsContent()) {
        if (renderLayer->scrollableArea()->usesCompositedScrolling()) {
            ASSERT(renderLayer->hasCompositedLayerMapping() && renderLayer->compositedLayerMapping()->scrollingContentsLayer());
            newGraphicsLayer = renderLayer->compositedLayerMapping()->scrollingContentsLayer();
        } else
            ASSERT_NOT_REACHED();
    }

    if (m_currentGraphicsLayer != newGraphicsLayer) {
        if (m_currentGraphicsLayer)
            clearGraphicsLayerLinkHighlightPointer();

        m_currentGraphicsLayer = newGraphicsLayer;
        m_currentGraphicsLayer->addLinkHighlight(this);
    }

    return renderLayer;
}