static void messageHandlerInMainThread(v8::Local<v8::Message> message, v8::Local<v8::Value> data) { ASSERT(isMainThread()); v8::Isolate* isolate = v8::Isolate::GetCurrent(); if (isolate->GetEnteredContext().IsEmpty()) return; // If called during context initialization, there will be no entered context. ScriptState* scriptState = ScriptState::current(isolate); if (!scriptState->contextIsValid()) return; ExecutionContext* context = scriptState->getExecutionContext(); std::unique_ptr<SourceLocation> location = SourceLocation::fromMessage(isolate, message, context); AccessControlStatus accessControlStatus = NotSharableCrossOrigin; if (message->IsOpaque()) accessControlStatus = OpaqueResource; else if (message->IsSharedCrossOrigin()) accessControlStatus = SharableCrossOrigin; ErrorEvent* event = ErrorEvent::create(toCoreStringWithNullCheck(message->Get()), std::move(location), &scriptState->world()); String messageForConsole = extractMessageForConsole(isolate, data); if (!messageForConsole.isEmpty()) event->setUnsanitizedMessage("Uncaught " + messageForConsole); // This method might be called while we're creating a new context. In this // case, we avoid storing the exception object, as we can't create a wrapper // during context creation. // FIXME: Can we even get here during initialization now that we bail out when // GetEntered returns an empty handle? if (context->isDocument()) { LocalFrame* frame = toDocument(context)->frame(); if (frame && frame->script().existingWindowProxy(scriptState->world())) { V8ErrorHandler::storeExceptionOnErrorEventWrapper( scriptState, event, data, scriptState->context()->Global()); } } if (scriptState->world().isPrivateScriptIsolatedWorld()) { // We allow a private script to dispatch error events even in a // EventDispatchForbiddenScope scope. Without having this ability, it's // hard to debug the private script because syntax errors in the private // script are not reported to console (the private script just crashes // silently). Allowing error events in private scripts is safe because // error events don't propagate to other isolated worlds (which means that // the error events won't fire any event listeners in user's scripts). EventDispatchForbiddenScope::AllowUserAgentEvents allowUserAgentEvents; context->dispatchErrorEvent(event, accessControlStatus); } else { context->dispatchErrorEvent(event, accessControlStatus); } }
static void messageHandlerInMainThread(v8::Local<v8::Message> message, v8::Local<v8::Value> data) { ASSERT(isMainThread()); v8::Isolate* isolate = v8::Isolate::GetCurrent(); // If called during context initialization, there will be no entered window. LocalDOMWindow* enteredWindow = enteredDOMWindow(isolate); if (!enteredWindow || !enteredWindow->isCurrentlyDisplayedInFrame()) return; int scriptId = 0; RefPtrWillBeRawPtr<ScriptCallStack> callStack = extractCallStack(isolate, message, &scriptId); String resourceName = extractResourceName(message, enteredWindow->document()); AccessControlStatus accessControlStatus = NotSharableCrossOrigin; if (message->IsOpaque()) accessControlStatus = OpaqueResource; else if (message->IsSharedCrossOrigin()) accessControlStatus = SharableCrossOrigin; ScriptState* scriptState = ScriptState::current(isolate); String errorMessage = toCoreStringWithNullCheck(message->Get()); int lineNumber = 0; int columnNumber = 0; if (v8Call(message->GetLineNumber(scriptState->context()), lineNumber) && v8Call(message->GetStartColumn(scriptState->context()), columnNumber)) ++columnNumber; RefPtrWillBeRawPtr<ErrorEvent> event = ErrorEvent::create(errorMessage, resourceName, lineNumber, columnNumber, &scriptState->world()); String messageForConsole = extractMessageForConsole(isolate, data); if (!messageForConsole.isEmpty()) event->setUnsanitizedMessage("Uncaught " + messageForConsole); // This method might be called while we're creating a new context. In this case, we // avoid storing the exception object, as we can't create a wrapper during context creation. // FIXME: Can we even get here during initialization now that we bail out when GetEntered returns an empty handle? LocalFrame* frame = enteredWindow->document()->frame(); if (frame && frame->script().existingWindowProxy(scriptState->world())) { V8ErrorHandler::storeExceptionOnErrorEventWrapper(isolate, event.get(), data, scriptState->context()->Global()); } if (scriptState->world().isPrivateScriptIsolatedWorld()) { // We allow a private script to dispatch error events even in a EventDispatchForbiddenScope scope. // Without having this ability, it's hard to debug the private script because syntax errors // in the private script are not reported to console (the private script just crashes silently). // Allowing error events in private scripts is safe because error events don't propagate to // other isolated worlds (which means that the error events won't fire any event listeners // in user's scripts). EventDispatchForbiddenScope::AllowUserAgentEvents allowUserAgentEvents; enteredWindow->document()->reportException(event.release(), scriptId, callStack, accessControlStatus); } else { enteredWindow->document()->reportException(event.release(), scriptId, callStack, accessControlStatus); } }
static void messageHandlerInMainThread(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data) { ASSERT(isMainThread()); // It's possible that messageHandlerInMainThread() is invoked while we're initializing a window. // In that half-baked situation, we don't have a valid context nor a valid world, // so just return immediately. if (DOMWrapperWorld::windowIsBeingInitialized()) return; v8::Isolate* isolate = v8::Isolate::GetCurrent(); // If called during context initialization, there will be no entered window. LocalDOMWindow* enteredWindow = enteredDOMWindow(isolate); if (!enteredWindow) return; String errorMessage = toCoreString(message->Get()); v8::Handle<v8::StackTrace> stackTrace = message->GetStackTrace(); RefPtr<ScriptCallStack> callStack = nullptr; int scriptId = message->GetScriptOrigin().ScriptID()->Value(); // Currently stack trace is only collected when inspector is open. if (!stackTrace.IsEmpty() && stackTrace->GetFrameCount() > 0) { callStack = createScriptCallStack(stackTrace, ScriptCallStack::maxCallStackSizeToCapture, isolate); bool success = false; int topScriptId = callStack->at(0).scriptId().toInt(&success); if (success && topScriptId == scriptId) scriptId = 0; } else { Vector<ScriptCallFrame> callFrames; callStack = ScriptCallStack::create(callFrames); } v8::Handle<v8::Value> resourceName = message->GetScriptOrigin().ResourceName(); bool shouldUseDocumentURL = resourceName.IsEmpty() || !resourceName->IsString(); String resource = shouldUseDocumentURL ? enteredWindow->document()->url() : toCoreString(resourceName.As<v8::String>()); ScriptState* scriptState = ScriptState::current(isolate); RefPtr<ErrorEvent> event = ErrorEvent::create(errorMessage, resource, message->GetLineNumber(), message->GetStartColumn() + 1, &scriptState->world()); if (V8DOMWrapper::isDOMWrapper(data)) { v8::Handle<v8::Object> obj = v8::Handle<v8::Object>::Cast(data); const WrapperTypeInfo* type = toWrapperTypeInfo(obj); if (V8DOMException::wrapperTypeInfo.isSubclass(type)) { DOMException* exception = V8DOMException::toNative(obj); if (exception && !exception->messageForConsole().isEmpty()) event->setUnsanitizedMessage("Uncaught " + exception->toStringForConsole()); } } // This method might be called while we're creating a new context. In this case, we // avoid storing the exception object, as we can't create a wrapper during context creation. // FIXME: Can we even get here during initialization now that we bail out when GetEntered returns an empty handle? LocalFrame* frame = enteredWindow->document()->frame(); if (frame && frame->script().existingWindowProxy(scriptState->world())) { V8ErrorHandler::storeExceptionOnErrorEventWrapper(event.get(), data, scriptState->context()->Global(), isolate); } enteredWindow->document()->reportException(event.release(), scriptId, callStack); }
void V8HTMLElement::HTMLConstructor( const v8::FunctionCallbackInfo<v8::Value>& info) { DCHECK(info.IsConstructCall()); v8::Isolate* isolate = info.GetIsolate(); ScriptState* scriptState = ScriptState::current(isolate); if (!RuntimeEnabledFeatures::customElementsV1Enabled() || !scriptState->world().isMainWorld()) { V8ThrowException::throwTypeError(info.GetIsolate(), "Illegal constructor"); return; } LocalDOMWindow* window = scriptState->domWindow(); ScriptCustomElementDefinition* definition = ScriptCustomElementDefinition::forConstructor( scriptState, window->customElements(), info.NewTarget()); if (!definition) { V8ThrowException::throwTypeError(isolate, "Illegal constructor"); return; } ExceptionState exceptionState(ExceptionState::ConstructionContext, "HTMLElement", info.Holder(), isolate); Element* element; if (definition->constructionStack().isEmpty()) { // This is an element being created with 'new' from script element = definition->createElementForConstructor(*window->document()); } else { element = definition->constructionStack().last(); if (element) { // This is an element being upgraded that has called super definition->constructionStack().last().clear(); } else { // During upgrade an element has invoked the same constructor // before calling 'super' and that invocation has poached the // element. exceptionState.throwDOMException(InvalidStateError, "this instance is already constructed"); return; } } const WrapperTypeInfo* wrapperType = element->wrapperTypeInfo(); v8::Local<v8::Object> wrapper = V8DOMWrapper::associateObjectWithWrapper( isolate, element, wrapperType, info.Holder()); // If the element had a wrapper, we now update and return that // instead. v8SetReturnValue(info, wrapper); wrapper->SetPrototype(scriptState->context(), definition->prototype()) .ToChecked(); }
V8DOMActivityLogger* V8DOMActivityLogger::currentActivityLoggerIfIsolatedWorld() { v8::Isolate* isolate = v8::Isolate::GetCurrent(); if (!isolate->InContext()) return 0; ScriptState* scriptState = ScriptState::current(isolate); if (!scriptState->world().isIsolatedWorld()) return 0; V8PerContextData* contextData = scriptState->perContextData(); if (!contextData) return 0; return contextData->activityLogger(); }
V8DOMActivityLogger* V8DOMActivityLogger::currentActivityLoggerIfIsolatedWorld() { v8::Isolate* isolate = v8::Isolate::GetCurrent(); if (!isolate->InContext()) return 0; v8::HandleScope handleScope(isolate); v8::Local<v8::Context> context = isolate->GetCurrentContext(); if (context.IsEmpty() || !toDOMWindow(context)) return 0; ScriptState* scriptState = ScriptState::from(context); if (!scriptState->world().isIsolatedWorld()) return 0; V8PerContextData* contextData = scriptState->perContextData(); if (!contextData) return 0; return contextData->activityLogger(); }
static void messageHandlerInWorker(v8::Local<v8::Message> message, v8::Local<v8::Value> data) { v8::Isolate* isolate = v8::Isolate::GetCurrent(); V8PerIsolateData* perIsolateData = V8PerIsolateData::from(isolate); // During the frame teardown, there may not be a valid context. ScriptState* scriptState = ScriptState::current(isolate); if (!scriptState->contextIsValid()) return; // Exceptions that occur in error handler should be ignored since in that case // WorkerGlobalScope::dispatchErrorEvent will send the exception to the worker // object. if (perIsolateData->isReportingException()) return; perIsolateData->setReportingException(true); ExecutionContext* context = scriptState->getExecutionContext(); std::unique_ptr<SourceLocation> location = SourceLocation::fromMessage(isolate, message, context); ErrorEvent* event = ErrorEvent::create(toCoreStringWithNullCheck(message->Get()), std::move(location), &scriptState->world()); AccessControlStatus corsStatus = message->IsSharedCrossOrigin() ? SharableCrossOrigin : NotSharableCrossOrigin; // If execution termination has been triggered as part of constructing // the error event from the v8::Message, quietly leave. if (!isolate->IsExecutionTerminating()) { V8ErrorHandler::storeExceptionOnErrorEventWrapper( scriptState, event, data, scriptState->context()->Global()); scriptState->getExecutionContext()->dispatchErrorEvent(event, corsStatus); } perIsolateData->setReportingException(false); }
// https://html.spec.whatwg.org/multipage/dom.html#html-element-constructors void V8HTMLConstructor::htmlConstructor( const v8::FunctionCallbackInfo<v8::Value>& info, const WrapperTypeInfo& wrapperTypeInfo, const HTMLElementType elementInterfaceName) { TRACE_EVENT0("blink", "HTMLConstructor"); DCHECK(info.IsConstructCall()); v8::Isolate* isolate = info.GetIsolate(); ScriptState* scriptState = ScriptState::current(isolate); v8::Local<v8::Value> newTarget = info.NewTarget(); if (!scriptState->contextIsValid()) { V8ThrowException::throwError(isolate, "The context has been destroyed"); return; } if (!RuntimeEnabledFeatures::customElementsV1Enabled() || !scriptState->world().isMainWorld()) { V8ThrowException::throwTypeError(isolate, "Illegal constructor"); return; } // 2. If NewTarget is equal to the active function object, then // throw a TypeError and abort these steps. v8::Local<v8::Function> activeFunctionObject = scriptState->perContextData()->constructorForType( &V8HTMLElement::wrapperTypeInfo); if (newTarget == activeFunctionObject) { V8ThrowException::throwTypeError(isolate, "Illegal constructor"); return; } LocalDOMWindow* window = scriptState->domWindow(); CustomElementRegistry* registry = window->customElements(); // 3. Let definition be the entry in registry with constructor equal to // NewTarget. // If there is no such definition, then throw a TypeError and abort these // steps. ScriptCustomElementDefinition* definition = ScriptCustomElementDefinition::forConstructor(scriptState, registry, newTarget); if (!definition) { V8ThrowException::throwTypeError(isolate, "Illegal constructor"); return; } const AtomicString& localName = definition->descriptor().localName(); const AtomicString& name = definition->descriptor().name(); if (localName == name) { // Autonomous custom element // 4.1. If the active function object is not HTMLElement, then throw a // TypeError if (!V8HTMLElement::wrapperTypeInfo.equals(&wrapperTypeInfo)) { V8ThrowException::throwTypeError(isolate, "Illegal constructor: autonomous custom " "elements must extend HTMLElement"); return; } } else { // Customized built-in element // 5. If local name is not valid for interface, throw TypeError if (htmlElementTypeForTag(localName) != elementInterfaceName) { V8ThrowException::throwTypeError(isolate, "Illegal constructor: localName does " "not match the HTML element interface"); return; } } ExceptionState exceptionState(isolate, ExceptionState::ConstructionContext, "HTMLElement"); v8::TryCatch tryCatch(isolate); // 6. Let prototype be Get(NewTarget, "prototype"). Rethrow any exceptions. v8::Local<v8::Value> prototype; v8::Local<v8::String> prototypeString = v8AtomicString(isolate, "prototype"); if (!v8Call(newTarget.As<v8::Object>()->Get(scriptState->context(), prototypeString), prototype)) { return; } // 7. If Type(prototype) is not Object, then: ... if (!prototype->IsObject()) { if (V8PerContextData* perContextData = V8PerContextData::from( newTarget.As<v8::Object>()->CreationContext())) { prototype = perContextData->prototypeForType(&V8HTMLElement::wrapperTypeInfo); } else { V8ThrowException::throwError(isolate, "The context has been destroyed"); return; } } // 8. If definition's construction stack is empty... Element* element; if (definition->constructionStack().isEmpty()) { // This is an element being created with 'new' from script element = definition->createElementForConstructor(*window->document()); } else { element = definition->constructionStack().last(); if (element) { // This is an element being upgraded that has called super definition->constructionStack().last().clear(); } else { // During upgrade an element has invoked the same constructor // before calling 'super' and that invocation has poached the // element. exceptionState.throwDOMException(InvalidStateError, "this instance is already constructed"); return; } } const WrapperTypeInfo* wrapperType = element->wrapperTypeInfo(); v8::Local<v8::Object> wrapper = V8DOMWrapper::associateObjectWithWrapper( isolate, element, wrapperType, info.Holder()); // If the element had a wrapper, we now update and return that // instead. v8SetReturnValue(info, wrapper); // 11. Perform element.[[SetPrototypeOf]](prototype). Rethrow any exceptions. // Note: I don't think this prototype set *can* throw exceptions. wrapper->SetPrototype(scriptState->context(), prototype.As<v8::Object>()) .ToChecked(); }