/////////////////////////////////////////////////////////////////////////////// // Called when applying an area style on a feature geometry. Area styles can // can only be applied to polygon feature geometry types. void SE_Renderer::ProcessArea(SE_ApplyContext* ctx, SE_RenderAreaStyle* style) { // the feature geometry we're applying the style on... LineBuffer* featGeom = ctx->geometry; // can't apply an area style to point and linestring geometry types switch (featGeom->geom_type()) { case GeometryType_Point: case GeometryType_MultiPoint: case GeometryType_LineString: case GeometryType_MultiLineString: case GeometryType_CurveString: case GeometryType_MultiCurveString: return; } SE_Matrix w2s; GetWorldToScreenTransform(w2s); //-------------------------------------------------------------- // special code to handle simple solid fill styles //-------------------------------------------------------------- if (style->solidFill) { // just draw it and bail out of the layout function SE_RenderPolygon* rp = (SE_RenderPolygon*)style->symbol[0]; if (m_bSelectionMode) DrawScreenPolygon(featGeom, &w2s, m_selFillColor); else DrawScreenPolygon(featGeom, &w2s, rp->fill); return; } // transform the feature geometry to rendering space LineBuffer* xfgeom = LineBufferPool::NewLineBuffer(m_pPool, featGeom->point_count()); std::auto_ptr<LineBuffer> spLB(xfgeom); *xfgeom = *featGeom; int size = featGeom->point_count(); for (int i=0; i<size; ++i) w2s.transform(xfgeom->x_coord(i), xfgeom->y_coord(i)); // recompute the bounds RS_Bounds& bounds = const_cast<RS_Bounds&>(xfgeom->bounds()); bounds.minx = bounds.miny = bounds.minz = +DBL_MAX; bounds.maxx = bounds.maxy = bounds.maxz = -DBL_MAX; xfgeom->ComputeBounds(bounds); // account for any viewport rotation SE_AreaPositioning ap(xfgeom, style, GetWorldToScreenRotation()); double baserot = ap.PatternRotation(); SE_Matrix xform; SE_Matrix xformbase = *ctx->xform; xformbase.rotate(baserot); for (const Point2D* pos = ap.NextLocation(); pos != NULL; pos = ap.NextLocation()) { xform = xformbase; xform.translate(pos->x, pos->y); DrawSymbol(style->symbol, xform, baserot, style->addToExclusionRegion); } LineBufferPool::FreeLineBuffer(m_pPool, spLB.release()); }
/////////////////////////////////////////////////////////////////////////////// // Called when applying a point style on a feature geometry. Point styles can // be applied to all feature geometry types. void SE_Renderer::ProcessPoint(SE_ApplyContext* ctx, SE_RenderPointStyle* style, RS_Bounds* bounds) { // the feature geometry we're applying the style on... LineBuffer* featGeom = ctx->geometry; double angleRad = 0.0; if (style->angleControl == SE_AngleControl_FromGeometry) { switch (featGeom->geom_type()) { case GeometryType_LineString: case GeometryType_MultiLineString: case GeometryType_Polygon: case GeometryType_MultiPolygon: { double x0, y0; featGeom->Centroid(LineBuffer::ctLine, &x0, &y0, &angleRad); break; } } } angleRad += style->angleRad; // also account for any viewport rotation angleRad += GetWorldToScreenRotation(); SE_Matrix xform; bool yUp = YPointsUp(); // see StylizationEngine::Stylize for a detailed explanation of these transforms SE_Matrix xformbase; xformbase.translate(style->offset[0], style->offset[1]); xformbase.rotate(yUp? angleRad : -angleRad); xformbase.premultiply(*ctx->xform); // render the points for (int i=0; i<featGeom->point_count(); ++i) { double x, y; featGeom->get_point(i, x, y); // transform to screen space - feature geometry is in [the original] mapping space WorldToScreenPoint(x, y, x, y); xform = xformbase; xform.translate(x, y); if (style->drawLast) AddLabel(featGeom, style, xform, angleRad); else DrawSymbol(style->symbol, xform, angleRad, style->addToExclusionRegion); } if (bounds) { // get the symbol bounds after applying the transforms bounds->minx = bounds->miny = +DBL_MAX; bounds->maxx = bounds->maxy = -DBL_MAX; for (int i=0; i<4; ++i) { RS_F_Point xfpt; xformbase.transform(style->bounds[i].x, style->bounds[i].y, xfpt.x, xfpt.y); bounds->add_point(xfpt); } } }
void SE_PositioningAlgorithms::MultipleHighwaysShields(SE_ApplyContext* applyCtx, SE_RenderStyle* rstyle, double mm2su, RS_FeatureReader* featureReader, SE_SymbolManager* symbolManager) { if (featureReader == NULL) return; SE_Renderer* se_renderer = applyCtx->renderer; LineBuffer* geometry = applyCtx->geometry; // this placement algorithm only applies to line styles if (rstyle->type != SE_RenderStyle_Line) return; SE_RenderLineStyle* rlStyle = (SE_RenderLineStyle*)rstyle; // ... and the units control must be absolute if (rlStyle->unitsControl != SE_UnitsControl_Absolute) return; // highway info format: countryCode|type1|num1|type2|num2|type3|num3|... // example: US|2|101|3|1 StringOfTokens highwayInfo(featureReader->GetString(L"Url"), L"|"); int shieldCount = (highwayInfo.getTokenCount() - 1) / 2; if (shieldCount < 1) return; double startOffset = rlStyle->startOffset; double increment = rlStyle->repeat; // the endOffset is used in this context as the increment between multiple shields in one group // double incrementS = 10.0 * mm2su; double incrementS = rlStyle->endOffset; // calc the overall length of this geometry double totalLen = 0.0; for (int i=0; i<geometry->cntr_count(); ++i) { int pt = geometry->contour_start_point(i); int last = geometry->contour_end_point(i); while (pt < last) { // transform the point to screen space double cx1, cy1, cx2, cy2; se_renderer->WorldToScreenPoint(geometry->x_coord(pt), geometry->y_coord(pt), cx1, cy1); pt++; se_renderer->WorldToScreenPoint(geometry->x_coord(pt), geometry->y_coord(pt), cx2, cy2); // calc length double dx = cx2 - cx1; double dy = cy2 - cy1; totalLen += sqrt(dx*dx + dy*dy); } } if (startOffset >= 0.0) { // calc optimal start offset (with rlStyle->startOffset taken as a minimum) // to co-locate shield groups placed on two-line highways where the two // parallel lines are processed from opposit ends. // this avoids a problem with perceived irregular placement when overposting // removes just some of the duplicate shields double shieldGroupLen = (shieldCount - 1) * incrementS; // length in excess of the required length to place one group with startOffset on each side double availLen = totalLen - (shieldGroupLen + 2.0 * startOffset); if (availLen < 0.0) { // there is no room to 'properly' place even one group, nothing to do but cry about it return; } int numAdditionalGroups = (int) (availLen / (shieldGroupLen + increment)); double additionalOffset = (availLen - numAdditionalGroups * (shieldGroupLen + increment)) / 2; startOffset += additionalOffset; } else { // negative startOffset value disables the optimization // use absolute value as the offset startOffset = -startOffset; } SE_RenderPrimitiveList* symbolVectors = new SE_RenderPrimitiveList[shieldCount]; std::wstring countryCode = highwayInfo.getFirstToken(); int shieldIndex; for (shieldIndex=0; shieldIndex<shieldCount; ++shieldIndex) { std::wstring shieldType = highwayInfo.getNextToken(); std::wstring highwayNum = highwayInfo.getNextToken(); // first the shield graphic SE_RenderRaster* rr = new SE_RenderRaster(); std::wstring imgName = HIGWAY_SHIELD_SYMBOLS_PREFIX + countryCode + L"_" + shieldType + L".png"; symbolManager->GetImageData(HIGWAY_SHIELD_SYMBOLS_RESOURCE.c_str(), imgName.c_str(), rr->imageData); if (rr->imageData.size == 0) { // could not find the image or resource // we could fall back and try to pick up the image from a disk file like this: // std::wstring imgPathName = HIGWAY_SHIELD_SYMBOLS_LOCATION + imgName; // rr->pngPtr = symbolManager->GetImageData(L"", imgPathName.c_str(), rr->pngSize); // but let's not do that unless really necessary // cannot just leave this shield empty, that causes exceptions later, so bail out // TODO: find a better way to handle this condition return; } rr->position[0] = 0.0; rr->position[1] = 0.0; rr->extent[0] = 20.0; rr->extent[1] = 20.0; rr->angleRad = 0.0; if (highwayNum.length() == 1) rr->extent[0] = ((shieldType == L"3")? 25.0 : 20.0); else if (highwayNum.length() == 2) rr->extent[0] = 25.0; else rr->extent[0] = 30.0; double w = 0.5 * rr->extent[0]; double h = 0.5 * rr->extent[1]; rr->bounds[0].x = -w; rr->bounds[0].y = -h; rr->bounds[1].x = w; rr->bounds[1].y = -h; rr->bounds[2].x = w; rr->bounds[2].y = h; rr->bounds[3].x = -w; rr->bounds[3].y = h; // the shield graphic is ready symbolVectors[shieldIndex].push_back(rr); // now symbol for the highway number SE_RenderText* rt = new SE_RenderText(); rt->content = highwayNum; rt->position[0] = 0.0; rt->position[1] = 0.0; rt->tdef.font().name() = L"Arial"; rt->tdef.font().height() = 10.0*0.001 / mm2su; // convert mm to meters rt->tdef.rotation() = 0.0; rt->tdef.halign() = RS_HAlignment_Center; rt->tdef.valign() = RS_VAlignment_Half; if (shieldType == L"1") { rt->tdef.textcolor() = RS_Color(255, 255, 255, 255); } else { rt->tdef.textcolor() = RS_Color(0, 0, 0, 255); } rt->tdef.textbg() = RS_TextBackground_None; rt->tdef.font().style() = RS_FontStyle_Bold; // the number graphic is ready symbolVectors[shieldIndex].push_back(rt); } SE_Matrix symxf; shieldIndex = 0; // account for any viewport rotation double angleRad = se_renderer->GetWorldToScreenRotation(); // init position along the whole geometry to the start offset double drawpos = startOffset; for (int j=0; j<geometry->cntr_count(); ++j) { // current polyline int pt = geometry->contour_start_point(j); int last = geometry->contour_end_point(j); while (pt < last) { symxf.setIdentity(); symxf.rotate(angleRad); // current line segment // transform the point to screen space double cx1, cy1, cx2, cy2; se_renderer->WorldToScreenPoint(geometry->x_coord(pt), geometry->y_coord(pt), cx1, cy1); pt++; se_renderer->WorldToScreenPoint(geometry->x_coord(pt), geometry->y_coord(pt), cx2, cy2); // calc length double dx = cx2 - cx1; double dy = cy2 - cy1; double len = sqrt(dx*dx + dy*dy); // check if completely skipping current segment since it is smaller than the increment if (drawpos < len) { double invlen = 1.0 / len; double dx_fact = dx * invlen; double dy_fact = dy * invlen; double tx = cx1 + dx_fact * drawpos; double ty = cy1 + dy_fact * drawpos; symxf.translate(tx, ty); double dx_incr = dx_fact * increment; // x/y incr between groups of shields double dy_incr = dy_fact * increment; double dx_incS = dx_fact * incrementS; // x/y incr between shields in a group double dy_incS = dy_fact * incrementS; // follow the segment and place the shield symbols alternated via shieldIndex while (drawpos < len) { if (rlStyle->drawLast) { rlStyle->symbol = symbolVectors[shieldIndex]; memcpy(rlStyle->bounds, symbolVectors[shieldIndex].front()->bounds, sizeof(rlStyle->bounds)); SE_RenderStyle* clonedStyle = se_renderer->CloneRenderStyle(rlStyle); SE_LabelInfo info(symxf.x2, symxf.y2, RS_Units_Device, angleRad, clonedStyle); RS_OverpostType overpostType = rlStyle->checkExclusionRegion? RS_OverpostType_AllFit : RS_OverpostType_All; se_renderer->ProcessSELabelGroup(&info, 1, overpostType, rlStyle->addToExclusionRegion, geometry); } else { se_renderer->DrawSymbol(symbolVectors[shieldIndex], symxf, angleRad); // TODO: if this is ever needed ... // if (rlStyle->addToExclusionRegion) // se_renderer->AddExclusionRegion(style, symxf, 0.0); } // move on to the next shield, if beyond the last one go back to the first shieldIndex++; if (shieldIndex < shieldCount) { symxf.translate(dx_incS, dy_incS); drawpos += incrementS; } else { // finished with one group // go back to the first symbol and advance using the full increment shieldIndex = 0; symxf.translate(dx_incr, dy_incr); drawpos += increment; } } } drawpos -= len; } } // cleanup time // the rlStyle->symbol has been assigned various values from the 'symbolVectors', // 'un-assign' it, so that we can clean them up rlStyle->symbol.clear(); for (shieldIndex=0; shieldIndex<shieldCount; ++shieldIndex) { for (SE_RenderPrimitiveList::iterator iter = symbolVectors[shieldIndex].begin(); iter != symbolVectors[shieldIndex].end(); ++iter) { // necessary since destructor of SE_RenderPrimitive is not virtual switch ((*iter)->type) { case SE_RenderPrimitive_Polyline: delete (SE_RenderPolyline*)(*iter); break; case SE_RenderPrimitive_Polygon: delete (SE_RenderPolygon*)(*iter); break; case SE_RenderPrimitive_Raster: delete (SE_RenderRaster*)(*iter); break; case SE_RenderPrimitive_Text: delete (SE_RenderText*)(*iter); break; default: throw; // means there is a bug } } } delete [] symbolVectors; }
void SE_PositioningAlgorithms::Default(SE_ApplyContext* applyCtx, SE_RenderStyle* rstyle) { // the style needs to contain at least one primitive SE_RenderPrimitiveList& prims = rstyle->symbol; if (prims.size() == 0) return; SE_Renderer* se_renderer = applyCtx->renderer; LineBuffer* geometry = applyCtx->geometry; SE_Matrix& xform = *applyCtx->xform; double cx = 0.0; double cy = 0.0; double offsetX = 0.0; double offsetY = 0.0; double angleRad = 0.0; switch (rstyle->type) { case SE_RenderStyle_Point: { SE_RenderPointStyle* rpStyle = (SE_RenderPointStyle*)rstyle; // get the feature centroid (no angle for point centroids) geometry->Centroid(LineBuffer::ctPoint, &cx, &cy, NULL); // account for the point usage angle control and offset angleRad = rpStyle->angleRad; offsetX = rpStyle->offset[0]; offsetY = rpStyle->offset[1]; break; } case SE_RenderStyle_Line: { SE_RenderLineStyle* rlStyle = (SE_RenderLineStyle*)rstyle; // get the feature centroid and angle double fAngleRad; geometry->Centroid(LineBuffer::ctLine, &cx, &cy, &fAngleRad); // account for the angle control angleRad = rlStyle->angleRad; if (rlStyle->angleControl == SE_AngleControl_FromGeometry) angleRad += fAngleRad; break; } case SE_RenderStyle_Area: { SE_RenderAreaStyle* raStyle = (SE_RenderAreaStyle*)rstyle; // get the feature centroid (no angle for area centroids) geometry->Centroid(LineBuffer::ctArea, &cx, &cy, NULL); // account for the angle control angleRad = raStyle->angleRad; break; } } // don't add a label if we can't compute the centroid if (_isnan(cx) || _isnan(cy)) return; // need to convert centroid to screen units se_renderer->WorldToScreenPoint(cx, cy, cx, cy); // also account for any viewport rotation angleRad += se_renderer->GetWorldToScreenRotation(); // see StylizationEngine::Stylize for a detailed explanation of these transforms bool yUp = se_renderer->YPointsUp(); SE_Matrix xformLabel; xformLabel.translate(offsetX, offsetY); xformLabel.rotate(yUp? angleRad : -angleRad); xformLabel.premultiply(xform); xformLabel.translate(cx, cy); se_renderer->AddLabel(geometry, rstyle, xformLabel, angleRad); }
void SE_PositioningAlgorithms::EightSurrounding(SE_ApplyContext* applyCtx, SE_RenderStyle* rstyle, double mm2su) { SE_Renderer* se_renderer = applyCtx->renderer; LineBuffer* geometry = applyCtx->geometry; // eight surrounding labeling only applies to point feature geometry switch (geometry->geom_type()) { case GeometryType_Point: case GeometryType_MultiPoint: break; default: return; } // eight surrounding labeling only works with point styles if (rstyle->type != SE_RenderStyle_Point) return; // the style needs to contain at least one primitive SE_RenderPrimitiveList& prims = rstyle->symbol; if (prims.size() == 0) return; SE_RenderPointStyle* rpstyle = (SE_RenderPointStyle*)rstyle; // get actual feature point and transform to screen space // TODO: in the case of a multi-point feature we get the average of all the points; // generating candidate labels around this point doesn't make a whole lot of // sense double cx = 0.0; double cy = 0.0; geometry->Centroid(LineBuffer::ctPoint, &cx, &cy, NULL); // don't add a label if we can't compute the centroid if (_isnan(cx) || _isnan(cy)) return; se_renderer->WorldToScreenPoint(cx, cy, cx, cy); // Get the extent of the last drawn point symbol so that we know how much to offset // the label. This call assumes the symbol draws right before the label. // TODO: remove this assumption const RS_F_Point* cfpts = se_renderer->GetLastSymbolExtent(); RS_F_Point fpts[4]; if(cfpts[0].x == 0 && cfpts[0].y == 0 && cfpts[1].x == 0 && cfpts[1].y == 0 && cfpts[2].x == 0 && cfpts[2].y == 0 && cfpts[3].x == 0 && cfpts[3].y == 0) { for (int i=0; i<4; ++i) { fpts[i].x = cx; fpts[i].y = cy; } } else memcpy(fpts, cfpts, 4*sizeof(RS_F_Point)); double dx = fpts[1].x - fpts[0].x; double dy = fpts[1].y - fpts[0].y; double symbol_rot_rad = atan2(dy, dx); // factor out position and rotation SE_Matrix ixform; ixform.translate(-cx, -cy); // factor out point position ixform.rotate(-symbol_rot_rad); // factor out rotation for (int i=0; i<4; ++i) ixform.transform(fpts[i].x, fpts[i].y); bool yUp = se_renderer->YPointsUp(); if (!yUp) symbol_rot_rad = -symbol_rot_rad; // unrotated bounds RS_Bounds symbol_bounds(fpts[0].x, fpts[0].y, fpts[2].x, fpts[2].y); double symbol_width = symbol_bounds.width(); // symbol width in screen units double symbol_height = symbol_bounds.height(); // symbol height in screen units // offset the label from the symbol's edge double offset = POINT_LABEL_OFFSET_MM * mm2su; // offset in screen units // make sure we have at least one pixel's worth of offset double screenUnitsPerPixel = MILLIMETERS_PER_INCH * se_renderer->GetScreenUnitsPerMillimeterDevice() / se_renderer->GetDpi(); if (offset < screenUnitsPerPixel) offset = screenUnitsPerPixel; // compute how far label needs to be offset from center point of symbol double w2 = 0.5 * symbol_width; double h2 = 0.5 * symbol_height; double ch = 0.0; // vertical center point double cw = 0.0; // horizontal center point w2 += offset; h2 += offset; bool useBounds = symbol_bounds.IsValid(); if (useBounds) { symbol_bounds.maxx += offset; symbol_bounds.maxy += offset; symbol_bounds.minx -= offset; symbol_bounds.miny -= offset; ch = 0.5*(symbol_bounds.maxy + symbol_bounds.miny); cw = 0.5*(symbol_bounds.maxx + symbol_bounds.minx); } // get the viewport rotation double w2sAngleRad = se_renderer->GetWorldToScreenRotation(); // take into account rotation of the symbol - find increased extents // of the symbol bounds due to the rotation double op_pts[16]; if (symbol_rot_rad != 0.0) { double cs = cos(symbol_rot_rad); double sn = sin(symbol_rot_rad); // check to see if the bounds have been set double wcs, nwcs, wsn, nwsn, hsn, nhsn, hcs, nhcs, cwsn, cwcs, chsn, chcs; if (useBounds) { wcs = symbol_bounds.maxx * cs; nwcs = symbol_bounds.minx * cs; wsn = symbol_bounds.maxx * sn; nwsn = symbol_bounds.minx * sn; hsn = symbol_bounds.maxy * sn; nhsn = symbol_bounds.miny * sn; hcs = symbol_bounds.maxy * cs; nhcs = symbol_bounds.miny * cs; } else { wcs = w2 * cs; nwcs = -wcs; wsn = w2 * sn; nwsn = -wsn; hsn = h2 * sn; nhsn = -hsn; hcs = h2 * cs; nhcs = -hcs; } cwsn = cw * sn; chsn = ch * sn; cwcs = cw * cs; chcs = ch * cs; // Find the octant that the symbol is rotated into, and shift the points accordingly. // This way the overpost points are still within 22.5 degrees of an axis-aligned box // (position 0 will always be the closest to Center-Right). // NOTE: The symbol rotation includes the viewport rotation. We want to use the // relative angle between these to compute the quadrant (it's the angle of // the symbol relative to the viewport which matters). double relativeAngle = symbol_rot_rad - w2sAngleRad; double nangle = fmod(relativeAngle * M_180PI, 360.0); if (nangle < 0.0) nangle += 360.0; int i = (((int)((nangle/45.0) + 0.5)) << 1) & 0x0000000f; // i is 2 * the octant op_pts[i++] = wcs - chsn; op_pts[i++] = wsn + chcs; i &= 0x0000000f; // & 15 does (mod 16) op_pts[i++] = wcs - hsn; op_pts[i++] = wsn + hcs; i &= 0x0000000f; op_pts[i++] = cwcs - hsn; op_pts[i++] = cwsn + hcs; i &= 0x0000000f; op_pts[i++] = nwcs - hsn; op_pts[i++] = nwsn + hcs; i &= 0x0000000f; op_pts[i++] = nwcs - chsn; op_pts[i++] = nwsn + chcs; i &= 0x0000000f; op_pts[i++] = nwcs - nhsn; op_pts[i++] = nwsn + nhcs; i &= 0x0000000f; op_pts[i++] = cwcs - nhsn; op_pts[i++] = cwsn + nhcs; i &= 0x0000000f; op_pts[i++] = wcs - nhsn; op_pts[i ] = wsn + nhcs; } else { if (!useBounds) { symbol_bounds.maxx = w2; symbol_bounds.minx = -w2; symbol_bounds.maxy = h2; symbol_bounds.miny = -h2; } op_pts[0 ] = symbol_bounds.maxx; op_pts[1 ] = ch; op_pts[2 ] = symbol_bounds.maxx; op_pts[3 ] = symbol_bounds.maxy; op_pts[4 ] = cw; op_pts[5 ] = symbol_bounds.maxy; op_pts[6 ] = symbol_bounds.minx; op_pts[7 ] = symbol_bounds.maxy; op_pts[8 ] = symbol_bounds.minx; op_pts[9 ] = ch; op_pts[10] = symbol_bounds.minx; op_pts[11] = symbol_bounds.miny; op_pts[12] = cw; op_pts[13] = symbol_bounds.miny; op_pts[14] = symbol_bounds.maxx; op_pts[15] = symbol_bounds.miny; } // check if the incoming point style contains just a single text element bool foundSingleText = false; if (prims.size() == 1) { if (prims[0]->type == SE_RenderPrimitive_Text) foundSingleText = true; } // OK, who says I can't write bad code? Behold: SE_LabelInfo candidates[8]; double yScale = yUp? 1.0 : -1.0; // which way does y go in the renderer? double angleRad = rpstyle->angleRad; // also account for the viewport rotation angleRad += w2sAngleRad; if (foundSingleText) { // In this case we set the appropriate alignments for the single text element // in each candidate label. This allows us to draw the symbol directly at the // candidate points surrounding the feature point. SE_RenderStyle* st0 = se_renderer->CloneRenderStyle(rpstyle); ((SE_RenderText*)st0->symbol[0])->tdef.halign() = RS_HAlignment_Left; ((SE_RenderText*)st0->symbol[0])->tdef.valign() = RS_VAlignment_Half; UpdateStyleBounds(st0, se_renderer); candidates[0].Set(cx + op_pts[ 0], cy + op_pts[ 1]*yScale, RS_Units_Device, angleRad, st0); SE_RenderStyle* st1 = se_renderer->CloneRenderStyle(st0); ((SE_RenderText*)st1->symbol[0])->tdef.valign() = RS_VAlignment_Descent; UpdateStyleBounds(st1, se_renderer); candidates[1].Set(cx + op_pts[ 2], cy + op_pts[ 3]*yScale, RS_Units_Device, angleRad, st1); SE_RenderStyle* st2 = se_renderer->CloneRenderStyle(st1); ((SE_RenderText*)st2->symbol[0])->tdef.halign() = RS_HAlignment_Center; UpdateStyleBounds(st2, se_renderer); candidates[2].Set(cx + op_pts[ 4], cy + op_pts[ 5]*yScale, RS_Units_Device, angleRad, st2); SE_RenderStyle* st3 = se_renderer->CloneRenderStyle(st2); ((SE_RenderText*)st3->symbol[0])->tdef.halign() = RS_HAlignment_Right; UpdateStyleBounds(st3, se_renderer); candidates[3].Set(cx + op_pts[ 6], cy + op_pts[ 7]*yScale, RS_Units_Device, angleRad, st3); SE_RenderStyle* st4 = se_renderer->CloneRenderStyle(st3); ((SE_RenderText*)st4->symbol[0])->tdef.valign() = RS_VAlignment_Half; UpdateStyleBounds(st4, se_renderer); candidates[4].Set(cx + op_pts[ 8], cy + op_pts[ 9]*yScale, RS_Units_Device, angleRad, st4); SE_RenderStyle* st5 = se_renderer->CloneRenderStyle(st4); ((SE_RenderText*)st5->symbol[0])->tdef.valign() = RS_VAlignment_Ascent; UpdateStyleBounds(st5, se_renderer); candidates[5].Set(cx + op_pts[10], cy + op_pts[11]*yScale, RS_Units_Device, angleRad, st5); SE_RenderStyle* st6 = se_renderer->CloneRenderStyle(st5); ((SE_RenderText*)st6->symbol[0])->tdef.halign() = RS_HAlignment_Center; UpdateStyleBounds(st6, se_renderer); candidates[6].Set(cx + op_pts[12], cy + op_pts[13]*yScale, RS_Units_Device, angleRad, st6); SE_RenderStyle* st7 = se_renderer->CloneRenderStyle(st6); ((SE_RenderText*)st7->symbol[0])->tdef.halign() = RS_HAlignment_Left; UpdateStyleBounds(st7, se_renderer); candidates[7].Set(cx + op_pts[14], cy + op_pts[15]*yScale, RS_Units_Device, angleRad, st7); } else { // In the general case we have to account for the label symbol's extents when we // position each candidate. For example, for candidate 1 (top right) we adjust the // position so that the bottom left corner of the label symbol's extent ends up at // the top right candidate point. double labelMinX = rpstyle->bounds[0].x; double labelMinY = rpstyle->bounds[0].y; double labelMaxX = rpstyle->bounds[2].x; double labelMaxY = rpstyle->bounds[2].y; double labelCtrX = 0.5*(labelMinX + labelMaxX); double labelCtrY = 0.5*(labelMinY + labelMaxY); SE_RenderStyle* st0 = se_renderer->CloneRenderStyle(rpstyle); candidates[0].Set(cx + op_pts[ 0] - labelMinX, cy + (op_pts[ 1] - labelCtrY)*yScale, RS_Units_Device, angleRad, st0); SE_RenderStyle* st1 = se_renderer->CloneRenderStyle(st0); candidates[1].Set(cx + op_pts[ 2] - labelMinX, cy + (op_pts[ 3] - labelMinY)*yScale, RS_Units_Device, angleRad, st1); SE_RenderStyle* st2 = se_renderer->CloneRenderStyle(st1); candidates[2].Set(cx + op_pts[ 4] - labelCtrX, cy + (op_pts[ 5] - labelMinY)*yScale, RS_Units_Device, angleRad, st2); SE_RenderStyle* st3 = se_renderer->CloneRenderStyle(st2); candidates[3].Set(cx + op_pts[ 6] - labelMaxX, cy + (op_pts[ 7] - labelMinY)*yScale, RS_Units_Device, angleRad, st3); SE_RenderStyle* st4 = se_renderer->CloneRenderStyle(st3); candidates[4].Set(cx + op_pts[ 8] - labelMaxX, cy + (op_pts[ 9] - labelCtrY)*yScale, RS_Units_Device, angleRad, st4); SE_RenderStyle* st5 = se_renderer->CloneRenderStyle(st4); candidates[5].Set(cx + op_pts[10] - labelMaxX, cy + (op_pts[11] - labelMaxY)*yScale, RS_Units_Device, angleRad, st5); SE_RenderStyle* st6 = se_renderer->CloneRenderStyle(st5); candidates[6].Set(cx + op_pts[12] - labelCtrX, cy + (op_pts[13] - labelMaxY)*yScale, RS_Units_Device, angleRad, st6); SE_RenderStyle* st7 = se_renderer->CloneRenderStyle(st6); candidates[7].Set(cx + op_pts[14] - labelMinX, cy + (op_pts[15] - labelMaxY)*yScale, RS_Units_Device, angleRad, st7); } se_renderer->ProcessSELabelGroup(candidates, 8, RS_OverpostType_FirstFit, true, NULL); }