Example #1
0
int testDecode(std::string & fileName)
{
    std::string folder;
    long found = (long)fileName.find_last_of(PATH_SEP);
    if (found != -1)
    {
        folder = fileName.substr(0,found);
    }
    if (folder == "")
    {
        folder = ".";
    }
    std::string file(fileName.substr(found+1));
    std::string outFileName = folder + PATH_SEP + file.substr(0, file.find_last_of(".")) + "_dec.obj";


    std::vector< Vec3<Real> > points;
    std::vector< Vec3<Real> > normals;
    std::vector< Vec2<Real> > colors;
    std::vector< Vec2<Real> > texCoords;
    std::vector< Vec3<Index> > triangles;
    std::vector< unsigned long > matIDs;
    std::vector< Material > materials;
    std::string materialLib;

    std::string matFileName = folder + PATH_SEP + file.substr(0, file.find_last_of(".")) + ".mat";
    bool ret = LoadMaterials(matFileName.c_str(), materials, materialLib);
    if (ret)
    {
        const size_t numMaterials = materials.size();
        unsigned long n, shift = 0;
        for(size_t i = 0; i < numMaterials; ++i)
        {
            n = materials[i].m_numTriangles + shift;
            matIDs.resize(n, materials[i].m_id);
            shift = n;
        }
    }
    

    BinaryStream bstream;
    IndexedFaceSet<Index> ifs;


    FILE * fin = fopen(fileName.c_str(), "rb");
    if (!fin)
    {
        return -1;
    }
    fseek(fin, 0, SEEK_END);
    unsigned long size = ftell(fin);
    bstream.Allocate(size);
    rewind(fin);
    unsigned long nread = (unsigned long)fread((void *) bstream.GetBuffer(), 1, size, fin);
    bstream.SetSize(size);
    if (nread != size)
    {
        return -1;
    }
    fclose(fin);
    std::cout << "Bitstream size (bytes) " << bstream.GetSize() << std::endl;

    SC3DMCDecoder<Index> decoder;
    // load header
    Timer timer;
    timer.Tic();
    decoder.DecodeHeader(ifs, bstream);
    timer.Toc();
    std::cout << "DecodeHeader time (ms) " << timer.GetElapsedTime() << std::endl;

    // allocate memory
    triangles.resize(ifs.GetNCoordIndex());
    ifs.SetCoordIndex((Index * const ) &(triangles[0]));    

    points.resize(ifs.GetNCoord());
    ifs.SetCoord((Real * const ) &(points[0]));    

    if (ifs.GetNNormal() > 0)
    {
        normals.resize(ifs.GetNNormal());
        ifs.SetNormal((Real * const ) &(normals[0]));  
    }
    if (ifs.GetNColor() > 0)
    {
        colors.resize(ifs.GetNColor());
        ifs.SetColor((Real * const ) &(colors[0]));  
    }
    if (ifs.GetNTexCoord() > 0)
    {
        texCoords.resize(ifs.GetNTexCoord());
        ifs.SetTexCoord((Real * const ) &(texCoords[0]));
    }

    std::cout << "Mesh info "<< std::endl;
    std::cout << "\t# coords    " << ifs.GetNCoord() << std::endl;
    std::cout << "\t# normals   " << ifs.GetNNormal() << std::endl;
    std::cout << "\t# texcoords " << ifs.GetNTexCoord() << std::endl;
    std::cout << "\t# triangles " << ifs.GetNCoordIndex() << std::endl;

    // decode mesh
    timer.Tic();
    decoder.DecodePlayload(ifs, bstream);
    timer.Toc();
    std::cout << "DecodePlayload time (ms) " << timer.GetElapsedTime() << std::endl;

    std::cout << "Details" << std::endl;
    const SC3DMCStats & stats = decoder.GetStats();
    std::cout << "\t CoordIndex         " << stats.m_timeCoordIndex     << " ms, " << stats.m_streamSizeCoordIndex     <<" bytes (" << 8.0*stats.m_streamSizeCoordIndex     / ifs.GetNCoord() <<" bpv)" <<std::endl;
    std::cout << "\t Coord              " << stats.m_timeCoord          << " ms, " << stats.m_streamSizeCoord          <<" bytes (" << 8.0*stats.m_streamSizeCoord          / ifs.GetNCoord() <<" bpv)" <<std::endl;
    std::cout << "\t Normal             " << stats.m_timeNormal         << " ms, " << stats.m_streamSizeNormal         <<" bytes (" << 8.0*stats.m_streamSizeNormal         / ifs.GetNCoord() <<" bpv)" <<std::endl;
    std::cout << "\t TexCoord           " << stats.m_timeTexCoord       << " ms, " << stats.m_streamSizeTexCoord       <<" bytes (" << 8.0*stats.m_streamSizeTexCoord       / ifs.GetNCoord() <<" bpv)" <<std::endl;
    std::cout << "\t Color              " << stats.m_timeColor          << " ms, " << stats.m_streamSizeColor          <<" bytes (" << 8.0*stats.m_streamSizeColor          / ifs.GetNCoord() <<" bpv)" <<std::endl;
    std::cout << "\t Float Attributes   " << stats.m_timeFloatAttribute << " ms, " << stats.m_streamSizeFloatAttribute <<" bytes (" << 8.0*stats.m_streamSizeFloatAttribute / ifs.GetNCoord() <<" bpv)" <<std::endl;
    std::cout << "\t Integer Attributes " << stats.m_timeFloatAttribute << " ms, " << stats.m_streamSizeFloatAttribute <<" bytes (" << 8.0*stats.m_streamSizeFloatAttribute / ifs.GetNCoord() <<" bpv)" <<std::endl;
    std::cout << "\t Reorder            " << stats.m_timeReorder        << " ms,  " << 0 <<" bytes (" << 0.0 <<" bpv)" <<std::endl;

    std::cout << "Saving " << outFileName << " ..." << std::endl;

    ret = SaveOBJ(outFileName.c_str(), points, texCoords, normals, triangles, materials, matIDs, materialLib);
    if (!ret)
    {
        std::cout << "Error: SaveOBJ()\n" << std::endl;
        return -1;
    }
    std::cout << "Done." << std::endl;
    return 0;
}
Example #2
0
 void testDecode(shared_ptr <GLTFMesh> mesh, BinaryStream &bstream)
 {
     SC3DMCDecoder <unsigned short> decoder;
     IndexedFaceSet <unsigned short> ifs;
     unsigned char* outputData;
     
     decoder.DecodeHeader(ifs, bstream);
     
     unsigned int vertexSize = ifs.GetNCoord() * 3 * sizeof(float);
     unsigned int normalSize = ifs.GetNNormal() * 3 * sizeof(float);
     unsigned int texcoordSize = ifs.GetNFloatAttribute(0) * 2 * sizeof(float);
     unsigned int indicesSize = ifs.GetNCoordIndex() * 3 * sizeof(unsigned short);
     
     outputData = (unsigned char*)malloc(vertexSize + normalSize + texcoordSize + indicesSize);
     
     size_t vertexOffset = indicesSize;
     
     float* uncompressedVertices = (Real * const )(outputData + vertexOffset);
     
     ifs.SetCoordIndex((unsigned short * const ) outputData );
     ifs.SetCoord((Real * const )uncompressedVertices);
     
     if (ifs.GetNNormal() > 0) {
         ifs.SetNormal((Real * const )(outputData + indicesSize + vertexSize));
     }
     if (ifs.GetNFloatAttribute(0)) {
         ifs.SetFloatAttribute(0, (Real * const )(outputData + indicesSize + vertexSize + normalSize));
     }
     
     decoder.DecodePlayload(ifs, bstream);
     
     //---
     
     shared_ptr <GLTFMeshAttribute> meshAttribute = mesh->getMeshAttribute(POSITION, 0);
     
     meshAttribute->computeMinMax();
     const double* min = meshAttribute->getMin();
     const double* max = meshAttribute->getMax();
     
     float* vertices = (float*)meshAttribute->getBufferView()->getBufferDataByApplyingOffset();
     
     printf("coord nb:%d\n",(int)meshAttribute->getCount());
     printf("min: %f %f %f\n", min[0], min[1], min[2]);
     printf("max: %f %f %f\n", max[0], max[1], max[2]);
     float maxQuantError[3];
     maxQuantError[0] = (float)(max[0] - min[0]) / (2^12 - 1);
     maxQuantError[1] = (float)(max[1] - min[1]) / (2^12 - 1);
     maxQuantError[2] = (float)(max[2] - min[2]) / (2^12 - 1);
     if (meshAttribute->getCount() == ifs.GetNCoord()) {
         for (size_t i = 0 ; i < (meshAttribute->getCount() * 3) ; i++ ) {
             float error = vertices[i] - uncompressedVertices[i];
             
             if (error > maxQuantError[i%3]) {
                 printf("%d:input:%f compressed:%f\n",(int) i%3, vertices[i], uncompressedVertices[i]);
                 printf("delta is: %f\n", error);
             } else {
                 //printf("ok\n");
             }
         }
         
     } else {
         printf("Fatal error: vertex count do not match\n");
     }
     
     free(outputData);
 }