BOOL SFRoomManager::Update() { for (auto& iter : m_ActiveRoomMap) { SFRoom* pRoom = iter.second; pRoom->Update(0); //if (thread.joinable()) //thread.join(); } return TRUE; }
BOOL SFRoomManager::Update() { for (auto& iter : m_ActiveRoomMap) { SFRoom* pRoom = iter.second; pRoom->Update(0); //if (thread.joinable()) //thread.join(); } return TRUE; }