Example #1
0
/**
 * Generates a brand new saved game with starting data.
 * @return A new saved game.
 */
SavedGame *Ruleset::newSave() const
{
	SavedGame *save = new SavedGame();

	// Add countries
	for (std::vector<std::string>::const_iterator i = _countriesIndex.begin(); i != _countriesIndex.end(); ++i)
	{
		save->getCountries()->push_back(new Country(getCountry(*i)));
	}
	// Adjust funding to total $6M
	int missing = ((6000 - save->getCountryFunding()/1000) / (int)save->getCountries()->size()) * 1000;
	for (std::vector<Country*>::iterator i = save->getCountries()->begin(); i != save->getCountries()->end(); ++i)
	{
		(*i)->setFunding((*i)->getFunding().back() + missing);
	}
	save->setFunds(save->getCountryFunding());

	// Add regions
	for (std::vector<std::string>::const_iterator i = _regionsIndex.begin(); i != _regionsIndex.end(); ++i)
	{
		save->getRegions()->push_back(new Region(getRegion(*i)));
	}

	// Set up IDs
	std::map<std::string, int> ids;
	for (std::vector<std::string>::const_iterator i = _craftsIndex.begin(); i != _craftsIndex.end(); ++i)
	{
		ids[*i] = 1;
	}
	save->initIds(ids);

	// Set up starting base
	Base *base = new Base(this);
	base->load(_startingBase, save, true);

	// Correct IDs
	for (std::vector<Craft*>::const_iterator i = base->getCrafts()->begin(); i != base->getCrafts()->end(); ++i)
	{
		save->getId((*i)->getRules()->getType());
	}

	// Generate soldiers
	int soldiers = _startingBase["randomSoldiers"].as<int>(0);
	for (int i = 0; i < soldiers; ++i)
	{
		Soldier *soldier = new Soldier(getSoldier("XCOM"), getArmor("STR_NONE_UC"), &_names, save->getId("STR_SOLDIER"));
		soldier->setCraft(base->getCrafts()->front());
		base->getSoldiers()->push_back(soldier);
	}

	save->getBases()->push_back(base);
	// Setup alien strategy
	save->getAlienStrategy().init(this);
	save->setTime(_startingTime);

	return save;
}
Example #2
0
/**
 * Add alien points to the country and region at the coordinates given.
 * @param lon Longitudinal coordinates to check.
 * @param lat Latitudinal coordinates to check.
 * @param game The saved game information.
 */
void AlienMission::addScore(const double lon, const double lat, SavedGame &game)
{
	for (std::vector<Region *>::iterator region = game.getRegions()->begin(); region != game.getRegions()->end(); ++region)
	{
		if ((*region)->getRules()->insideRegion(lon, lat))
		{
			(*region)->addActivityAlien(_rule.getPoints());
			break;
		}
	}
	for (std::vector<Country *>::iterator country = game.getCountries()->begin(); country != game.getCountries()->end(); ++country)
	{
		if ((*country)->getRules()->insideCountry(lon, lat))
		{
			(*country)->addActivityAlien(_rule.getPoints());
			break;
		}
	}
}