VisiblePosition RenderReplaced::positionForCoordinates(int x, int y)
{
    InlineBox* box = inlineBoxWrapper();
    if (!box)
        return VisiblePosition(element(), 0, DOWNSTREAM);

    // FIXME: This code is buggy if the replaced element is relative positioned.

    RootInlineBox* root = box->root();

    int top = root->topOverflow();
    int bottom = root->nextRootBox() ? root->nextRootBox()->topOverflow() : root->bottomOverflow();

    if (y + yPos() < top)
        return VisiblePosition(element(), caretMinOffset(), DOWNSTREAM); // coordinates are above

    if (y + yPos() >= bottom)
        return VisiblePosition(element(), caretMaxOffset(), DOWNSTREAM); // coordinates are below

    if (element()) {
        if (x <= width() / 2)
            return VisiblePosition(element(), 0, DOWNSTREAM);
        return VisiblePosition(element(), 1, DOWNSTREAM);
    }

    return RenderBox::positionForCoordinates(x, y);
}
VisiblePosition RenderReplaced::positionForPoint(const IntPoint& point)
{
    InlineBox* box = inlineBoxWrapper();
    if (!box)
        return createVisiblePosition(0, DOWNSTREAM);

    // FIXME: This code is buggy if the replaced element is relative positioned.

    RootInlineBox* root = box->root();

    int top = root->topOverflow();
    int bottom = root->nextRootBox() ? root->nextRootBox()->topOverflow() : root->bottomOverflow();

    if (point.y() + y() < top)
        return createVisiblePosition(caretMinOffset(), DOWNSTREAM); // coordinates are above

    if (point.y() + y() >= bottom)
        return createVisiblePosition(caretMaxOffset(), DOWNSTREAM); // coordinates are below

    if (node()) {
        if (point.x() <= width() / 2)
            return createVisiblePosition(0, DOWNSTREAM);
        return createVisiblePosition(1, DOWNSTREAM);
    }

    return RenderBox::positionForPoint(point);
}
Example #3
0
void RenderFlow::repaint(Priority prior)
{
    if (isInlineFlow()) {
        // Find our leftmost position.
        int left = 0;
        // root inline box not reliably availabe during relayout
        int top = firstLineBox() ? (
                needsLayout() ? firstLineBox()->xPos() : firstLineBox()->root()->topOverflow()
            ) : 0;
        for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
            if (curr == firstLineBox() || curr->xPos() < left)
                left = curr->xPos();

        // Now invalidate a rectangle.
        int ow = style() ? style()->outlineSize() : 0;

        // We need to add in the relative position offsets of any inlines (including us) up to our
        // containing block.
        RenderBlock* cb = containingBlock();
        for (RenderObject* inlineFlow = this; inlineFlow && inlineFlow->isInlineFlow() && inlineFlow != cb;
             inlineFlow = inlineFlow->parent()) {
             if (inlineFlow->style() && inlineFlow->style()->position() == RELATIVE && inlineFlow->layer()) {
                KHTMLAssert(inlineFlow->isBox());
                static_cast<RenderBox*>(inlineFlow)->relativePositionOffset(left, top);
             }
        }

        RootInlineBox *lastRoot = lastLineBox() && !needsLayout() ? lastLineBox()->root() : 0;
        containingBlock()->repaintRectangle(-ow+left, -ow+top,
                                            width()+ow*2,
					    (lastRoot ? lastRoot->bottomOverflow() - top : height())+ow*2, prior);
    }
    else {
        if (firstLineBox() && firstLineBox()->topOverflow() < 0) {
            int ow = style() ? style()->outlineSize() : 0;
            repaintRectangle(-ow, -ow+firstLineBox()->topOverflow(),
                             effectiveWidth()+ow*2, effectiveHeight()+ow*2, prior);
        }
        else
            return RenderBox::repaint(prior);
    }
}
VisiblePosition RenderReplaced::positionForCoordinates(int _x, int _y)
{
    InlineBox *box = inlineBoxWrapper();
    if (!box)
        return VisiblePosition(element(), 0, DOWNSTREAM);

    RootInlineBox *root = box->root();

    int absx, absy;
    containingBlock()->absolutePosition(absx, absy);

    int top = absy + root->topOverflow();
    int bottom = root->nextRootBox() ? absy + root->nextRootBox()->topOverflow() : absy + root->bottomOverflow();

    if (_y < top)
        return VisiblePosition(element(), caretMinOffset(), DOWNSTREAM); // coordinates are above
    
    if (_y >= bottom)
        return VisiblePosition(element(), caretMaxOffset(), DOWNSTREAM); // coordinates are below
    
    if (element()) {
        if (_x <= absx + xPos() + (width() / 2))
            return VisiblePosition(element(), 0, DOWNSTREAM);

        return VisiblePosition(element(), 1, DOWNSTREAM);
    }

    return RenderBox::positionForCoordinates(_x, _y);
}