Action* RotateBy::copy () { RotateBy* rotateBy = new RotateBy(rotation, duration); if (NULL != interpolator) rotateBy->setInterpolator( interpolator->copy()); return rotateBy; }
gdx::Action* RotateBy::copy () { RotateBy* rotateBy = RotateBy::build(rotation, duration); if (interpolator != NULL) rotateBy->setInterpolator(interpolator->copy()); return rotateBy; }