Example #1
0
SE_Camera* SE_Application::getUICamera()
{
	SE_Scene* scene = mSceneManager->getScene(SE_FRAMEBUFFER_SCENE,"GUI");
    if (scene)
    {
        return scene->getCamera();
    }
    return NULL;

}
Example #2
0
/*
void SE_Application::setCamera(int index, SE_Camera* camera)
{
	if(index < 0 || index >= MAX_CAMERA_NUM)
		return;
    SE_Camera* c = mCameraArray[index];
	if(c)
		delete c;
	mCameraArray[index] = camera;
}
SE_Camera* SE_Application::getCamera(int index)
{
	if(index < 0 || index >= MAX_CAMERA_NUM)
		return NULL;
	return mCameraArray[index];
}
void SE_Application::setCurrentCamera(int index)
{
	if(index < 0 || index >= MAX_CAMERA_NUM)
		return;
	mCurrentCamera = mCameraArray[index];
}
*/
SE_Camera* SE_Application::getCurrentCamera()
{
	//return mCurrentCamera;
	SE_Scene* scene = mSceneManager->getMainScene();
    if (scene)
    {
        return scene->getCamera();
    }
    return NULL;
}