Vector<IntRect> DocumentMarkerController::renderedRectsForMarkers(DocumentMarker::MarkerType markerType)
{
    Vector<IntRect> result;

    if (!possiblyHasMarkers(markerType))
        return result;
    ASSERT(!(m_markers.isEmpty()));

    // outer loop: process each node
    MarkerMap::iterator end = m_markers.end();
    for (MarkerMap::iterator nodeIterator = m_markers.begin(); nodeIterator != end; ++nodeIterator) {
        // inner loop; process each marker in this node
        MarkerLists* markers = nodeIterator->value.get();
        for (size_t markerListIndex = 0; markerListIndex < DocumentMarker::MarkerTypeIndexesCount; ++markerListIndex) {
            OwnPtr<MarkerList>& list = (*markers)[markerListIndex];
            if (!list || list->isEmpty() || (*list->begin())->type() != markerType)
                continue;
            for (unsigned markerIndex = 0; markerIndex < list->size(); ++markerIndex) {
                RenderedDocumentMarker* marker = list->at(markerIndex).get();
                if (!marker->isRendered())
                    continue;
                result.append(marker->renderedRect());
            }
        }
    }

    return result;
}
static void updateRenderedRectsForMarker(RenderedDocumentMarker& marker, Node& node)
{
    ASSERT(!node.document().view() || !node.document().view()->needsLayout());

    // FIXME: We should refactor this so that we don't use Range (because we only have one Node), but still share code with absoluteTextQuads().
    RefPtr<Range> markerRange = Range::create(node.document(), &node, marker.startOffset(), &node, marker.endOffset());
    if (!markerRange)
        return;
    Vector<FloatQuad> absoluteMarkerQuads;
    markerRange->absoluteTextQuads(absoluteMarkerQuads, true);

    Vector<FloatRect> absoluteMarkerRects;
    absoluteMarkerRects.reserveInitialCapacity(absoluteMarkerQuads.size());
    for (const auto& quad : absoluteMarkerQuads)
        absoluteMarkerRects.append(quad.boundingBox());

    marker.setUnclippedAbsoluteRects(absoluteMarkerRects);
}
DocumentMarker* DocumentMarkerController::markerContainingPoint(const LayoutPoint& point, DocumentMarker::MarkerType markerType)
{
    if (!possiblyHasMarkers(markerType))
        return 0;
    ASSERT(!(m_markers.isEmpty()));

    // outer loop: process each node that contains any markers
    MarkerMap::iterator end = m_markers.end();
    for (MarkerMap::iterator nodeIterator = m_markers.begin(); nodeIterator != end; ++nodeIterator) {
        // inner loop; process each marker in this node
        MarkerLists* markers = nodeIterator->value.get();
        OwnPtr<MarkerList>& list = (*markers)[MarkerTypeToMarkerIndex(markerType)];
        unsigned markerCount = list.get() ? list->size() : 0;
        for (unsigned markerIndex = 0; markerIndex < markerCount; ++markerIndex) {
            RenderedDocumentMarker* marker = list->at(markerIndex).get();
            if (marker->contains(point))
                return marker;
        }
    }

    return 0;
}
Example #4
0
unsigned TouchEventHandler::spellCheck(Platform::TouchPoint& touchPoint)
{
    Element* elementUnderFatFinger = m_lastFatFingersResult.nodeAsElementIfApplicable();
    if (!m_lastFatFingersResult.isTextInput() || !elementUnderFatFinger)
        return 0;

    LayoutPoint contentPos(m_webPage->mapFromViewportToContents(touchPoint.m_pos));
    contentPos = DOMSupport::convertPointToFrame(m_webPage->mainFrame(), m_webPage->focusedOrMainFrame(), contentPos);

    Document* document = elementUnderFatFinger->document();
    ASSERT(document);
    RenderedDocumentMarker* marker = document->markers()->renderedMarkerContainingPoint(contentPos, DocumentMarker::Spelling);
    if (!marker)
        return 0;

    IntRect rect = marker->renderedRect();
    LayoutPoint newContentPos = LayoutPoint(rect.x() + rect.width(), rect.y() + rect.height() / 2);
    Frame* frame = m_webPage->focusedOrMainFrame();
    if (frame != m_webPage->mainFrame())
        newContentPos = m_webPage->mainFrame()->view()->windowToContents(frame->view()->contentsToWindow(newContentPos));
    m_lastFatFingersResult.m_adjustedPosition = newContentPos;
    m_lastFatFingersResult.m_positionWasAdjusted = true;
    return marker->endOffset() - marker->startOffset();
}