void RenderSVGViewportContainer::calcViewport()
{
    SVGElement* element = toSVGElement(node());
    if (!element->hasTagName(SVGNames::svgTag))
        return;
    SVGSVGElement* svg = toSVGSVGElement(element);
    FloatRect oldViewport = m_viewport;

    SVGLengthContext lengthContext(element);
    m_viewport = FloatRect(svg->x().value(lengthContext), svg->y().value(lengthContext), svg->width().value(lengthContext), svg->height().value(lengthContext));

    SVGElement* correspondingElement = svg->correspondingElement();
    if (correspondingElement && svg->isInShadowTree()) {
        const HashSet<SVGElementInstance*>& instances = correspondingElement->instancesForElement();
        ASSERT(!instances.isEmpty());

        SVGUseElement* useElement = 0;
        const HashSet<SVGElementInstance*>::const_iterator end = instances.end();
        for (HashSet<SVGElementInstance*>::const_iterator it = instances.begin(); it != end; ++it) {
            const SVGElementInstance* instance = (*it);
            ASSERT(instance->correspondingElement()->hasTagName(SVGNames::svgTag) || instance->correspondingElement()->hasTagName(SVGNames::symbolTag));
            if (instance->shadowTreeElement() == svg) {
                ASSERT(correspondingElement == instance->correspondingElement());
                useElement = instance->directUseElement();
                if (!useElement)
                    useElement = instance->correspondingUseElement();
                break;
            }
        }

        ASSERT(useElement);
        bool isSymbolElement = correspondingElement->hasTagName(SVGNames::symbolTag);

        // Spec (<use> on <symbol>): This generated 'svg' will always have explicit values for attributes width and height.
        // If attributes width and/or height are provided on the 'use' element, then these attributes
        // will be transferred to the generated 'svg'. If attributes width and/or height are not specified,
        // the generated 'svg' element will use values of 100% for these attributes.

        // Spec (<use> on <svg>): If attributes width and/or height are provided on the 'use' element, then these
        // values will override the corresponding attributes on the 'svg' in the generated tree.

        SVGLengthContext lengthContext(element);
        if (useElement->hasAttribute(SVGNames::widthAttr))
            m_viewport.setWidth(useElement->width().value(lengthContext));
        else if (isSymbolElement && svg->hasAttribute(SVGNames::widthAttr)) {
            SVGLength containerWidth(LengthModeWidth, "100%");
            m_viewport.setWidth(containerWidth.value(lengthContext));
        }

        if (useElement->hasAttribute(SVGNames::heightAttr))
            m_viewport.setHeight(useElement->height().value(lengthContext));
        else if (isSymbolElement && svg->hasAttribute(SVGNames::heightAttr)) {
            SVGLength containerHeight(LengthModeHeight, "100%");
            m_viewport.setHeight(containerHeight.value(lengthContext));
        }
    }

    if (oldViewport != m_viewport) {
        setNeedsBoundariesUpdate();
        setNeedsTransformUpdate();
    }
}