already_AddRefed<SVGTransform> DOMSVGTransformList::InsertItemBefore(SVGTransform& newItem, uint32_t index, ErrorResult& error) { if (IsAnimValList()) { error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); return nullptr; } index = std::min(index, LengthNoFlush()); if (index >= SVGTransform::MaxListIndex()) { error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return nullptr; } nsRefPtr<SVGTransform> domItem = &newItem; if (newItem.HasOwner()) { domItem = newItem.Clone(); // must do this before changing anything! } // Ensure we have enough memory so we can avoid complex error handling below: if (!mItems.SetCapacity(mItems.Length() + 1) || !InternalList().SetCapacity(InternalList().Length() + 1)) { error.Throw(NS_ERROR_OUT_OF_MEMORY); return nullptr; } nsAttrValue emptyOrOldValue = Element()->WillChangeTransformList(); // Now that we know we're inserting, keep animVal list in sync as necessary. MaybeInsertNullInAnimValListAt(index); InternalList().InsertItem(index, domItem->ToSVGTransform()); mItems.InsertElementAt(index, domItem.get()); // This MUST come after the insertion into InternalList(), or else under the // insertion into InternalList() the values read from domItem would be bad // data from InternalList() itself!: domItem->InsertingIntoList(this, index, IsAnimValList()); UpdateListIndicesFromIndex(mItems, index + 1); Element()->DidChangeTransformList(emptyOrOldValue); if (mAList->IsAnimating()) { Element()->AnimationNeedsResample(); } return domItem.forget(); }
already_AddRefed<SVGTransform> DOMSVGTransformList::ReplaceItem(SVGTransform& newItem, uint32_t index, ErrorResult& error) { if (IsAnimValList()) { error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); return nullptr; } if (index >= LengthNoFlush()) { error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return nullptr; } nsRefPtr<SVGTransform> domItem = &newItem; if (newItem.HasOwner()) { domItem = newItem.Clone(); // must do this before changing anything! } nsAttrValue emptyOrOldValue = Element()->WillChangeTransformList(); if (mItems[index]) { // Notify any existing DOM item of removal *before* modifying the lists so // that the DOM item can copy the *old* value at its index: mItems[index]->RemovingFromList(); } InternalList()[index] = domItem->ToSVGTransform(); mItems[index] = domItem; // This MUST come after the ToSVGPoint() call, otherwise that call // would end up reading bad data from InternalList()! domItem->InsertingIntoList(this, index, IsAnimValList()); Element()->DidChangeTransformList(emptyOrOldValue); if (mAList->IsAnimating()) { Element()->AnimationNeedsResample(); } return domItem.forget(); }