Example #1
0
bool ChallengeModeRule::trigger(TriggerEvent event, ServerPlayer *player, QVariant &data) const{
    if(event == Death){
        static const QString attack = "rebel+renegade";
        static const QString defense = "lord+loyalist";

        Room *room = player->getRoom();
        QStringList alive_roles = room->aliveRoles(player);
        QString victim_role = player->getRole();
        if(attack.contains(victim_role)){
            if(!alive_roles.contains("rebel") && !alive_roles.contains("renegade")){
                room->gameOver(defense);
                return true;
            }
        }else{
            if(!alive_roles.contains("lord") && !alive_roles.contains("loyalist")){
                room->gameOver(attack);
                return true;
            }
        }

        return false;
    }

    return GameRule::trigger(event, player, data);
}
Example #2
0
bool MiniSceneRule::trigger(TriggerEvent event, ServerPlayer *player, QVariant &data) const
{
    Room* room = player->getRoom();

    if(event == PhaseChange)
    {
        if(player->getPhase()==Player::Start && this->players.first()["beforeNext"] != NULL
                )
        {
            if(player->tag["playerHasPlayed"].toBool())
                room->gameOver(this->players.first()["beforeNext"]);
            else player->tag["playerHasPlayed"] = true;
        }

        if(player->getPhase() != Player::NotActive)return false;
        if(player->getState() == "robot" || this->players.first()["singleTurn"] == NULL)
            return false;
        room->gameOver(this->players.first()["singleTurn"]);
    }
    if(player->getRoom()->getTag("WaitForPlayer").toBool())
        return true;

    QList<ServerPlayer*> players = room->getAllPlayers();
    while(players.first()->getState() == "robot")
        players.append(players.takeFirst());

    QStringList cards= setup.split(",");
    foreach(QString id,cards)
    {
        room->moveCardTo(Sanguosha->getCard(id.toInt()),NULL,Player::Special,true);
        room->moveCardTo(Sanguosha->getCard(id.toInt()),NULL,Player::DrawPile,true);
        room->broadcastInvoke("addHistory","pushPile");
    }