void writeRenderResources(TextStream& ts, Node* parent)
{
    ASSERT(parent);
    Node* node = parent;
    do {
        if (!node->isSVGElement())
            continue;
        SVGElement* svgElement = static_cast<SVGElement*>(node);
        if (!svgElement->isStyled())
            continue;

        SVGStyledElement* styled = static_cast<SVGStyledElement*>(svgElement);
        RefPtr<SVGResource> resource(styled->canvasResource());
        if (!resource)
            continue;

        String elementId = svgElement->getAttribute(svgElement->idAttributeName());
        // FIXME: These names are lies!
        if (resource->isPaintServer()) {
            RefPtr<SVGPaintServer> paintServer = WTF::static_pointer_cast<SVGPaintServer>(resource);
            ts << "KRenderingPaintServer {id=\"" << elementId << "\" " << *paintServer << "}" << "\n";
        } else
            ts << "KCanvasResource {id=\"" << elementId << "\" " << *resource << "}" << "\n";
    } while ((node = node->traverseNextNode(parent)));
}
Example #2
0
void writeRenderResources(TextStream &ts, Node *parent)
{
    ASSERT(parent);
    Node *node = parent;
    do {
        if (!node->isSVGElement())
            continue;
        SVGElement *svgElement = static_cast<SVGElement *>(node);
        if (!svgElement->isStyled())
            continue;

        SVGStyledElement *styled = static_cast<SVGStyledElement *>(svgElement);
        KCanvasResource *resource = styled->canvasResource();
        if (!resource)
            continue;
        
        DeprecatedString elementId = svgElement->getAttribute(HTMLNames::idAttr).deprecatedString();
        if (resource->isPaintServer())
            ts << "KRenderingPaintServer {id=\"" << elementId << "\" " << *static_cast<KRenderingPaintServer *>(resource) << "}" << endl;
        else
            ts << "KCanvasResource {id=\"" << elementId << "\" " << *resource << "}" << endl;
    } while ((node = node->traverseNextNode(parent)));
}