Example #1
0
bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
{
    if (select.isNpcOnly() && (mActor.getTypeName() != typeid (ESM::NPC).name()))
        // If the actor is a creature, we pass all conditions only applicable to NPCs.
        return true;

    if (select.getFunction() == SelectWrapper::Function_Choice && mChoice == -1)
        // If not currently in a choice, we reject all conditions that test against choices.
        return false;

    if (select.getFunction() == SelectWrapper::Function_Weather && !(MWBase::Environment::get().getWorld()->isCellExterior() || MWBase::Environment::get().getWorld()->isCellQuasiExterior()))
        // Reject weather conditions in interior cells
        // Note that the original engine doesn't include the "|| isCellQuasiExterior()" check, which could be considered a bug.
        return false;

    switch (select.getType())
    {
        case SelectWrapper::Type_None: return true;
        case SelectWrapper::Type_Integer: return select.selectCompare (getSelectStructInteger (select));
        case SelectWrapper::Type_Numeric: return testSelectStructNumeric (select);
        case SelectWrapper::Type_Boolean: return select.selectCompare (getSelectStructBoolean (select));

        // We must not do the comparison for inverted functions (eg. Function_NotClass)
        case SelectWrapper::Type_Inverted: return getSelectStructBoolean (select);
    }

    return true;
}
Example #2
0
bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) const
{
    switch (select.getFunction())
    {
        case SelectWrapper::Function_Global:

            // internally all globals are float :(
            return select.selectCompare (
                MWBase::Environment::get().getWorld()->getGlobalFloat (select.getName()));

        case SelectWrapper::Function_Local:
        {
            return testFunctionLocal(select);
        }

        case SelectWrapper::Function_NotLocal:
        {
            return !testFunctionLocal(select);
        }

        case SelectWrapper::Function_PcHealthPercent:
        {
            MWWorld::Ptr player = MWMechanics::getPlayer();

            float ratio = player.getClass().getCreatureStats (player).getHealth().getCurrent() /
                player.getClass().getCreatureStats (player).getHealth().getModified();

            return select.selectCompare (static_cast<int>(ratio*100));
        }

        case SelectWrapper::Function_PcDynamicStat:
        {
            MWWorld::Ptr player = MWMechanics::getPlayer();

            float value = player.getClass().getCreatureStats (player).
                getDynamic (select.getArgument()).getCurrent();

            return select.selectCompare (value);
        }

        case SelectWrapper::Function_HealthPercent:
        {
            float ratio = mActor.getClass().getCreatureStats (mActor).getHealth().getCurrent() /
                mActor.getClass().getCreatureStats (mActor).getHealth().getModified();

            return select.selectCompare (static_cast<int>(ratio*100));
        }

        default:

            throw std::runtime_error ("unknown numeric select function");
    }
}
Example #3
0
bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
{
    if (select.isNpcOnly() && mActor.getTypeName()!=typeid (ESM::NPC).name())
        return select.isInverted();

    switch (select.getType())
    {
        case SelectWrapper::Type_None: return true;
        case SelectWrapper::Type_Integer: return select.selectCompare (getSelectStructInteger (select));
        case SelectWrapper::Type_Numeric: return testSelectStructNumeric (select);
        case SelectWrapper::Type_Boolean: return select.selectCompare (getSelectStructBoolean (select));
    }

    return true;
}
Example #4
0
bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
{
    if (select.isNpcOnly() && (mActor.getTypeName() != typeid (ESM::NPC).name()))
        // If the actor is a creature, we do not test the conditions applicable
        // only to NPCs. Such conditions can never be satisfied, apart
        // inverted ones (NotClass, NotRace, NotFaction return true
        // because creatures are not of any race, class or faction).
        return select.getType() == SelectWrapper::Type_Inverted;

    switch (select.getType())
    {
        case SelectWrapper::Type_None: return true;
        case SelectWrapper::Type_Integer: return select.selectCompare (getSelectStructInteger (select));
        case SelectWrapper::Type_Numeric: return testSelectStructNumeric (select);
        case SelectWrapper::Type_Boolean: return select.selectCompare (getSelectStructBoolean (select));

        // We must not do the comparison for inverted functions (eg. Function_NotClass)
        case SelectWrapper::Type_Inverted: return getSelectStructBoolean (select);
    }

    return true;
}
Example #5
0
bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
{
    if (select.isNpcOnly() && (mActor.getTypeName() != typeid (ESM::NPC).name()))
        // If the actor is a creature, we pass all conditions only applicable to NPCs.
        return true;

    if (select.getFunction() == SelectWrapper::Function_Choice && mChoice == -1)
        // If not currently in a choice, we reject all conditions that test against choices.
        return false;

    switch (select.getType())
    {
        case SelectWrapper::Type_None: return true;
        case SelectWrapper::Type_Integer: return select.selectCompare (getSelectStructInteger (select));
        case SelectWrapper::Type_Numeric: return testSelectStructNumeric (select);
        case SelectWrapper::Type_Boolean: return select.selectCompare (getSelectStructBoolean (select));

        // We must not do the comparison for inverted functions (eg. Function_NotClass)
        case SelectWrapper::Type_Inverted: return getSelectStructBoolean (select);
    }

    return true;
}
Example #6
0
bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) const
{
    switch (select.getFunction())
    {
        case SelectWrapper::Function_Global:

            // internally all globals are float :(
            return select.selectCompare (
                MWBase::Environment::get().getWorld()->getGlobalFloat (select.getName()));

        case SelectWrapper::Function_Local:
        {
            std::string scriptName = mActor.getClass().getScript (mActor);

            if (scriptName.empty())
                return false; // no script

            std::string name = Misc::StringUtils::lowerCase (select.getName());

            const Compiler::Locals& localDefs =
                MWBase::Environment::get().getScriptManager()->getLocals (scriptName);

            char type = localDefs.getType (name);

            if (type==' ')
                return false; // script does not have a variable of this name.

            int index = localDefs.getIndex (name);
            if (index < 0)
                return false; // shouldn't happen, we checked that variable has a type above, so must exist

            const MWScript::Locals& locals = mActor.getRefData().getLocals();

            switch (type)
            {
                case 's': return select.selectCompare (static_cast<int> (locals.mShorts[index]));
                case 'l': return select.selectCompare (locals.mLongs[index]);
                case 'f': return select.selectCompare (locals.mFloats[index]);
            }

            throw std::logic_error ("unknown local variable type in dialogue filter");
        }

        case SelectWrapper::Function_PcHealthPercent:
        {
            MWWorld::Ptr player = MWMechanics::getPlayer();

            float ratio = player.getClass().getCreatureStats (player).getHealth().getCurrent() /
                player.getClass().getCreatureStats (player).getHealth().getModified();

            return select.selectCompare (static_cast<int>(ratio*100));
        }

        case SelectWrapper::Function_PcDynamicStat:
        {
            MWWorld::Ptr player = MWMechanics::getPlayer();

            float value = player.getClass().getCreatureStats (player).
                getDynamic (select.getArgument()).getCurrent();

            return select.selectCompare (value);
        }

        case SelectWrapper::Function_HealthPercent:
        {
            float ratio = mActor.getClass().getCreatureStats (mActor).getHealth().getCurrent() /
                mActor.getClass().getCreatureStats (mActor).getHealth().getModified();

            return select.selectCompare (static_cast<int>(ratio*100));
        }

        default:

            throw std::runtime_error ("unknown numeric select function");
    }
}
Example #7
0
bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) const
{
    switch (select.getFunction())
    {
        case SelectWrapper::Function_Global:

            // internally all globals are float :(
            return select.selectCompare (
                MWBase::Environment::get().getWorld()->getGlobalVariable (select.getName()).mFloat);

        case SelectWrapper::Function_Local:
        {
            std::string scriptName = MWWorld::Class::get (mActor).getScript (mActor);

            if (scriptName.empty())
                return false; // no script

            const ESM::Script *script =
                MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (scriptName);

            std::string name = select.getName();

            int i = 0;

            for (; i<static_cast<int> (script->mVarNames.size()); ++i)
                if (Misc::StringUtils::lowerCase(script->mVarNames[i]) == name)
                    break;

            if (i>=static_cast<int> (script->mVarNames.size()))
                return false; // script does not have a variable of this name

            const MWScript::Locals& locals = mActor.getRefData().getLocals();

            if (i<script->mData.mNumShorts)
                return select.selectCompare (static_cast<int> (locals.mShorts[i]));

            i -= script->mData.mNumShorts;

            if (i<script->mData.mNumLongs)
                return select.selectCompare (locals.mLongs[i]);

            i -= script->mData.mNumLongs;

            return select.selectCompare (locals.mFloats.at (i));
        }

        case SelectWrapper::Function_PcHealthPercent:
        {
            MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();

            float ratio = MWWorld::Class::get (player).getCreatureStats (player).getHealth().getCurrent() /
                MWWorld::Class::get (player).getCreatureStats (player).getHealth().getModified();

            return select.selectCompare (ratio);
        }

        case SelectWrapper::Function_PcDynamicStat:
        {
            MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();

            float value = MWWorld::Class::get (player).getCreatureStats (player).
                getDynamic (select.getArgument()).getCurrent();

            return select.selectCompare (value);
        }

        case SelectWrapper::Function_HealthPercent:
        {
            float ratio = MWWorld::Class::get (mActor).getCreatureStats (mActor).getHealth().getCurrent() /
                MWWorld::Class::get (mActor).getCreatureStats (mActor).getHealth().getModified();

            return select.selectCompare (ratio);
        }

        default:

            throw std::runtime_error ("unknown numeric select function");
    }
}